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  1. Read all about the new development direction for Battle for Dune: War of Assassins and get a sneak peak at some of the upcoming maps! Battle for Dune April Update! Hello everyone and welcome to this April BFD update! I know that we have once again been very quiet but that is all for a great reason!! The team have been talking a lot about how long it's taken the project to release and how we can seriously cut down on work time, all in the aim to get you the best Dune game that you deserve! So, after much talk and much planning and redesigning we've finally come to a model that we all agree one! I present to you, Battle for Dune: War of Assassins the Real Time Strategy game! We realised how long things were taking and how we could best recreate Emperor: Battle for Dune, the answer was staring at us the entire time!! But enough with the reason why, here is what we have to show so far!! As you can see, we have all our maps that we've already shown off, Spice, Shield Wall, Dune Patrol and another new map, Lima Outpost!! Lima Outpost will be leading the way to our new gametype, Last Stand! In this gametype you control one Hero infantry or a Squad and you must take out the other players units!! To go along with our new direction we'll be fully recreating all of Emperor's features, improving them and adding more! Some of those features include; Constant Cloaked Snipers Earth Thinking Machines Rain! A new Green toxic resource! A new faction, The CHOAM Mercs Trees And much, much more! Off I go, like a wild Ass into the desert! Well that's it for this fun packed and overflowing update, I hope you liked it and expect to see more about it here, soon!!!
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  2. i think the cruisers are a wonderfuk addition to the game and look forward to purchasing them every chance i get
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  3. I'm new here to the site and the forum. I noticed there are not Renegade servers up anywhere due to a "hacker" DDOSing them. which isn't cool. So i remembered there is TS: Reborn And RenAlert aka Red Alert: A Path Beyond. SO i googled and ran across you guys and this site/forums/ So i am currently downloading and installing them. I cant wait to play. I spammed the site on two other forums to draw more people because I only saw that there were 3 people on TS and no one on Red Alert. here's the proof: http://forums.cncnet.org/index.php?topic=5624.0 http://rencorner.com/index.php?/topic/9051-other-renegade-games/ You're welcome. i will post in Blizzhackers.cc also when their forums come back up. Idk if they are doing a maintenance check atm or what. Edit: I'm also gonna post on my facebook and Instagram too.
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  4. Hey guys, here's a link to an archive I've been building. https://drive.google...U2VnOVc2RV9IWTg You can check out the different maps that have existed over time and see which ones you like! (also updated OP with this info)
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  5. Another patch has been released! Get more information and the changelist in the full update! Red Alert: A Path Beyond Update Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! Changelist INFANTRY Volkov AT range up from 90 to 95. M16/AK-47 range up from 85 to 90. Grenadier range up from 125 to 140. Grenade is no longer disarmable/targetable. Flamethrower infantry (and FoI fireproof suit) no longer takes 50% extra damage from explosions. Flamethrower projectile speed up from 75m/s to 100m/s. Sniper damage up from 37.5 to 55, but suffers a 50% penalty against armoured people instead of 25%. So its damage against people with armour is almost identical to before, but it becomes much more lethal to people with no armour. Volktillery damage down from 62.5 to 42.5 but uses Shell warhead; this makes barely any difference to its damage against buildings (its main purpose) but makes it clearly inferior to the AT cannon against tanks at close range. Jumping with Volkov AT mode has a much larger penalty (+6 sprayangle instead of +2), but accuracy recovery afterwards is up from -4 per second to -8. VEHICLES Cruisers are in the game now! Actually no this was an april fools you fools Light Tank turret rotation speed up by 33%. AESTHETICS Added another first-person sleeve variant: darker grey for Mechanics. Fixed RPG Trooper's vehicle-riding model (it was not updated when the on-foot model was, so it had some issues with the new texture) MAP CHANGES River Raid has been remade by Pushwall and is now playable again! Here's how it's changed since Gamma: Terrain is completely remade from scratch. Added infantry-only side areas that provide alternate attack routes; the mouth of the river now leads to a beach that leads to the back of the Soviet base, and the river cave now leads to the back of the Allied base. Added ground defenses - 2 pillboxes/flamers each, one at the front and one at the rear. There is now only one Ore Silo. Added ore fields near each base which the AI truck will collect from. The island in the middle now has gems instead of mixed ore/gems. Added tunnels to the bases that connect all the buildings and allow safe repairing of the Service Depot. Tech Level reduced to 1. Added visibility culling system. The map's jukebox plays the following tracks: Scrin, Chaos, Crush, Renegade Jungle. In case you missed the teaser shot last time, here it is! RA_ForestOfIllusion: Secret items take 3-6 minutes to spawn (was 1-6). RA_ForestOfIllusion: Added Grenades and Volkov's AP handcannon to the crate pool. RA_HostileWaters: Removed an Ore Silo, Service Depot and Refill Pad from each team. RA_HostileWaters: Moved remaining Ore Silo to a more defensible position. RA_HostileWaters: Removed stealth crates. RA_HostileWaters: Fixed grenadiers costing 160 instead of their intended price. Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield!
