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  1. Hi everyone and thank you for bearing with us as we continue to discuss. We never thought that the Renegade source code would ever see the light of day after all of these years, but the impossible is happening right now and it's our duty as the Renegade/W3D Engine modding community to provide clarity and direction. We've noticed your discussions, saw your questions, and had our own chats about going forward. Regarding the source code release, we have answers for you. Where does W3D Hub stand?The release of the Renegade GPL-licensed source code by EA has presented us with both opportunities and challenges, but before we get into unpacking that let's start with explaining what we have been working on already. We currently have two main development branches that are closed source: the Scripts 4.x branch and the Engine 5.x branch. Both of these closed source codebases are compliant with EA's modding guidelines for the Command & Conquer franchise: https://www.ea.com/games/command-and-conquer/modding-faq Scripts 4.x Branch Purpose: The 4.x branch is primarily focused on maintaining and improving Renegade while ensuring compatibility with older content and systems. Key Features: Compatibility: Ensures that existing Renegade maps, plugins, and other content remains functional on a variety of operating systems. Bug fixing: Fixes various bugs that were present in the released game. Anti-Cheat Measures: Includes various anti-cheat mechanisms to protect the integrity of the game. Engine 5.x BranchPurpose: The 5.x branch is a completely reverse engineered version of the W3D game engine, incorporating an expanded set of features and development improvements. 5.x no longer supports Renegade, as it's primary function is to advance and support games such as Red Alert: A Path Beyond, Tiberian Sun Reborn and Battle for Dune: War of Assassins. Key Features: Advanced Features: Introduces new functionalities and improvements over the 4.x branch, such as better graphics, physics, and tools. Future-Proofing: Designed to support future development and expansions, making it a more flexible game engine than 4.x. The Issues We FaceThe Renegade source code has been released under the GPL license, which means any code using that must also be open-sourced and available to the public. We are unable to open-source our current 4.x and 5.x branches because of the following: Releasing our code requires the explicit permission of everyone who was ever involved, and after 20+ years of code contributions and some of its developers having left us or otherwise, this is not possible. Third-party libraries, such as FMOD which we use for our audio system, are not compatible with the GPL license. Releasing 4.x and 5.x code opens the door to cheaters who can exploit our games, which cannot be done for the sake of fairness and enjoyment of our games as they are. Our Decisions The Future of 4.x and 5.x With both the 4.x and 5.x Branches, we will continue as we have always done. The Tiberian Technologies scripts patch will remain with 4.x and Red Alert: A Path Beyond, Tiberian Sun: Reborn, Battle for Dune: War of Assassins and other projects will remain on 5.x for the foreseeable future. The reality is that we still need these branches to fix Renegade in it's current form and also maintain our own game projects. This ensures that no development is halted and that our games remain available to you to play. To clarify our position, we will not be using the released GPL code in these branches as that would not be GPL-compatible. In layman's terms, 4.x and 5.x will have to pretend the code is not there, and continue that work without peeking or using any of it. A New Project Emerges: OpenW3D Using the released Renegade source code and complying with the GPL license, we are starting a new open source game engine project, simply named OpenW3D. We aim to bring the source code up to modern standards, get it building and usable, and then begin implementing the features and upgrades we developed across 4.x and 5.x and the rest of Renegade's modding history. We are not tossing away our 4.x and 5.x work, but rather we are looking to get back to that point - this time from the source code. With the benefit of hindsight taking away a lot of the guesswork, and renewed interest in coding and modding bringing activity, we hope to get this ball rolling! Here's an initial plan of action: Bring the codebase up to par with modern C++ standards (ideally 20) Put it into a modern build system (CMake, Sharpmake, etc.) Remove/replace 3rd party stuff that makes it incompatible with GPL (can be done simultaneously with above steps) As a baseline, just get Renegade working in it, and maybe build a single test map, just so we know that we can go from raw dev data to an exported and functioning game Start planning upgrades and porting over one of the W3D projects We are also mulling over the possibility of cross platform support as well, which should excite all of you Mac and Linux fans! We have hands already on this plan of action, with several of our experienced programmers tackling the codebase now. We aim to expand development shortly with some dedicated collaboration areas on our new Mattermost communication platform, so stay tuned for more info! Quickfire FAQ Here's a quick FAQ of what has been explained above! What's happening? Should I be concerned? - EA has released the Renegade source code under the GPL licence. This is great news for us as it will allow us to work on a new game engine. No need for concern! A new engine you say, what's that? - Yup, we're working on a new game engine called OpenW3D. This will be an open source version of the W3D engine that aims to be an accessible platform for developing Rene-like (Renegade-like) games. We're aiming for it to be a more robust platform than what we use currently. Sounds good, how can I get involved with OpenW3D? - Our infrastructure for supporting open development isn't quite ready yet, but in the meantime we'll be opening a public channel for OpenW3D in our Discord server. Eventually we will open a dedicated space for development on our Mattermost communication platform. Stay tuned for more info! How does OpenW3D affect the Tiberian Technologies scripts patch? - The short answer is, it doesn't. The team at TT will keep developing the TT scripts patch for Renegade on the W3D 4.x codebase as normal. The team won't be using at any of the Renegade source code that EA has just released though, as that would violate the GPL licence. So what codebase or game engine do your games, like APB, AR and TSR, use? - These games use the W3D Engine 5.x codebase described earlier in this post. Some other games use 4.x though, such as Interim Apex and ECW. Is W3D Hub using the Renegade source code in existing projects like APB and TSR? - No, we won't be, as including any of the release code would require us to release our code under GPL, which we cannot do. What about using the Renegade Source code in the TT scripts patch? - This is also not possible due to GPL. Will any of your games switch engine to OpenW3D? - Not in the short term, but in the long term when the engine has developed a lot more, we can evaluate whether we want to move our projects across. It's simply not realistic to switch engine at this stage, as it is way too early in development. Thanks for Reading Whew, that was a lot, but thanks for bearing with us! This is a really exciting movement for the community and couldn't have been possible without people at EA like CCHyper, Jim Vesella, Brian Barnes, as well as talented people in our own community here at W3D Hub such as @ jonwil , @ Unstoppable and @ Jerad2142 . It's down to the hard work of these people that we can even think about doing this today. To re-iterate, we will be opening a new channel on Discord to cover OpenW3D development and Interested people from all levels of experience are encouraged to come and engage with us in there. Once we have our infrastructure in order, we'll have more information on how to sign up soon too! Thank you for reading, and please let us know if you have any further questions, concerns, or feedback. - OWA and the W3D Hub Team
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  2. Just wanted to take the time to let all the devs and everyone involved in making AR become a reality know that you've all done a damn fine job. It takes me straight back to the good ol' days of full servers on APB back in the early days when life was much simpler. Maps are fantastic and balance is excellent. I know it's been a LONG time in the making and it doesn't disappoint in the slightest bit. Seriously, well done gentlemen. Thank you for all the hard work over the years.
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  3. That's right, it finally happened! The beta release of Red Alert 2: Apocalypse Rising is finally out there and is now in the hands of the players! If you haven't checked it out yet, get on over to this link, download the launcher, install it, and jump onto one of the servers. There's plenty of games going on right now! We've released two hotfixes currently with a third to land sometime soon. Stay tuned for more information on these updates moving forwards! The Long Road to Release It's been incredibly humbling to see the amount of people who have picked up the game and enjoyed it so far and it makes the past two decades of working on it in our spare time all the more worth it! When @ cfehunter and I first imagined this game in 2005, initially as a Renegade 2 revival project called C&C Untold, we never thought we would end up here with you all. This reply on Renegade Forums back in 2006 showed that our conviction really meant something. We've been through a lot in terms of development; different web hosts, different eras of the Renegade modding community, and different people have all come and gone. But the two constants throughout the main lifetime of the project have been myself and @ moonsense715 , who is now one of my dearest friends. I promised him years ago that we would finish Apocalypse Rising together, and now that we've unleashed it upon the world it feels amazing. So thank you @ moonsense715 , for sticking by me through the thick and thin and always working your hardest on everything, because in the end, we've produced a damn fine game. Our goal was always to make a game that showcased our passion for Red Alert 2 while celebrating the gameplay of C&C Renegade that brought us all together here at W3D Hub. It's really a special community with lots of wonderful people in it and over the years we've moved mountains in terms of the obstacles we've had to tackle. I want to take this opportunity to thank the wider team for always believing that this game could come out, never giving up on it and always pushing me to never give up. The Future As for what's next, we're currently focusing on stability and bug fixing. Once the game is in a more stable place, we will begin to cast our eyes upon balance and start taking into account all of the feedback you guys have been leaving in the Discord channels. We aim to be transparent and receptive with the changes we make to the game and will always be hanging around on Discord to ensure that players always have a voice reaching our ears. Once we get past the first few major balance updates, we will then turn our eyes to new content such as maps, missing units, tech buildings and quality of life features. Once we've added more content to the base game, we can then start to think about expanding the game further with new features and content (Naval gameplay, Yuri's Army etc.). We have a few initial ideas, but we would really appreciate your feedback on what you want to see added to the game in the future. As ever, thank you for supporting the game, and we hope you enjoy it as we continue to expand on it. - OWA and the Apocalypse Rising Team. P.S, if you haven't checked it out yet, here's the epic launch trailer for the game courtesy of Battle Dreadnought!
