Popular Post FRAYDO Posted June 13, 2019 Popular Post Report Share Posted June 13, 2019 Thursday again! This week in TSR news: the Mobile EMP tank, weapon updates, and bot support! The Mobile EMP As many may have guessed from last week's footage, the Nod strike team was in fact ambushed by GDI's newest weapon: the Mobile EMP. Highly effective in disabling Nod vehicles and Cyborgs, the Mobile EMP will be a valuable asset for GDI forces on the battlefield. As it is unarmed, it will require support from other GDI units so it may play its role in the field. Mind the recharge time of the EMP blast, as once Nod forces have discovered the Mobile EMP in the field, they will waste no time in seeking out and destroying it. Mobile EMP in-game It should be noted that while ingame, the Mobile EMP is not yet final as we dabble around in emitters and textures. Otherwise, our testers have made effective use of the tank and we are drawing positive feedback of its inclusion and capabilities. We hope you will enjoy using this unit as much as our testers have. Weapon Updates: Part One Through cunning ingenuity, we have modified some models to experiment with pistol variants! Currently only the engineers and technicians have pistols, though the concept on the table is expanding this and providing sidearms to various other characters. As Nod will have three pistol variants, so will GDI. However, it is still a concept and may not see final release. As part of our updating process, the Burazu-zu Plasma Rifle wielded by the Nod Confessor has been cleaned up and given more style. The Brotherhood's finest warriors deserve the best equipment, after all! More weapon updates to come! Bot Support While I posted around TS:R news on ModDB and elsewhere, the question of bot support came up a couple of times. In response to that, please take a look at this image. Advanced bot support will be included in TS:R 2.0 in both offensive and defensive capability! While this image features only repair bots at work, notice the various characters responding in chat. I will provide more visuals of bot support and bots in action in a later update. That about wraps it up for this Thursday! The Reborn team thanks you for your continued patience and promise you will not be disappointed by the release! For pressing questions or inquiries, please post here and we will be happy to answer. [blurb]Thursday again! This week in TSR news: the Mobile EMP tank, weapon updates, and bot support![/blurb] 13 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted June 13, 2019 Report Share Posted June 13, 2019 Does Daniel work on these bots? I like them, cannot wait to try it in action, as I did it in APB server :D And good work on enhancing of textures, I totally appreciate this. 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 14, 2019 Report Share Posted June 14, 2019 Kane will be pleased. Well done team. 0 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted June 15, 2019 Report Share Posted June 15, 2019 What's to stop the EMP from just becoming a MAD Tank? Something slow, rarely used effectively, and almost never bought? Utility vehicles don't have the best track record in W3D Games. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted June 15, 2019 Report Share Posted June 15, 2019 23 minutes ago, Mojoman said: What's to stop the EMP from just becoming a MAD Tank? Something slow, rarely used effectively, and almost never bought? Utility vehicles don't have the best track record in W3D Games. Testing sessions showed that the MEMP is actually getting a lot of use. I think the main difference between it and the MAD Tank is the fact that the MAD explodes when it's weapon goes off (so it's a one-time 2400 credit investment), while the MEMP can fire multiple times in one life. I won't go into too much more detail in case things change (or so I don't spoil future updates), but rest assured that the MEMP is far more useful and far more likely to be bought than a MAD. 2 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted June 15, 2019 Report Share Posted June 15, 2019 Does MEMP disable vehicles of teammates, or just hostile vehicles? 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted June 15, 2019 Report Share Posted June 15, 2019 11 minutes ago, GraYaSDF said: Does MEMP disable vehicles of teammates, or just hostile vehicles? Just hostile. 1 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted June 15, 2019 Report Share Posted June 15, 2019 MEMP will encourage teamplay. A good way to integrate it into the game is making the MEMP expensive (like 1600$), but is very effective for the late game support (proper armor, and speed, two EMP blast modes). A small area EMP blast by left clicking (e.g. 20 m radius) with direct impact and short cooldown (e.g. 3 seconds) and a big EMP blast by right clicking (e.g. 100 m radius) with delayed impact (e.g. 5 seconds) and high cool down (e.g. 20 seconds). 1 Quote Link to comment Share on other sites More sharing options...
Goliath35 Posted June 15, 2019 Report Share Posted June 15, 2019 I can see the MEMP being utilized as an ambush vehicle, stopping Nod rushing with their vehicles and allowing GDI to fight it off. I like 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted June 15, 2019 Report Share Posted June 15, 2019 Such an unusual-looking vehicle, that MEMP. 17 hours ago, Mojoman said: What's to stop the EMP from just becoming a MAD Tank? Something slow, rarely used effectively, and almost never bought? Utility vehicles don't have the best track record in W3D Games. Keep in mind that APB, Reborn, AR, etc. are partially restricted to the gameplay design present in the RTS games, and some of those RTS mechanics do not always translate to suitable FPS gameplay. This is why sometimes, some representation liberties are taken, and some deviation might occur here as well for the MEMP if FPS gameplay demanded it. As for APB's MAD Tank, I think you should bring that concern to Pushwall. I'm all-in for an improvement pass on niche-gameplay units. W3D as an engine isn't at fault here, it's just design-level decisions/restrictions that can prevent niche-roles from shining. Gameplay-wise there honestly is not a lot W3D can NOT do (it is why I still enjoy working with this engine). 2 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted June 15, 2019 Report Share Posted June 15, 2019 17 hours ago, Mojoman said: What's to stop the EMP from just becoming a MAD Tank? Something slow, rarely used effectively, and almost never bought? Utility vehicles don't have the best track record in W3D Games. At bare minimum you’d want the MEMP to follow your group as an insurance against a group of cloaked enemies (which is either a stealth tank or tanks/cyborgs hidden by a mobile stealth generator). 1 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted June 18, 2019 Report Share Posted June 18, 2019 While everybody is talking about MEMP, I wish to slightly draw your attention to the texture of weapon. Why did it lose its scuffs at edges? As far as I know, some units change their weapons while being elite, so you can apply those textures to new weapons to make people feeling like they used their weapons a lot to get veterancy points. I think, this is a great idea for you, dear developers of W3D Hub games. I am not forcing you, if you think that this is impossible to do, due to engine limitation or due to less interest in it, just say so. 1 Quote Link to comment Share on other sites More sharing options...
delta Posted June 20, 2019 Report Share Posted June 20, 2019 Three pistol variants? Do you guys like making extra work for yourselves? 0 Quote Link to comment Share on other sites More sharing options...
x07 Posted June 20, 2019 Report Share Posted June 20, 2019 This is amazing!!! Thanks you!!! 0 Quote Link to comment Share on other sites More sharing options...
ChernoMan1917 Posted June 25, 2019 Report Share Posted June 25, 2019 ı updated the tsr but ı cant play with bots help 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted June 25, 2019 Report Share Posted June 25, 2019 The bots release isn't out yet. 0 Quote Link to comment Share on other sites More sharing options...
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