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  6. That was the other idea I'd like to do; A village with an objective would be good too, as long as it actually looks like a village and not '3 houses and a church' But in terms of truly urban city maps, it wouldn't need to be too big. I envisioned it as more of a spiritual successor to Metro. One of the reasons I'm doing my urban prop pack is to ease the workload of anyone who'd like to develop an urban map for APB.
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  7. The model is from Rise of the Drones, donated by Soviet_Deso.
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  9. It looks like it belonged to an RTS project.
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  10. I found the light? The source of my name? Hahaha. AEGIS Cruiser.
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  11. I wanted to see an orthrographic sandwarm picture.
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  12. What if I were to tell you that River Raid is the real joke here and cruisers are here to stay?
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  13. I had the chance to check out River Raid. Pushwall did a great job remaking it, and adding to it via introducing additional attack routes (something that the original map struggled with). The forklifts are a nice touch, but I confess to hoping I could raise and lower the fork to crush/impale my enemies with. But then again, we'd probably need a hotfix patch, to nerf forklifts. I do have two comments to make; - The textures on the map could do with a slightly less stretched tiling. - Some slope surface areas are impassable by infantry despite clearly intended to be slopes for infantry to climb. It would probably help a lot if Level Edit itself had a way of checking which surfaces are impassable for infantry or otherwise (hint for the W3D programming team ).
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  14. No Pushwall! Don't go over to the dark side! Their cookies are dry and tasteless!
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  15. You forgot about most important change FIxed
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  16. I've been doing my part! Kind of! Sorta. I mean, I'm advertising in a racing simulation environment, so I imagine I've drawn literally 0 people to look in to an arcadey FPS/RTS game...but hey, it's there. Honestly, I imagine the only kind of market where we could really stand to see a lot of new lasting members come from, would be to advertise in an area where other free games are advertised. Basically, push for people too cheap to pay for games who have never heard of us before and won't/can't buy newer options. We have had big PR campaigns before. Magazine mentions. Online articles. A presence in a German games convention. ModDB GOTY competitions. Those were a decade ago. There's next to no chance that any W3D project will be able to gain any kind of mainstream attention for any sustained length of time. A new release of a new project? Sure. That'll work for a little while, a la TSR. But at this point, it's effectively a game we've all been playing for ~15 years, and the large majority of people who would play this game, already have and moved on. The most recent version of the game I played would easily qualify as my favorite version, but even that isn't keeping me interested like it did during the .9935-.994-Beta eras. The only thing that will bring attention back is something game-changing. And I can't think of anything plausible like that. Can you?
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  17. Oh...you mean as an air defense ship? On a map with no aircraft?
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  18. I can't tell if this is an April Fool's joke or not...because it's mixed in with a whole bunch of other normal stuff. Definitely isn't. It's a very effective vehicle in it's intended role!
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  19. Um, that was not what I was expecting.
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  20. CRUISERS!!!!!!!!!!!!!!!! YEAHHHHHHHHHHHHHHH!
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  21. I love the look of the new river raid fwiw
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