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  4. Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps! Top 100 We've once again made it to the IndieDB Top 100 games! Thank you to everyone who voted for us to get to this point so far, but we're not done yet. Click on the lovely imagine above and give our sandy, yet spicy, First Person Shooter a vote to get to the next stage! Battle for Dune: War of Assassins couldn't of made it so far without your support, let's see it get more recognition! Infantry & Weapon ChangesThe Flamethrower Infantry has been a point on conversation during games, and how his weapon is finally in the right place for the unit's cost and that this is for House Harkonnen's Elite Infantry Class, but he's just a bit too tough to take down now this is the case. So he's received a slight Shield and Skin type nerf to bring his overall gameplay more inline with what's intended, and after a good amount of playtesting, we're now happy with where he sits! We've also been taking a look at the Grenade Launcher, Missile & Rocket Launchers. For awhile now, these weapons have quite been in a good enough place in terms of dealing with 1 on 1 encounters, and with Missile & Rocket Launchers anything but direct hits. The Grenade Launcher now has a faster Rate of Fire to deal with single encounters far better, but has an increased Reload time to compensate for this increase in DPS. The Missile & Rocket Launchers have had their explosions reworked to cover a smaller radius but an increased Explosion Damage. With this, Missile & Rocket Launchers are now much deadlier with splash damage, with potentially insta-killing another Infantry from full health! Outpost Lima This boxed in, depraved part of Arrakis' many rocky regions was once a thriving Harkonnen industry hub. With production going from the Factory, to the Warehouse, then to the Shuttle Lift, this was a key weapons manufacturing centre for House Harkonnen, isolated from the Capital at Carthag. In this new Team Deathmatch map, House Atreides has found this little operation and has initiated a strike on the Facility, catching House Harkonnen and the Shanty Town Slum bound Slaves working the production lines completely unware! Radar RetreatWe once again return to the Atreides home world of Caladan, with Radar Retreat, a quiet remote area with a Radar Outpost station monitoring communications and traffic for that region. Set on a crisp foggy morning, this new Conquest map has a different take on the tradition gameplay established on other Conquest maps where you don't spawn in a protected location and you change your Infantry Class by grabbing Crates! New Death Screen Since we released when you've been bested or sniped by someone in Battle for Dune, you've had to look at this untextured countdown to when you can next spawn with no other information on what happened. Well Cyberarm has heard your pleads and has been hard at work answering them! All you were simply left with were questions, such as, "What? I thought I had them! How much health do they have?" or "What even killed me? I bet it was that camping TeamWolf again with a bloody Sniper, wasn't it?!". Behold, Death Screen 2.0! With this new Death Screen, you can now see who killed you, with what weapon, along with how much Health and Armour they had at the point of your demise! 1.0.1.2 Patch Notes! And with everything already said, here are the patch notes for update 1.0.1.2: Time to Watch the Moons Rise againJoin us tomorrow for a Battle for Dune: War of Assassins game night on the new patch playing on the new maps! Until next time, stay spicy! [blurb]Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps![/blurb]
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  5. Hello fellow sand enjoyers, and welcome to this special 2 year anniversary Infantry Release update! What Have We Been Up To?We've been busy working on the new Vehicle Release, currently we're getting the core gameplay loop done and all the bells and whistles around that, features, assets, maps, and the rest. We're also working on more Infantry Release maps before we stop actively working on this version, more updates on both of these in the near future! Guard Station Set of the home world of House Atreides, Caladan, Guard Station is an outpost set inside a fissure surrounded by forests and mountains. In this new Conquest map House Harkonnen has taken one of the Guard Stations in this area, at one of the fissure's ends trying to capture more territory, it's House Atreides' mission to stop this at all costs! Update 1.0.1.1 With the new map, we've got a few more changes for the update we've pushed today! Here's the changelist for 1.0.1.1: Audio: - New objective announcements for Conquest and Team Deathmatch modes for House Atreides - New objective announcements for Conquest and Team Deathmatch modes for House Harkonnen Levels: - New Conquest map set on House Atreides home world of Caladan, called Guard Station - Corrected Wall textures on Lonely Road - Corrected Wall textures on Clifftop Pass Props: - Fixed stuck spots on MK.1 Harvester model Weapon: - Fixed Bolt-Action firing and reloading issues What's Next?We're continuing on with the Vehicle Release, our main focus is getting a Vertical Slice together to lock down our image for how what we want the game to look and play! This means getting Vehicles setup properly, Infantry Classes and customisation options down, Environments looking and feeling like you're on Arrakis, Buildings having proper layouts and functions, and much more! That's it's for another Update!Join us today and tomorrow for Battle for Dune: War of Assassins game nights and a Round Table tomorrow (15/09/24)! We look forward to seeing you all there! [blurb]Welcome to Battle for Dune's 2 Year Anniversary Update! Come and see what we've been working on and what's included in this special occasion's game update![/blurb]
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  6. As we celebrate W3D Hub's 10 years, an idea comes to create a supercut trailer showcasing our games. We ask for your best clips, moments, memes, and anything that you would like to contribute to this video project! We want this trailer to show off the best moments and fun that made this community what it is! Rules of submissions (tentative) - Must be W3D Hub related - For videos > mp4. format and download link provided - For sound clips > .mp3 and .wav accepted - Images/gifs accepted - SFW (no excessive cursing, but one or two doesn't hurt) - Final decision left to video producer(s) Everyone is welcome to submit! Deadline for submissions is January 20th (also tentative) >>> This forum thread serves as a space for discussion, questions, and general brainstorming. I'll also be taking chats on Discord and encourage conversations there for quicker responses. Let's make something great for us! 1/14/25 Edit - To clarify some logistics on it: - Send me the clips and files that you want to see included, or post those in the forum thread - The clips can be sent as you want them presented, or in other words with your unique edits and styles. My part is piecing them together into one timeline - SFW is no excessive cursing, but otherwise "shit" and "fuck" are fine - Soft limit of 30 seconds for the clips you send, but multiple clips are also allowed. We'll just space those out throughout the trailer
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  7. Hi everyone, In case you missed it, EA has just released the Renegade source code on their GitHub page, as well as enabling Mod Workshop support for several of the C&C titles on Steam! You can read more about this here: https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ So what does this mean for W3D Hub, the Renegade Community and the Tiberian Technologies Scripts Project? These are questions that we're currently trying to answer ourselves, so as we look ahead we have some crucial decisions to make regarding the future of the W3D Engine. We know many of you are eager to dive into the code and start experimenting, so we are currently developing a plan for our long-term goals to enhance the W3D engine and improve all of the games we support here at W3D Hub. We have some initial ideas that we're not quite ready to share yet, but once we had some more solid plans we'll share them with you in full, as well as give you information on how to get involved if you're passionate about pushing Renegade and W3D to the next stage in it's history. Speaking of history: we've been reverse-engineering the Renegade source code for over 20 years now to the point where we've added many new features and functionality to our games. With the formation of W3D Hub over a decade ago our mission statement was to preserve C&C Renegade and develop our own unique experience on it's flexible game engine. With the official source code released, we are presented with the unique opportunity and the mandate to continue that work even more now than ever before. We hope you'll all join us on this journey in the months and years to come! We've achieved amazing things with the engine over the years, but we never imagined the source code would be released in such a significant way, so a massive thank you goes out to CCHyper, Jim Vessella, Brian Barnes, and everyone at Electronic Arts who made this possible. You've ensured that the C&C Renegade community can thrive for many more years to come. Also a special thanks to our very own @ jonwil @ Jerad2142 and @ Unstoppable who have worked tirelessly over the years to improve C&C Renegade with the TT Scripts Project. As we look to the future of the W3D Engine, we are all excited about the possibilities to come. Please stay tuned for the next update where we'll be sharing our plans for the future in full. - OWA & The W3D Hub Team
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  8. I would like to thank Unstoppable, dblaney1 and cyberarm for their contributions to 4.8 Update 4 (If I missed anyone else who contributed to 4.8 Update 4, sorry). [blurb]Added new features, scripts, bug fixes, and more![/blurb] New scripts and changes to existing scripts by Jerad2142. New scripts and changes to existing scripts by Unstoppable. Added preliminary support for controllers - enjoy smooth vehicle steering! Added a potential fix for vehicle limits randomly breaking after custom maps. Added a new LevelEdit setting, “HideTeamBattlefieldInformation”, which will make the building icon not show up on battle field and team information screens. Added a copy constructor and equals operator overload to HashTemplateClass. (Credits to Tuna for figuring out). Added the engine call Set_Enable_Foot_Steps which can enable or disable the footstep effects and sounds of a specific infantry. Added the tt.ini keyword ReplaceBeaconWithEquipment which turns the Beacon object in the PT into an equipment menu. Added PDDUMP and PODUMP console commands that dump information about player data, objects and vehicles. Added the engine call Trigger_Smooth_Skeleton_Height_Resize which allows the programmer to make a soldier’s skeleton smoothly rescale at a set speed without spamming the network. Added PCC, PCCT and PCCP console commands to print text to client's console. Detect if FDS is running under Wine on Linux and fix console output if so. Changed how the TRAIN_TRACK_COLLISION_GROUP works (now only collides with itself). Changed how the TRAIN_COLLISION_GROUP works (now only collides with TRAIN_TRACK, SOLDIER, DEFAULT, BULLET, and C4 Improved the equipment menu to now check if your weapon is full, in which case it will block you buying more. Soldiers will have to reload guns as it only fills your bag rounds unless you don’t have the gun at all. This is unfortunately just the way powerups work and I wasn’t going to rework the system. The gameover command can now be used in single player to end the level. Note: this will result in 3 stars at best. Fixes so team GDI can now own an Obelisk. Fixed Giant Kane Hologram’s mouth movement in single player so he talks once more. Fixes for the Remote FDS Console and the opening if the F8 console is active. Vehicle Management Dialog now shows the name of AI in your vehicle instead of “None” Removed outdated code from the equipment menu that would block beacons from being purchasable unless settings had been chosen on the server. Fix PLAYER_INFO not printing some players when the player limit changes and there are more players than player limit. Fixed an issue with hearing sounds ahead of the player when game ends or if the player leaves while zoomed in with a scope. Custom Scripts Requests (That I know of): Added JMG_Utility_Zone_Damage_While_In_Zone for Mortalc13 Added JMG_Utility_Visible_Vehicle_Occupants for rackz Added JMG_Utility_Zone_Disable_Specific_Weapon_Presets for rackz Added JMG_Utility_Zone_Damage_While_In_Zone_Presets for ExEric3
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  9. Thank you for your kind words man. I remember playing with you countless matches of APB long ago. Happy to see you see the result of the project after all this time
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  10. Full changelog for 2.0.3.1.12 (new Rocket Trooper not included) Disc Thrower - Cost reduced. 600 -> 300 - Damage reduced. 90 -> 55 - Alt fire has slight velocity drop over time for better bounce control. Missile Trooper - Damage increased. 40 -> 50 - Projectile type changed. Rocket -> Missile - Clip size reduced. 4 -> 3 - Reload time increased. 2.75 -> 2.85 - Primary ROF reduced. 1.65 -> 1.5 - Cost increased. 300 -> 600 Mobile Repair Vehicle - Range increased. 12 -> 20 - Targeting range reduced. 50 -> 30 Mammoth Mk II - Fixed the walking animation. Orca Fighter - Fixed rear rotor one-sided issue. - Model has been given some touch-ups. Orca Bomber - More mobile in VTOL mode. Harpy - Missiles once again lock on to this unit. - Health increased. 350 -> 400 - Ammo increased. 50 -> 80 - Max inventory rounds decreased. 450 -> 400 - Damage increased. 5 -> 8 - Rate of Fire increased. 30 -> 45 - Updated model for the rockets. Banshee - Weapon velocity decreased. 300 -> 200 - Weapon turn rate decreased. 250 -> 225 - Explosion radius decreased. 4 -> 3 - Explosion inner radius decreased. 2 -> 1.5 - Explosion damage decreased. 20 -> 15 TS_Cliffs - Added a Tiberium Silo in each base. TS_GrandCanyon - Added projecile blockers above the cliffs in front of the bases. TS_TaintedLegacy - Added a Tiberium Silo in each base. - Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points. - Removed out-of-bounds Tiberium field zones.
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  11. This seems like a great and sensible step forward that keeps everything legal and provides a sensible roadmap for the future. I think targeting porting of one of the existing Engine 5.0 projects over to OpenW3D makes a lot of sense - appreciating it'll take a long time, it should help prioritise feature development once the codebase is up to scratch.
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  12. Celebrate 23 years of C&C Renegade! From 22 February to 02 March, the C&C Community will see several game nights, a Community Roundtable, and more! Visit the C&C Community Discord @ https://discord.gg/zktcZQY for times and full details!
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  13. View File Renegade Chaos Edition 2.0 Have you gotten tired of the same old C&C Renegade? Why not make things a bit chaotic! Submitter Jerad2142 Submitted 02/11/2025 Category Misc. Files  
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  14. Figured I'd jump in and say happy new year to everyone!
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  15. Thank you for your report. The problem has been identified and solved. A fix will be available with the next TT update.
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  16. I never knew the decal limit would do that, and this shows that I'm the one to blame. I put the decal limit up to 30k but I have toned it down after that. I'll keep watch to see if it is gonna stop the crashes. Thank you for the suggestion, unstop.
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  17. TSR 2.0.3.6 has been released! We bring you a reworked points system, rebalanced EVA and CABAL voice lines, and adjusted performance! Major frame rate drops have been resolved, and your overall performance should be largely improved! In fact, anything to the contrary is GDI propaganda.[blurb][/blurb] TSR Release 2.0.3.6 *** Important: There are three keys that have moved from the "extended options" to the controls menu, and if you already have the game installed they will be unbound by default. They may be assigned for you if you click "Defaults," or you may add them manually if you want to retain your configuration. "Toggle Flight Mode / Jetpack" under Movement (Default: Q) "Chat History" under Communications (Default: U) "Vehicle Menu" under Communications (Default: Comma or Slash) General - Miscellaneous bug fixes, including that immovable vehicles should no longer crush infantry when bumped. - Reworked the points system, including fixing bugs involved with granting the wrong team points for base building destruction. - Increased money earned from repairing Silos and Service Depots from 8% to 10%. - Removed credit trickle from Refineries (was 2 credits/second). - Added visible map boundaries on all maps. - Rebalanced EVA and CABAL voice lines. - EMP and web modifiers have been fixed to work as intended. - Adjusted some values for performance. Greatly lowered the decal limit. 8192 -> 128 Lowered the DistanceInView value for surface effects. 400 -> 100 - Decreased the BlendScale on the bloom. 0.33 -> 0.15 - Tiberium shrubs are now 2-sided. GDI War Factory - Fixed a stuck spot in the props. - Patched a hole in the floor at the front of the bay. Mammoth Mk II - Adjusted out of combat self repair speed to be more continuous than per second. Combat Healing is still per second. Healing thresholds changed from 25->33% and 50%->66%. - SAM Damage decreased 100 -> 50 - SAM Reload Time increased 1.5 -> 3.0 - SAM Magazine Size increased 2 -> 8 - SAM Rate of Fire decreased 4 -> 2.5 - SAM Burst Delay increased 0 -> 0.6 - SAM Burst Max increased 1 -> 2 - SAM Burst Count reduced 2 -> 1 - SAM Range increased 140 -> 160 - SAM Engage Range increased 120 -> 140 - SAM velocity increased 150 -> 200 - SAM now tracks Harpies. - Removed burst delay. - Chin gun projectile extension increased XYZ 0 -> 0.05 - Mobile EMP - Now affects infantry with disabling stealth. Harpy - Magazine size decreased 100 -> 50 - Total Extra Ammo increased 300 -> 450 - Range decreased 130 -> 120 - Projectile Extension decreased Z 0.1 -> 0.02 Orca Fighter - Missiles now track Mouse (Lockon overrides) - Secondary velocity increased 120 -> 180 Hover MLRS - Damage Reduced 30 -> 25 - Homogenized Explosion damage with other rocket explosions - Missiles now track mouse (Lockon overrides) - Primary Turn Rate reduced 120 -> 60 - Secondary Turn Rate increased 80 -> 120 Wolverine - Range increased 110 -> 120 - Projectile Extension XYZ Increased 0.1 -> 0.15 Attack Buggy - Assigned a weapon reload sound. Attack Bike - Damage Reduced 45 -> 40 - Primary Fire rate of fire increased 3.5 -> 35.0 - Primary Fire Burst Delay increased 0.0 -> 1.14 - Primary Burst Count increased 1 -> 2 - Primary Turn Rate reduced 1200 -> 300 - Secondary Turn Rate increased 90 -> 1200 - Secondary rate of fire decreased 35.0 -> 3.5 - Secondary Burst Count reduced 2 -> 1 - Secondary Burst Delay reduced 0.8 -> 0 - Secondary Tracking Randomization increased 0.03 -> 0.05 - Homogenized Explosion damage with other rocket explosions Reaper - Projectile warhead changed from Bullet AI to Rocket - Web Launcher now costs 0 ammunition - Now correctly affects infantry - Burst Delay reduced 0.75 -> 0.6 - Web Radius increased 8.5 -> 9 - Mouse steering enabled on rockets Stealth Tank - Damage Reduced 30 -> 25 - Adjusted transition zones - Missiles now track mouse (Lockon overrides) - Removed burst fire from alt fire Missile Trooper - Missiles now track Mouse (Lockon overrides) - Primary Velocity reduced 150 -> 90 - Primary Turn Rate reduced 250 -> 100 - Secondary Velocity increased 150 -> 200 Attack Cycle - Secondary Burst Delay reduced 0.9 -> 0.8 - Secondary Turn Rate reduced 95 -> 90 Medic - Range increased 5 -> 10 Enforcer - Alt Fire Damage reduced 55 -> 40 - Alt Fire Rate of Fire reduced 1.1 -> 1.0 - Alt Fire Range Reduced 40m -> 25m Rocket Infantry - Rocket velocity increased 250 -> 300 - Primary Turn Rate reduced 90 -> 60 - Secondary velocity increased 300 -> 500 TS_Anchorage - Re-enabled vehicle blockers. TS_Dam - The infantry tunnels outside the GDI base are now lit yellow instead of red. - Fixed some texture blending at the center infantry tunnel entrances. TS_Field and Field_Flying - Bright grass is no longer emissive. - Fixed reinforcement harvester not moving on Flying. - Removed harvesters from purchase lists on Field. TS_GrandCanyon - Double wide gates in the bases. - It should be easier to get on the road ramp in the map center. - Blended some textures better. - Edited the hard map boundary slightly. - Fixed a hole in the terrain by the tunnel directly north of the GDI base. TS_Isles - Added Tiberium Silos. - Removed back gates and overhang. - Cleaned up water mesh and edges. - Added hedgehogs along coast. TS_Snow - Double wide gates in the bases. TS_TaintedLegacy - Removed the broken tiberium bits next to the large hill crystals. TS_Tiber - Raised civ truck spawns. - Fixed floating objects. - Added ambient sounds. - Removed the broken tiberium bits next to the large hill crystals.
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  18. I have error when i try install game
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  19. You have to delete the game first, then download again. That helps!
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  20. I'm trying to install Apocalypse rising within the launcher but im getting the error below: Error: Failed to read manifest.xml: Error: Failed to save manifest.xml (v0.9.0.2): Failed to send request: error sending request for url (https://s3.w3d.cyberarm.dev/games/ar/0.9.0.2/manifest.xml) I also observed the icons for all games in the launcher dont load. I've tried re-installing the launcher but its still the same. I do have enough space for the game.
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  21. Version Beta 14

    47,374 downloads

    The W3D Hub launcher is a one-stop shop for your W3D gaming needs, providing game downloads and automatic updating, an integrated server browser, centralised management of in-game options and many other features. As one of our core products we will continue to evolve this service and add new and exciting features in the future, such as a server chat lobby and buddy lists. If you are unsure on how to use the launcher once it has been installed, please refer to this handy guide! If you have any questions, please visit the #tech-support channel in our Discord server, or create a topic in the Help & Support area of our forums. If you are using Windows 7, please see this support topic for help using the launcher on an unsupported operating system.
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  22. ECW has the main purpose of being an exploratory game where finding and discovering what the map has to offer is the primary draw for players. However there are some situations and scenarios one may find themselves in where they wish to know the location of a specific object or weapon. This guide not only provides most of the locations for everything, but also a helpful description, status, and some tips/tricks to get things going. The original thread for this guide is located here. TABLE OF CONTENTS 
 Section 1 (Vehicles) *Note: Typical easy to find vehicles such as a Panda or Delorean will not be added* - Assault Submarine Cost: $60,000 Weapons: Passive Sonar when Submerged, (12) Torpedoes, Hellfire Missiles (Must Deploy) Location: In the bottom of the AirCraft Carrier cargo area. *Note: Was able to drive a little bit on land and got stuck. Then clicked unstuck and exploded for no reason. Unsure if it's able to drive on land. Also this thing is really bouncy when not submerged. - AC-130 BUFF Cost: $150,000 Weapons: (Individually controlled by each player. This vehicle has 5 passenger slots) x3 M134 Mini Guns, x1 20mm AutoCannon, x1 120mm Cannon (Driver controlled Tactical Nuke Drop. Press B while flying the plane to drop Mini Nuke.) Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there and there will be a big hanger. On one side of the end of the hanger there will be purchase terminal for a C-130. Click next and you'll get the AC-130 - A-10 ThunderBolt II Cost: $80,000 Weapons: 20mm Gatling Cannons (Can only fire where plane is aiming however) Location: Desert Military Base (Outdoors), After arriving at the military base go to the Mini Air Field located next to it and there will be a couple PT's on the outside of a hanger. One of which will have the A-10 ThunderBolt - Apache Attack Helicopter Cost: $80,000 Weapons: 30mm Cannon, (16) Hellfire Missiles, 200 Armor Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a couple warehouses with PT's. Go to the very corner in the base with an H painted on the ground. The PT will be here. - APC Cost: $27,500 Weapons: Flak Cannon, 600 Armor Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a couple warehouses with PT's. On one of them (The 2nd near the gate) will be the APC. The PT is next to the T-80 MBT as well. - Ballista Cost: $45,000 Weapons: Massive Arrow Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head WEST for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Fly to the top of the mountain and then go down hill following the road. It will take a while but eventually you’ll reach a kind of mini broken down castle. Go inside and you’ll see some PT Terminals. One of them has the Ballista. - Boeing 747 Cost: $50,000 Weapons: None (Should be noted that crashing this plane will send debris flying that will kill and possible destroy others nearby) Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there and there will be a big hanger. On one side of the end of the hanger there will be purchase terminal for a B-747. - Bullfrog (Halo Combat Evolved Warthog) Cost: $12,000 Weapons: 3 Player slots (Driver, Passenger, Gunner), 7.62 Machine Gun (Controlled only by some other player standing on turret) Location: RenHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then/o to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up and then go back to the beginning where you can buy Land Mines and take the elevator down. Don't deploy your parachute, the elevator is just obnoxiously fast. The PT for this thing will be on the right. Good Luck. - Ballistic Buck (Mech Deer) Cost: $1,000,000 Weapons: Massive Health (2000, Auto healing), Main and Secondary Weapons determined by the color of the Mech that you buy, Close Combat Infantry shield (Press space to activate, kills any nearby infantry), Sonic Boom (Middle Button) for close threats, Self Destruct (Mini Nuke Explosion) Location: This will be located in the sewers. In order to purchase go to the Probe Inn and then go behind the restaurant where you'll be able to see a almost bunker like structure. Go in here and you'll then be able to go inside the sewers. Go fwd down a long ass path way then to the place called "Pump" listed above on the directions. Go down the water way on your left and be sure to jump so you don't die at the very end of it. Then go down the walkway and go south. Then go explore a bit and you'll see an Area with a Red Exclamation Mark, and a Glass Barrier with yellow arrows on the other side. There are 3 ways to get into here. 1. Go explore a bit and there is another sewer very close by that has a cardboard box you can run inside of. There should be a red key here to unlock the door. If not.. 2. Go to the Police Station and get a Red Key card there.. or it will be in the prison. 3. It is possible to glitch into here. You'll need an RC Tank which can be picked up for $200 at the RC Shop. Go next to the Glass Barrier as close as you can by the corners and then activate the RC Tank. With a couple tries your character will move into the glass barrier and bypass the lock. You'll then be put into a room where Jazz music is playing, you can buy stuff from a Military Purchase Terminal and also different MechWarriors/Ballistic Bucks. *Note: Gun is able to overheat if used at a cyclic rate. This will shutdown the mech temporarily and possibly damage it. *Note: The Blue Mech has ?? The Green Mech has ??? The Black Mech has ??? The Yellow Mech has Gauss Cannons and a very powerful Tesla Cannon. The Purple Mech has Tiberium Gatling Guns and Tiberium Missiles. - Comanche Reconnaissance Helicopter Cost: $90,000 Weapons: 20mm Cannon, (6) Hellfire Missiles Location: Top Deck of Aircraft Carrier - C-130 Cargo Plane Cost: $60,000 Weapons: None Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there and there will be a big hanger. On one side of the end of the hanger there will be purchase terminal for a C-130. - Cromwell Medium Tank Cost:$10,000 Weapons: 75mm Cannon, 7.62 Coaxial Machine Gun, 1000 Armor Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. You will want to go opposite from the air field. You will then see about 4 islands off into the distance. Go to the first one on the right and in the middle of the island there will be a mini tent and 2 pump jacks. On the tent there will be an option to buy the tank. - C&C Renegade Humvee Cost: $5,000 Weapons: 100 Round Machine Gun, 100 Armor Location: Go to the Nuclear Power Plant and then make your way towards the Docks/Pier. There will be a building nearby with a smoke stack coming out blowing smoke. Go to the building next to it and there will be a garage labeled with the name of WestWood Studios. The Garage will contain some Humvee's getting worked on and a PT for a Humvee. - Chinook Transport Helicopter Cost: $10,000 Weapons: None, Vehicle Transport Ability Location: Spawn downtown and go near the Power Plant. Now look ahead and go to the building near the docks with the Smoke stack. Upon getting there, there will be a ladder that you can climb. When you get to the top there will be a PT for the Chinook. - Desert Patrol Vehicle Cost: $20,000 Weapons: 50. Cal Machine Gun , Dual Mounted Rocket Launchers Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a small garage or underground entrance. Immediately you will see the PT for this after entering along with 2 ceiling guns you need to eliminate. - Dreadnought (Battleship) Cost: $1,000,000 (Listed incorrectly on PT as $2 Million) Weapons: 2000 Armor, Dual Railguns + Nuclear Missile Launchers (25 Round Magazine before reloading), 360 Degree firing capability with almost unlimited range for weapons. Location: This thing takes annoyingly long to get. First spawn at the Chalet and get a helicopter or Leopard Spaceship with some heavy firepower. Fly then east until you see some Windmills in the middle of the ocean. Keep flying past them for a while and the game will lag then suddenly while you are ejected forward very rapidly for a few seconds. (This means you reached the end of the massive map and respawned on the other side). You should now see a Massive Tall single Windmill with a Canada Flag on top of it surrounded by a bunch of turrets. Take out the turrets on the bottom. (Took me 3 tries). Then climb up the ladder and immediately there will be a PT icon for the Battleship. *Note: DO NOT GO 50 TO 100 FEET NEAR LAND OR THIS THING WILL EXPLODE FOR NO REASON - Dune Buggy Cost: $5,000 Weapons: None Location: Behind Probe Inn - F-15 Eagle Fighter Jet Cost: $60,000 Weapons: M61 Vulcan Minigun, 4 SideWinder Missiles Location: Desert Military Base (Outdoors), After arriving at the military base go to the Mini Air Field located next to it and there will be a couple PT's on the outside of a hanger. One of which will have the F-15 - FP3DM Mobile Flak Truck Cost: $60,000 Weapons: Mobile Player Controlled Flak Cannon Location: Desert Military Base (Outdoors), After arriving at the military base go to the Mini Air Field located next to it and there will be a couple PT's on the outside of a hanger. These will have the A-10 and F-15. To get the Flak Truck simply go around to the other side of the hanger and there will be a PT for the Flak Truck and also a flashlight. - Ghost Hovercraft Cost: $50,000 Weapons: Laser Gatling Gun, Dual Cluster Missile Launchers Location: RennHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. The Rifle will be located inside of the first door in RenHalo so make sure to get those Key Cards or you'll be SOL - GT4 Rally Car Cost: $27,500 Weapons: None , Incredible Acceleration and Speed (170 MPH) , 100 HP only Location: San Casina Track in between the two main garages. - Gun Boat Cost: $50,000 Weapons: (12 Rounds Per Magazine) Missile Launchers and Flak Cannons , 2000 Armor Location: Spawn downtown and go to the Nuclear Power Plant. Go into the ocean (North West) until you reach a large oil derrick site. It will be on the left on the first floor where the yellow crane is. - Harrier Bomber Aircraft Cost: $70,000 Weapons: 30mm Cannon + Guided Bombs, 30mm Cannon Location: Top Deck of Aircraft Carrier *Note: This thing is impossible to fucking fly. Does not act like a VTOL at all. - Hazardous Materials Truck Cost: $20,000 Weapons: None, Does However unlock the ability to pick up Hazardous materials then drop them off for $ Location: Go to the Nuke Power Plant, go to the smoke stack building then head west. There will be a garage with a PT for this. - Hind Attack Helicopter Cost: $80,000 Weapons: Dual 40mm High Explosive Auto Cannons, (12) Hellfire Rockets Location: Desolation Island. Head the Hell Island and then go NE. Keep traveling for about 30 seconds or so and look for the Island with Black Smoke coming out of it. Land there and then look at the trees for a hidden PT Icon - HoverCraft Cost: $30,000 Weapons: None Location (x3) (1) When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. You will want to go opposite from the air field. You will then see about 4 islands off into the distance. Go to the first one on the right and in the middle of the island there will be a mini tent and 2 pump jacks. On the tent there will be an option to buy the hover craft. (2) When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. This will contain a mini tent that inside has the Hovercraft available to purchase. (3) Spawn downtown and go to the Nuclear Power Plant. Go into the ocean (North West) until you reach a large oil derrick site. It will be on the right on the first floor where the yellow crane is. - Hydra Jump Jet Fighter Cost: $60,000 Weapons: Hydra v70 Rockets, Amraam Missiles, VTOL (Helicopter like) Capabilities Location: Top Deck of Aircraft Carrier - Ice Cream Cart Cost:$5,000? Weapons: Ice Cream Sandwhich (-10 Damage) , Ice Cream Bar (100 Damage) Location: Nearby the gravestones (with the Canadian and USA flags) next to the Police Station. It'll be on the side of an outside building on the very edge. Look at your radar to confirm PT. - IFV (Infantry Fighting Vehicle) Cost:$40,000 Weapons: 30mm Autocannon, 7.62mm Machine Gun, 500 Armor Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a couple warehouses with PT's. Near the entrance gate (nearest to the Desert Train Station) will be a warehouse with a PT for the IFV. - Ion Cannon Cost: $50,000 Weapons: Map wide, Predator Missile Style Guidance Ion Cannon (Takes about 8 seconds to charge up and fire. Is highly noticeable when firing. Will 1 Hit almost anything if successful. You can also be killed while piloting if someone attacks you on Mars. *NOTE* Dropping or exiting the vehicle will cause said Ion Cannon to drop out of the sky and explode violently on the ground you were hovering over. Typically better though more expensive than firing the Ion Cannon itself. Location: Mars, easiest way to get to Mars is to spawn downtown and find your way on top of the casino. On top of the casino will be a dropship PT. Buy it and fly your ass up in the air. After a couple seconds of flying the game will lag for a second and you'll find yourself in space, then on a flat plain rock. Simply hop out then walk around mars and you'll find the PT for the Ion Cannon near the edge. - Ke Nu Light Tank (WWII Japanese Mini Tank) Cost: $19,600 Weapons: 57mm Tank Gun , 7.7mm Machine Gun Location: Head to Desolation Island and then proceed to go east a little bit. You'll see a small island very close by and if you check your radar you'll see a PT Icon (White Square) go to this white square and you'll find this tank. - Kokusan Armored Car (WWII Japanese Vehicle) Cost: $9,000 Weapons: 7.7 Vickers Machine Gun Location: San Bernardino raceway behind the bleachers/Benches. - Leopard Spaceship Cost: $150,000 Weapons: 10 Proton Torpedo Lasers, Ability to travel to Mars, 1,000 Armor Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a control tower or building that is taller than the rest. Go inside said building. - Little Bird Attack Helicopter Cost: $75,000 Weapons: Machine gun and Missile Launchers Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a couple warehouses with PT's. Go to the very corner in the base with an H painted on the ground. The PT will be here. - LS1 Steam Locomotive Cost: $60,000 Weapons: Dual Train Horns Location: Desert Train station - M10 Wolverine Tank Destroyer Cost: $48,000 Weapons: 3 Inch Anti-Tank Cannon, 50 Cal. Machine Gun Location: Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head west for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top of it and make your way down the road. The first bunk you see will have this thing on the outside of it as a PT. Be aware the inside of the Bunker has a Ceiling gun that must be destroyed. - M109A6 Paladin Arty Cost: $50,000 Weapons: 155mm Arty Cannon Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a small garage or underground entrance. Immediately you will see the PT for this after entering along with 2 ceiling guns you need to eliminate. - M12 Gun Mortar Carriage Cost: $41,750 Weapons: M12 Mortar Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there and there will be a control tower with a bunch of PT's. On the very end there will be the option to buy the M12 Gun Mortar. - Mammoth HC (Hovercraft) Cost: $200,000? Weapons: Dual Mammoth Tank Cannons and Rocket Pods , 20mm Explosive round Mini guns (Switchable weapons on vehicle) Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go to the first mini ice berg/island on the right before the Airfield. - MechWarrior (MadCat MKII) Cost: $1,000,000 Weapons: Massive Health (2000, Auto healing), Main and Secondary Weapons determined by the color of the Mech that you buy, Jump Jets for hovering, Sonic Boom (Middle Button) for close threats, Self Destruct (Mini Nuke Explosion) Location: This will be located in the sewers. In order to purchase go to the Probe Inn and then go behind the restaurant where you'll be able to see a almost bunker like structure. Go in here and you'll then be able to go inside the sewers. Go fwd down a long ass path way then to the place called "Pump" listed above on the directions. Go down the water way on your left and be sure to jump so you don't die at the very end of it. Then go down the walkway and go south. Then go explore a bit and you'll see an Area with a Red Exclamation Mark, and a Glass Barrier with yellow arrows on the other side. There are 3 ways to get into here. 1. Go explore a bit and there is another sewer very close by that has a cardboard box you can run inside of. There should be a red key here to unlock the door. If not.. 2. Go to the Police Station and get a Red Key card there.. or it will be in the prison. 3. It is possible to glitch into here. You'll need an RC Tank which can be picked up for $200 at the RC Shop. Go next to the Glass Barrier as close as you can by the corners and then activate the RC Tank. With a couple tries your character will move into the glass barrier and bypass the lock. You'll then be put into a room where Jazz music is playing, you can buy stuff from a Military Purchase Terminal and also different MechWarriors. *Note: Gun is able to overheat if used at a cyclic rate. This will shutdown the mech temporarily and possibly damage it. *Note: The Blue Mech has Flak Cannons as its primary Weapon with 40 Hellfire Rockets as its secondary. The Green Mech has Phased Projectile Rounds and a Heavy Spiker (Acts like the Spiker gun from Halo CE) as its secondary. The Black Mech has an Energy Launcher and Plasma Torpedo Launchers. (This Mech is extremely power yet overheats frequently if not careful) The Yellow Mech has ???? The White Mech has Explosive Machine Gun Rounds and JMS 49T Rockets. The Red Mech has Dual Flame Throwers and Napalm Rockets. - Messerschmitt Bf-109 WWII German Plane Cost: $12,000 (Listed as $25,000 but cost me 12,000) Weapons: Dual Fast Firing Machine Guns with Some Splash damage, Plane is fucking fast btw, typical speed of over 300 mph, 100 Health/No Armor however Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. It will be located on the ground floor of Hell Island on a tiny mound with a graveyard next to it near a JTOSS Turret. Directly next to the Air Strip. - Normal Fishing and Sea Craft, Sea Doo, Dinghy, Fishing Boat, Fishing Trawler Cost: $8,000 , $7,000 , $75,000 , $100,000 Weapons: None Location (Many): When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. This island will contain a mini tent, go there. Now that you're at the mini tent, go to the left a little bit and you'll see a pier. Go there and all of these are available to purchase. Spawn Downtown and then go towards the Desert. In the middle of the Train Tracks to the desert and the bridge to the desert near the water there will be a mini Marina. Go here and you'll find all the PT Icons together. - Nuclear Missile Submarine Cost: $20,000 Weapons: Dual Nuclear Missile Launchers with Massive Splash damage, Sonar Location: Go to Chalet and then head North looking for a close by pancake/omelet looking flat island with a mini dock on it. It'll be to the left of the Island with the 2 pumpjacks. You're going to want to swim underneath the island until you get to the middle. Be aware if you don't have a scuba tank that this will take away your health until you get to 40 to 2 hp. So take your chances. Rise up in the middle of the island underwater and you'll then be taken into a mini cave that will have this to purchase along with scuba tanks. - Northrop Grumman E-2C Hawkeye (Recon Aircraft) Cost: $120,000 Weapons: 700 Armor, Ability to earn $, 350+ MPH Typical Speed Location: Top Deck of Aircraft Carrier Note: *From Vehicle Tips when pressing Y while flying* 1. Fly to the Red Stars on your radar to perform Recon 2. Land at an Airfield to cash in on your recon. 3. Your current recon target is worth $7,500. Your current flight is worth $0 since you just started. 4. Your current rank is level 1 which is $7,500 per recon flight. - Panther Tank (WWII German Tank) Cost: $35,000 Weapons: Flame Thrower, 75mm Cannon, 300 Armor Location: Spawn at Ghost Town and immediately head SE towards the windmill. There will be an old shack building and on it will be a PT for a Panther. - Panzer III (WWII German Tank) Cost: $38,000 Weapons: 3.7cm KwK 36 , MG 34 Machine Gun Location: At the top of Ski Hill. Basically spawn at Chalet and enter inside of it. You'll be taken to Ski Hill where if you go all the way up you'll find this thing. - Police Helicopter Cost: $10,000? Weapons: Spotlight Location: At the top/helipad of the Prison/Police Station. - Pirate Ship Cost: $200,000 Weapons: Dual Side Cannons (7 Per Magazine, Right click or left click for either side) Location: Desolation Island. Head to Hell Island and then go NE a little bit and you'll then see an Island with smoke coming out of it. Next, simply land there and take a look around. You'll quickly find the PT Icon for this. - Railgun Hovertank Cost: $75,000 Weapons: Railgun Cannon, 500 Armor Location: Go to the Chalet and head NE. It will be on the big IceBerg on a White Box with a PT. - Rose (and Lion) Drop Ship Cost: $75,000 or $50,000 (Location Dependent) Weapons: None (Able to go to Mars. Just keep clicking to activate jet engines.) Location (2): (1) When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go to the control tower and look around and there will be a door. Go into that door and in the control tower room you'll see it. ($75,000) (2) The rooftop of the Casino has a PT for a Dropship. ($50,000) *Note: For some reason both drop ships have different names and prices but there is no difference between them - R/C Tank Cost: $250 Weapons: 2mm Mini Tank Cannon, Remote Driving Ability, can be exited and picked back up again, can be used to glitch through doors by those knowledgeable. Location: Go spawn to the house. To the right you'll have downtown, a little to your left you'll have the church, in front of you you'll have a mini town that has an R/C shop in it. The go inside and go forward and you'll see two PT Icons with it.. *Note: Goes to your weapons. You will need to deploy it to drive. - ROFLcopter Cost: $1,000,000 Weapons: LMFAO Bombs , LOL Rockets Location: RenHalo behind the Portal on the Bridge. You'll need to grab the Red Key card before going to Renhalo, though, otherwise the door won't open. Also, wallhugging is necessary to get behind the portal. *Note: Special thanks to Killing_You for providing information on this. - Semi Cost: $6,000? Weapons: None Location: Located next to San Casina Speedway entrance. (Where the tall crane is located nearby the Hospital) - Snowmobile Cost: $2,000 Weapons: None , *As of Jan. 29th 2019 it is unusable when it spawns. Will just glitch out into space when purchased* Location: Ski Lift Hill and the very top next to the M61 Minigun - SCUD Missile Launcher Cost: $?? Weapons: Map Wide Ballistic SCUD Missile with Predator Drone above map style aiming. Location: ? Unknown *Note: Vehicle will fire the missile into orbit after selecting target and then descend within 5-10 seconds unto target. It should be known however the missile can be shot down by missile defense systems. - Shilone Aerospace Fighter Cost: $240,000 Weapons: 750 Armor, Laser Machine guns, (100 Round Magazine) Laser Beam Location: Head on over to hell island and look for the broken down Airfield where you purchase the V-22. There will be a cave nearby with a small tourch on fire. Go inside this cave and there will be a steel door. Get your gun out because behind the steel door will be a Ceiling Gun. *Note: Vehicle has a very slow speed of 150 and the weapons are very difficult to aim with little damage. Not worth buying in my opinion. - Seaplane Cost: $12,000 Weapons: Able to release a Virus or Poison Gas while flying in the air, able to land on water, stupid fast (450 - 500 MPH Top Speed) Location: Get to the middle of Hell Island and head South West until you see a small little island with a broken dock. The PT will be on the shack. - SturmTiger Cost: $35,000 Weapons: 380mm Siege Missile Location (2): (1) Chalet. Spawn here and look behind the building up the stairs. You'll then find this beast. (2) Houses. Go up the hill when you're at the houses (Towards the Ghettos) and look inside the garage of one. There will then be a PT icon for this tank. - Stuka AeroSpace Fighter Cost: $320,000 Weapons: Machine Gun Laser Beams, Proton Bombs (Fired like a shotgun spread, Does High Damage), Very Very High Speed Aircraft Location: Mars, easiest way to get to Mars is to spawn downtown and find your way on top of the casino. On top of the casino will be a dropship PT. Buy it and fly your ass up in the air. After a couple seconds of flying the game will lag for a second and you'll find yourself in space, then on a flat plain rock. Simply hop out then walk around mars and you'll find the PT for the Ship. If you like this thing then it would be a good idea to set it as your favorite due to the difficulty/process of acquiring the spaceship. - T-80 Main Battle Tank Cost: $42,500 Weapons: 125mm Cannon, 9K112 Kobra Anti-Tank Missile Location: Desert Military Base (Outdoors), After arriving at the military base go look around on the surface. There will be a couple warehouses with PT's. On one of them (The 2nd near the gate) will be the T-80 MBT. - Toys R Us Special Edition LightBird Cost: $100,000 Weapons: Pinwheel Machine Gun, Pinwheel Shotgun Location: Spawn at the houses and then immediately go west upwards a hill. You'll then see an ammunation and a Toy's R Us building. Go in between these in a small alleyway and you'll find the PT for this. - T1K Main Battle Tank Cost: $350,000 Weapons: Massive Armor (1700), 2 Proton Torpedo Launchers (They deal massive Damage) Location: Desert Military Base (Underground) After arriving at the military base go look around on the surface. There will be a small garage or underground entrance. Immediately you will see a path forward and a path to the left. Go forward. Keep going down until you reach a Gate with a camera. To the right will also be another entrance that will have a flame thrower and this available to purchase. - Unidentified Flying Object (UFO) Cost: $500,000 Weapons: Tesla/Lighting Scatter Location: Desert Military Base (Underground) After arriving at the military base go look around on the surface. There will be a small garage or underground entrance. Immediately you will see a path fwd and a path to the left. Go forward. Keep going down the pathway until you reach a Gate with a camera. Basically you're going to keep going straight until you reach a room that has 2 mini rooms flanking each side. One of which has a pepsi machine. Before you go forward, be advised that there will be 4 Ceiling Guns and 1 Hellfire Missile turret in the room fwd. After destroying all this stuff. Keep going forward and you'll see a PT Terminal nearby that has this. *Note: You will spawn in the water with this thing. Be careful if there is a gunboat nearby because it will fire upon you inexplicably. - Urban Assault Vehicle Cost: $27,500 Weapons: Auto Cannon Machine Gun Turret Location: Desert Military Base (Underground) After arriving at the military base go look around on the surface. There will be a small garage or underground entrance. Immediately you will see a path fwd and a path to the left. Go forward. Keep going down until you reach a Gate with a camera. To the right will also be another entrance to the right that will have a flamethrower. You're going to want to continue along this tunnel and there will be a mini dip/long path way that will have the PT. Be careful of the two ceiling turrets guarding the area! - V-22 Osprey Cost: $67,000 Weapons: 7.62 GAU Minigun, Fires where you aim it Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. It will be located on the ground floor of Hell Island on a tiny mound with a graveyard next to it near a JTOSS Turret. Directly next to the Air Strip. - Volare Cervus (Flying Experimental Deer) Cost: $250,000 Weapons: (12) Cervus Missiles, 900 Armor, Very hard to hit/Low Profile, Infantry Crush Capabilities Location: When spawning, first go to the Chalet and then look around on the Island. Head South to South East on the Chalet Island untill you're near the water. Almost at the corner you'll see a PT hidden on a tree. It will be here. Sometimes it'll switch places for some strange reason. If it's not on the east side as I said above, it's on the opposite side instead (west). - War Train Cost: $120,000 Weapons: Dual 20mm Gatling Cannons, Train Horn. ( Most Powerful unit in the game ) Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. This will contain a mini tent that inside has the War Train available to purchase. - War Balloon Cost: $10,000? Weapons: Dual 20mm Gatling Cannons, Proper message from EA Location: This thing takes annoyingly long to get. First spawn at the Chalet and get a helicopter or Leopard Spaceship with some heavy firepower. Fly then east until you see some Windmills in the middle of the ocean. Keep flying past them for a while and the game will lag then suddenly while you are ejected forward very rapidly for a few seconds. (This means you reached the end of the massive map and respawned on the other side). You should now see a Massive Tall single Windmill with a Canada Flag on top of it surrounded by a bunch of turrets. Take out the turrets on the bottom. (Took me 3 tries). Then climb up the ladder and go to where the doors are. You'll then see a ladder to climb. Be aware that there is a ceiling gun you need to take out. Use "v" to free aim and take it out before climbing the ladder. Now climb the ladder and go all the way up into the control room. Take out any turrets and climb the ladder in the control room and on the very top roof of the Windmill will be the War Balloon. - X7-32 Apache (Avatar Helicopter) Cost: $240,000 Weapons: Heavy Lazer Chaingun , Plasma Rockets, 400 Armor Location: Go to the Chalet then head towards East and you should see some windmills in the middle of the Ocean. Should be the 10th Windmill. Go fly over them and you'll eventually see a white box on your radar signifying a PT. Go on top of the Windmill and there will be a PT Icon to buy this. - Zeppelin Cost: $75,000 Weapons: Massive Health, Obnoxious Horn Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there and there will be a big hanger. On one side of the end of the hanger there will be purchase terminal for a Zeppelin right next a parachute PT. Section 2 (Perks/Power Ups/Pets) (Incomplete List) --1. Spending/Profits-- - Cheap Armor Effect: You can buy armor for %10 of its normal cost How to Acquire Perk: Keep buying armor at the Gun Store. - Food Stamps Effect: You can buy any food item for free How to Acquire Perk: Keep purchasing food throughout the game. - Welfare Effect: Government will send you a Welfare Check every 5 minutes ($12,000). Check is worth more the more the perk is used. How to Acquire Perk ($500,000) : Go to the Green Bottle Night Club nearby downtown. Also known as the ghettos. Across from the Green Bottle is a building. Go inside of it and go inside of the elevator. After getting out of the elevator there will be a blank PT with the Welfare Perk. -------------------------------------------------------------------------------------------------------------- --2. Job-- - Conductor Effect: Normal Money output plus an additional money trickle even while your train is empty. You also get paid 5x for stopping at stations. How to Acquire Perk: Drive the train and stop at stations for a while. - Cashier Effect: Cashier jobs now have a maximum pay of +150 extra dollars a second for each use of this perk (so $350 per second with one use). In addition your boss no longer cares what you hold while on the job. How to Acquire Perk: Stand and be a cashier for a while. Possibly 10 -20 minutes in total. - Generous Effect: Split 10% of your earning between any passengers in your vehicle. (Additional %10 for each usage of this perk). How to Acquire Perk: ? Possibly by transporting others in your train with conductor perk equipped. - Cannon Fodder Effect: You aquire a steady $2 per second for being one of the first to play the game when it first came out! Have to be moving around to earn money. How to Acquire Perk: Have played ECW when it was first released. - Enhanced Pumpjack Effect: Pumpjacks now last twice as long! How to Acquire Perk: Activate around 50 Pumpjacks. -------------------------------------------------------------------------------------------------------------- --3. Swimming-- - Pro Diver Effect: You spawn with a Scuba Tank that has an additional 2.5 Minutes of Air for each time you use the perk How to Acquire Perk: ? Possibly dive and swim for a while. Or buy scuba tank and dive for a while. - Goggles Effect: Each use of this perk doubles the range you see underwater. How to Acquire Perk: ? Swim for a while underwater. -------------------------------------------------------------------------------------------------------------- --4. Health-- - Hardened Warrior Effect: You take %5 Less Damage from any Injury How to Acquire Perk: ? Take damage and keep playing for a while. - Vitality Effect: You get twice Health Regenerate Rate How to Acquire Perk: ? Regenerate you health for a while. - The Vagina Monologues Effect: When playing as a Female Char. your health is multiplied by two. How to Acquire Perk: ? Play as female Char. for a while -------------------------------------------------------------------------------------------------------------- --5. Vehicle-- - Insurance Effect: If your vehicle is destroyed, you get %25 of its cost back How to Acquire Perk: ? Sell your vehicle or have it get blown up for a while - Cheap Repairs Effect: Vehicle Repairs at a Pay-n-Spray are 50% cheaper How to Acquire Perk: ? Have your vehicle get repaired for a while - MechWarrior Effect: Multiple.. 1. When Mech Explodes (Dies) it will explode into a powerful Nuke Blast , 2. Mech gains heat at half the rate , 3. Mech Min Reactor time is cut in half, 4. Mech Sonic weapon has a 24% Damage increase potential. 5. Me... (5th Effect Description is unfourtantly cut off and is impossible to know) How to Acquire Perk: Buy a couple Mechs and kill stuff. - Salvager Effect: Any vehicle you have will have 25% of the depreciation cut off from it. How to Acquire Perk: Sell 50 Vehicles? -------------------------------------------------------------------------------------------------------------- --6. Combat-- - Fair Playing Field Effect: If you're on foot and the enemy is in a vehicle. You'll get a 25% Damage Bonus against them! How to Acquire Perk: ? - n00b Effect: All players spawn protection with protection that hurts anyone that attacks them. This lasts 10 seconds. However with 1 use of this perk you get 2.5 minutes. 2 Uses = 5 Minutes! How to Acquire Perk: ? Spawn a couple times for a while. - Taser Resistant Effect: You are now more resistant to tasers. How to Acquire Perk: Get Tasered about 50 to 56 times. - Ion Cannon Damage Effect: Ion Cannon damage increased How to Acquire Perk: Pilot and use the Ion Cannon for a while - Ion Cannon Range Effect: Ion Cannon Range/Splash is increased How to Acquire Perk: Pilot and use the Ion Cannon for a while -------------------------------------------------------------------------------------------------------------- --7. Death-- - Hoarder Effect: You will not lose any ammo upon death when you die. You will still however lose your weapon upon death. How to Acquire Perk: ? -------------------------------------------------------------------------------------------------------------- --8. Misc.-- - Life Lock Effect: All accounts are locked. Anyone caught stealing from your account will go to jail. How to Acquire Perk: ? - Pack Mule Effect: Your inventory is now 25 spaces larger! How to Acquire Perk: ? - Loan Shark Effect: Every use of this perk multiplies the rate that your loans earn interest. How to Acquire Perk: ? - Stealth Perk Effect: On rare Occasions you will spawn with Stealth. (The more this perk is equipped the most chance you have) How to Acquire Perk: Use the Stealth Generator a couple of times. - Disk Jockey ($100,000) Effect: You spawn with a Radio every life. *Widely considered a shit perk since you can just set the Radio as your favorite for $100. Unless you lose your radio 1,000 times it doesn't make any sense. How to Acquire Perk: Go to the nightclub and look inside the DJ booth. You'll then see a PT icon where you can buy this. -------------------------------------------------------------------------------------------------------------- --9. Weapon-- - Karate Master Effect: Your melee kicks are far more dangerous. How to Acquire Perk: ? Practice using your Duke Nukem Style ? -------------------------------------------------------------------------------------------------------------- --11. Pets-- (Pets are Acquired typically at the Pet Shop such as a Dog, Squirrel or Cat. Although there are some hidden throughout the map as well.) - Pet Bear Effect: Badass mini bear, possibly Soviet trained following you around. How to Acquire ($1,000,000): Find your way unto Hell Island. Going down the mountain there will be a cave containing a PT to buy a Pet Bear. Be aware this will cost $1,000,000 - Pet Dear Effect: Jerad's Favorite following you around. How to Acquire ($1,000,000): Spawn downtown and head west till you're near the ocean. In a park will be a PT that has this bad boy able to purchase. - Pet Scorpion Effect: Nod's Finest. How to Acquire ($1,000,000): Spawn downtown and go to the Nuclear Power Plant. Go into the ocean until you reach a large oil derrick site. It will be there on a cargo container on the 2nd floor outside. - Pet Reindeer Effect: It's always Christmas with this bad boy following you around! How to Acquire ($1,000,000): Spawn at the houses and head up to where Canada is. Across from the Canadian store will be a Christmas store. Go inside and then go to the barn/stable right next to it and inside will be a PT icon for this. - Pet Moose Effect: It's a Moose and he's a bit big. How to Acquire ($1,000,000): Head to Canada and look nearby the plane crash. There will be PT with it. - Pet Ant Effect: Try not to step on your new found friend. How to Acquire ($1,000,000): Head to San Casina Raceway and look inside one of the podiums around the track. At the very top you'll find a PT icon for this. - Pet Visceroid Effect: He (It?) doesn't look the friendliest, or the nicest.. or anything at all really. But he'll always follow you around and make you happy with his constant eyeballs and mouth popping out from his body. How to Acquire ($1,000,000): Head to San Casina Raceway and look inside one of the podiums around the track. At the very top you'll find a PT icon for this. -------------------------------------------------------------------------------------------------------------- Section 3: (Weapons) *Please note that average weapons such as the pistol or shotgun will not be listed* *Damage will be categorized as such due to different weapon types and categorizing all their damages into one. (Example 100 damage from dynamite doesn’t make sence if it only does a small amount of damage when you’re far away) Damage types: None, Very Low, Low, Medium, High, Very High, Unsurvivable* - AA-12 Automatic Shotgun Cost: $499 Features / Magazine (Ammo Reserve) / Damage: A fully automatic and very deadly shotgun. Comes with explosive rounds for when playtime is over. / 20 (80) [Normal 12 Gauge Rounds] 5 (20) [HE Shotgun Rounds] / Medium (12 Gauge) Medium to High (HE Rounds) Location: Go to Coop and then go to the Desert Ammunation. Proceed to go East out into the ocean until you reach the Windmills. It will be on the first windmill inside of it. Also deep underground in the military base if you decide to adventure there. - AK-47 Cost: $499 Features / Magazine (Ammo Reserve) / Damage: Go ahead you communist. / 30 (200?) / Low to Medium Location: North side of Hell Island on the bottom of the Island in a cabin. - Arctic Warfare Sniper Rifle Cost: $6,000 Features / Magazine (Ammo Reserve) / Damage: Has a scope / 5 (45) / ---> Unsurvivable (Head shots on other players and anywhere against normal civilian NPCs) High (Against other players on body) Medium (Against Ceiling Guns) None to Very Low (Against most Vehicles) Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. This will contain a mini tent that outside is available to purchase. - Barrett M82 50 Cal. Sniper Rifle Cost: $8000 Features / Magazine (Ammo Reserve) / Damage: Can 1 hit and Gib any Normal Civilian with a nearly infinite range. Can only be fired when standing however. / 10 (50) / Unsurvivable (Head shots on other players and anywhere against normal civilian NPCs) High (Against other players on body) Low (Against Vehicles) Location: Spawn in downtown and you'll see an extremely tall building you can enter nearby the Casino. Enter the doors and you'll be on a rooftop immediately. Then look around on the roof and you can then see a PT for the M82 - Battering Ram Cost: $250 Features / Magazine (Ammo Reserve) / Damage: Can break into homes by firing at doors. / 1 (Infinite) / Low Location: Spawn at Coop and you'll see this immediately to purchase. - Dart Gun Cost: $250 Features / Magazine (Ammo Reserve) / Damage: Fires a dart.. may contain poison. Also gets its own First Person reload animation! / 1 (50) / Low to Medium (Infantry) Location: The easiest way to get this is the San Casina Raceway. Go spawn where the houses are and look for the tall yellow construction crane. There will be a garage with red arrows nearby. Go here and you'll be taken to San Casina Raceway. With this said go to the middle of the bleachers and then look on your radar for a nearby PT that will contain this. - Deployable Defensive Turret/Ceiling Gun Cost: $1000? Features / Magazine (Ammo Reserve) / Damage: Just throw it on the ground and sit back / 1 (???) / Low to Medium Location: Go to the Chalet and look around. There will be a Island with an Airfield off in the distance and on the opposite end of the Chalet will be 4 mini islands off in the distance. Go to the first mini Island on the left. On the very top of the Island will be a PT. - Dynamite/Suicide Bomb Cost: $300 Features / Magazine (Ammo Reserve) / Damage: Can be planted immediately or armed on oneself as a suicide bomb. Both take 30 seconds to explode in which case a slow beep will occur letting you know you have limited time. / 1 (3) / Very high to Unsurvivable (DIRECT HIT ONLY) Low to High (Nearby Damage Only, Dependant On Distance) Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see you must enter *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. After killing the ceiling gun go inside the bunker and head downstairs and to your left when you get down will be a room that will contain a PT to purchase this. - Energy Thrower Cost: $??? free Features / Magazine (Ammo Reserve) / Damage: Fires slow yet explosive shells. / 50 (250) / Medium (Infantry) Medium (Vehicles) Location: RenHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then/o to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up and steal this thing from them. It will be a blue alien that has this. If you can't find one then go down the elevator and start going ham on the lower level. - Handheld Proton Torpedo Launcher Cost: $5000 Features / Magazine (Ammo Reserve) / Damage: An extremely powerful bomb launcher.. Takes a second to charge up. Takes a couple seconds as well to fire again if firing in rapid succession. / 5 (35) / Very High to Unsurvivable Location: This thing takes annoyingly long to get. First spawn at the Chalet and get a helicopter or Leopard Spaceship with some heavy firepower. Fly then east until you see some Windmills in the middle of the ocean. Keep flying past them for a while and the game will lag then suddenly while you are ejected forward very rapidly for a few seconds. (This means you reached the end of the massive map and respawned on the other side). You should now see a Massive Tall single Windmill with a Canada Flag on top of it surrounded by a bunch of turrets. Take out the turrets on the bottom and climb the ladder. Be aware there is a ceiling gun up above so you'll need to take it out using a Barret M82 Sniper Rifle while holding down "v" (Free Aim) or something equivalent. Once you climb the stairs you'll see a PT icon in the corner for this gun. Also possible to get this downstairs all the way in the underground of the military base. It will be in the final room where you can play darts. - Handheld Flak Cannon Cost: $800 Features / Magazine (Ammo Reserve) / Damage: A Mobile Flak Cannon. Retarded High Splash/Area of effect, great for taking out Ceiling Guns in another room / 6 (60) / Very Low to Low (Against Infantry), High (Against Aircraft and Helicopters) Location: Multiple. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see you must enter *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. After killing the ceiling gun go inside the bunker and head downstairs and to your left when you get down will be a room that will contain a PT to purchase this. Also inside the AirCraft Carrier on the 1st Deck Command Center. Can be found more easily as well in the outside of the Military Base right before the underground entrance. - Incendiary Shotgun Cost: $2500? Features / Magazine (Ammo Reserve) / Damage: Imagine a Shotgun that shoots out explosive shells everywhere that burn you. Yeah. / 6? (48?) / Medium to High Location: First spawn at the Chalet and get a helicopter. Fly then east until you see some Windmills in the middle of the ocean. The shotgun will be located in one of them. Uses the radar to look for the white boxes that indicate a PT. When searching a windmill land on it and utilize the sliding door to climb into it. - Invisible Stealth Generator/Cloak Cost: $200,000 Features / Magazine (Ammo Reserve) / Damage: Firing will make throw a pulse on the ground that makes you invisible until you die. Does not work on vehicles. / 1 (1) / None Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see you must enter *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. After killing the ceiling gun go inside the bunker and head downstairs. You will see a room to your left and another hallway that leads further down. Keep going further down and then look to the room to your left. There will be the Invisible Cloaking Device along with an Ammo Box *TIP* Favoriting this weapon will cause you to spawn with it. Upon spawning you can then go sell it and earn an immediate $20,000. *Note* Using Vehicles with the shield on or a Parachute will increase your chances of your game crashing for some reason. - Jury-Rigged Tactical Nuclear Bomb Cost: $2000? Features / Magazine (Ammo Reserve) / Damage: A very crude hand held Nuclear Bomb. / 1 (1) / Very High Location: This can be purchased at any Military PT. - Laser Pistol Cost: $800 Features / Magazine (Ammo Reserve) / Damage: A very fast firing laser pistol. Right click to fire all 15 rounds at once. / 15 (225) / Medium (Infantry) Location: RennHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then go to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up. Then go down the elevator where you can buy the Land Mines. You're going to want to then explore the tunnels around Rennhalo until you find it. - Liquid Nitrogen Cost: $1500 Features / Magazine (Ammo Reserve) / Damage: Shoot out liquid Nitrogen that will freeze enemies in their place. / 100 (200) / None (Freeze/Taser Effect) Location: Go to the House Spawn point and then look for a beaver gift shop with a bunch of Canada Shit. Go inside and you'll be in Canada. Then look in the middle of the map for an Igloo. Go in the Igloo and go downstairs. - M-61 Vulcan Minigun Cost: $9,000 Features / Magazine (Ammo Reserve) / Damage: High Capacity Fast Firing Minigun / 200 (400) / Medium Location: At the top of Ski Hill. Basically spawn at Chalet and enter inside of it. You'll be taken to Ski Hill where if you go all the way up you'll find this thing. - M249 SAW Cost: $4,087 Features / Magazine (Ammo Reserve) / Damage: High Capacity Machine Gun / 200 (400) / Medium Location: Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see will have this available to buy on a PT. *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. - M-72 LAW Cost: $1025 Features / Magazine (Ammo Reserve) / Damage: High Splash Damage Rocket Launcher / 1 (5) / High to Very High Location: Go to Coop and then go to the Desert Ammunation. Proceed to go East out into the ocean until you reach the Windmills. It will be on the 4th or 5th Windmill. Also in the Military PT. - MA5B Halo Assault Rifle Cost: $200 Features / Magazine (Ammo Reserve) / Damage: The Assault Rifle from Halo in its glory / 60 (360)? / Low Location: You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. The Rifle will be located inside of the first door in RenHalo so make sure to get those Key Cards or you'll be SOL - Mechanic Wrench Cost: $1000 Features / Magazine (Ammo Reserve) / Damage: Can very slowly repair a vehicle by hoping out and fixing it. Can also be swung and used as a melee weapon by right clicking. / 1 (Infinite) / Vehicle Healing Powers (Left Click only) Very Low Melee Damage (Right Click Only) Location: When spawning, first go to the Probe inn and then go behind the building. There will be a Tool Box that is red. Press e and you'll get a wrench. There are also a lot of PT’s located around the map with this. - FIM-23 Stinger Missile Launcher Cost: $3000 Features / Magazine (Ammo Reserve) / Damage: Can seriously knock out almost any aircraft it meets. / 1 (4) / Aircraft (Very High) Infantry Direct Hit (Unsurvivable) Infantry Splash/Nearby Hit (High) Vehicles (Medium to High) Location: Aircraft Carrier - Military PT (MP5, M82, LAW Rocket Launcher, M82 Barret Rifle) Cost: Free Features: You can purchase a lot more heavy weaponry here along with some extra characters. Location: Desert Military Base (Outdoors), After arriving at the military base go to the Mini Air Field located next to it (Says 69 on the Tarmac) a hanger with a couple PT's on the outside. Inside this hanger is a Ceiling Gun. Destroy it and then go to the wall and you'll see a hidden Military PT. - Particle Projection Rifle Cost: $3000 Features / Magazine (Ammo Reserve) / Damage: High energy laser rifle. Sounds pretty cool when reloading. Sounds even cooler when killing. / 5 (20) / High (Infantry) Medium (Vehicles) Location: RenHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then go to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up, go down the elevator (where you can buy the Land Mines) and go forward. You're going to want to then explore the tunnels until you get to a room with 4 electrical power generators and a couple aliens. Kill these aliens and there will be a PT Icon near the beginning with this. - PPSh-41 Cost: $1,150? Features / Magazine (Ammo Reserve) / Damage: 71 Round Magazine Soviet submachine gun. Cheeki Bleeki / 71 (400?) / Low to Medium Location: This will be located in the sewers. In order to purchase go to the Probe Inn and then go behind the restaurant where you'll be able to see a almost bunker like structure. Go in here and you'll then be able to go inside the sewers. Go fwd down a long ass path way then to the place called "Pump" listed above on the directions. Go down the water way on your left and be sure to jump so you don't die at the very end of it. It should be nearby in another pump room such as this. - Remote C4 Cost: $250 Features / Magazine (Ammo Reserve) / Damage: Renegade copy of the Remote C4 / 1 (1) / Medium to High Location: Go to the Chalet and head to the big ass Iceberg out in the distance towards the East/North East. It will be hidden on a PT here. - R/C Tank Cost: $250 Features / Magazine (Ammo Reserve) / Damage: 2mm Mini Tank Cannon, Remote Driving Ability, can be exited and picked back up again, can be used to glitch through doors / 1 (5) / None to Very Low Location: Go spawn to the house. To the right you'll have downtown, a little to your left you'll have the church, in front of you you'll have a mini town that has an R/C shop in it. Then go inside and go forward and you'll see two PT Icons with it. *Note: Highly unreliable to drive. Often glitches out into space* - Renegade Grenade Launcher Cost: $1000? Features / Magazine (Ammo Reserve) / Damage: Grenade Launcher / 6 (48?) / Medium Location: This will be located in the sewers. In order to purchase go to the Probe Inn and then go behind the restaurant where you'll be able to see a almost bunker like structure. Go in here and you'll then be able to go inside the sewers. Go fwd down a long ass path way then to the place called "Pump" listed above on the directions. Go down the water way on your left and be sure to jump so you don't die at the very end of it. It should be nearby in another room such as this. - Rubber Duckies / Paper Windmill Spinner Toy - Features / Magazine (Ammo Reserve) / Damage: (Duck) A small yellow duck you can squeeze to quack and annoy others or throw as a projectile. (Windmill) A colorful paper windmill spinner that you can attempt to hit someone with. / Negligable (Irrelevant) / Using these against anything as a weapon will get you killed to very very low. - Location: Spawn at the houses and then immediately go west upwards a hill. You'll then see an Ammunation and a Toy's R Us building. - S-037 Bolt Action Sniper Rifle Cost: $6,000 Features / Magazine (Ammo Reserve) / Damage: Has a scope / 5 (45) / ---> Unsurvivable (Head shots on other players and anywhere against normal civilian NPCs) High (Against other players on body) Medium (Against Ceiling Guns) None to Very Low (Against most Vehicles) Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see you must enter *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. After killing the ceiling gun go inside the bunker and head downstairs. You will see a room to your left and another hallway that leads further down. Keep going further down and then look to the room to your left. There will be the Invisible Cloaking Device along with an Ammo Box.. Keep going down then head to your left again and there will be a room with a Generator, Ceiling Gun and a PT to purchase this. - Sensor Crossbow (Also Explosive Crossbow Ammo) Cost: $1500 Features / Magazine (Ammo Reserve) / Damage: Able to sense nearby enemies on your radar when shot at the ground and deployed. / 1 (9) / None to Very Low Location: Hell Island. Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head West for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Go to the very top and make your way down the road. The first bunker you see you must enter *Note* Inside the Bunker is a Ceiling gun which must be taken out or it will kill you. After killing the ceiling gun go inside the bunker and head downstairs and to your left when you get down will be a room that will contain a PT to purchase this. - Spiker (Needler from CE) Cost: $??? free Features / Magazine (Ammo Reserve) / Damage: Fires very slow yet explosive shells. / 20 (100?) / Low (Infantry) Very Low (Vehicles) Location: RennHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the Oil Drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then go to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up and steal this thing from them. - Timed C4 Cost: $250 Features / Magazine (Ammo Reserve) / Damage: An exact copy from C&C Renegade / 1 (1) / Medium to High Location: RennHalo, You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the Oil Drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. Grab the key cards and then go to the bridge and activate a switch somewhere on there. Afterwards kill all the Aliens that wake up and steal this thing from them. - Unknown Technology Cost: $60,000 Features / Magazine (Ammo Reserve) / Damage: Fires a pulse like projectile, mini splash damage / 5 (50) / Medium to High Location: Mars, easiest way to get to Mars is to spawn downtown and find your way on top of the casino. On top of the casino will be a Dropship PT. Buy it and fly your ass up in the air. After a couple seconds of flying the game will lag for a second and you'll find yourself in space, then on a flat plain rock. Simply hop out then walk around mars and you'll find the PT for it. Should be nearby the Mars House that Ganein14 owns. Make sure to rob said house. - X3 Flame Thrower Cost: $800 Features / Magazine (Ammo Reserve) / Damage: Satan called, he wants to see you. / Infinite (Infinite) / Low (Infantry) Very Low (Vehicles) Location: Hell Island on top of the Mountain in the Bunker. Can also be found in the first deck of the Command center of the Aircraft Carrier. *Note: Use it too long at one time and you’ll get burned a little. It also makes your char. highly noticeable. - The Levitator Cost: $3,000 Features / Magazine (Ammo Reserve) / Damage: Makes damn near anything (vehicle wise) levitate and start to hover for 3 to 4 seconds. Very funny to use. Vehicle dropped on person will kill them however so be careful. / 60 (Infinite) / None Location: Spawn where Coop is and go to the bridge. In between the bridge (below where the train drives and above the water.. the sides of the track) you will see a PT for it hidden at the end. - Boomerang Cost: $1000? Features / Magazine (Ammo Reserve) / Damage: Returns back to you after 4 seconds of firing / 1 (0) / Medium (Infantry) None (Vehicles) Location: Desolation Island. Go to Hell Island and then head NE for a little while until you see a small island with smoke coming out of it. Land there and look around for the PT. - Spear Cost: $300? Features / Magazine (Ammo Reserve) / Damage: It's a Spear. / 1 (Have to buy more) / Medium (Infantry) None (Vehicles) Location: Desolation Island. Go to Hell Island and then head NE for a little while until you see a small island with smoke coming out of it. Land there and look around for the PT. - Proximity Land Mine Cost: $250 Features / Magazine (Ammo Reserve) / Damage: Proximity Land Mine. Activated by running over it at high speed. / 1 (Must Buy More) / High to Very High Location: RenHalo - Toxic Nuclear Waste Barrel Cost: $0 (Free) Features / Magazine (Ammo Reserve) / Damage: A Toxic barrel that when deployed will slowly take away health from anything nearby / 1 (Depends how many you pick up) / Low to Medium (Depends on how many are deployed Location (2) : (1) Nuclear Power Plant (2) Near the coast of the Desert/Ocean. Look for the shack with the windmill and then just head down near the beach/coast and there will be some barrels there. Be careful, theft of the barrels will trigger the police. - Portable Handheld Helicopter Blades Cost: $??? Features / Magazine (Ammo Reserve) / Damage: Your char will hold Helicopter blades in their hands and press together on two metal wires when *Firing* to activate it. This thing will fucking annihilate anything it touches. Extremely close range. / Infinite (Infinite) / Very High to Unsurvivable Location: Renhalo after killing the Mini Boss. Killing_You commented: "Acquired when you defeat the RenHalo Mini Boss" - Whinny Sign Cost: $0 (Acquired from fallen protesters) Features / Magazine (Ammo Reserve) / Damage: A protester sign against the Jerad Power Plant. Multiple sign's exist all proclaiming things describing anti Nuclear Power or energy. Abnormally strong when used in melee. / Infinite (Infinite) / High Location: To acquire the weapon you're going to have to wait until the Nuclear Power Plant protest event occurs. You can then easily get one of these signs from the multitude of protesters. - WHAT ORGANS? (M16/M203 Model) Cost: $0 (When purchased as a set favorite weapon) True Initial Cost Unknown Features / Magazine (Ammo Reserve) / Damage: Everything about this gun is retarded including the damage/range. The gun fires a person that when hits the ground explodes into body parts. When firing the weapon your char. arm breaks from the recoil. The shells on this weapon are also Pizza. / Infinite(Infinite) / High Location: Unconfirmed. However I was shown and told by Alexcuevro that this weapon comes with the SeaDust char. perk ($1,000,000). Apparently you spawn as the char and also get this weapon. However I was able to find the weapon off of someone who died and save it as a favorite. Section 4: (Locations) *Please note that Spawn and Average Normal Locations will not be included. This includes the Desert/City/Air Craft Carrier* - Air Field Features: Alot of PT Icons, Special Vehicles and also a Run Way that will repair your plane when you pass over it. How to get to the Location: When spawning, first go to the Chalet and then look around on the Island. You should then see another Island that looks like an Airfield. Go there. - Canada Features: Wide open area. Dune Buggy PT and an Igloo where you can buy a weapon. Some animals run around as well randomly. How to get to the Location: Spawn near the houses district and take a look at the shops nearby. There will be one that offers for you to go to Canada disguised as a shop about Canadian beavers. - Canadian Owned and Heavily Guarded Ocean Windmill Features: Plays the start-up music to ECW while at location. Has a massive battleship you can purchase, War Balloon, a PT for Blazer58 Char. Perk and also a Proton Torpedo Launcher that is stupid powerful. The location is also VERY heavily guarded by hellfire turrets outside and 2 maybe 3 ceiling guns. Canada flag is on top of the Windmill also. How to get to the Location: First spawn at the Chalet and get a helicopter or Leopard Spaceship with some heavy firepower. Fly then east until you see some Windmills in the middle of the ocean. Keep flying past them for a while and the game will lag then suddenly while you are ejected forward very rapidly for a few seconds. (This means you reached the end of the massive map and respawned on the other side). You should now see a Massive Tall single Windmill with a Canada Flag on top of it surrounded by a bunch of turrets. Take out the turrets on the bottom. (Took me 3 tries). Then climb up the ladder and immediately there will be a PT icon for the Battleship. - Ghettos Features: Welfare Perk, Purchasable rooms and a good place to tell people to go to. How to get to the Location: Go spawn in downtown and on the outside near where the houses are, there will be a place called the Green Bottle Nightclub. Go there and then across from the building you'll see another with yellow arrows to enter it. Go inside. - Hell Features: You can buy a Fire Ax and then get fucked because a lot of Viceroids will try to kill you no matter what. Don't fall into the Lava or you'll die. Don't wait around to long or you'll die. How to get to the Location: Do a lot of bad shit and kill alot of people. When you die after your rampage on society (Typically for above 1,000,000 Bounty) you will spawn here no matter what. It's possible to escape if you can avoid everything trying to kill you and not lag off the rocks (Fat Chance). I'll see you there! - (blue)Hell Island Features: Tall Mountain, alot of unique Weapons and also Vehicles, alot of caves to explore inside and outside the mountain, a Massive Battleship constantly patrols outside the island however and will kill you if it sees you, alot of Ceiling Guns that deal high damage if not taken care of, it is also possible to release a Kirov Devil Airship that passively will kill everything it sees by 10 hp a second. This will seriously fuck up a game to the uninitiated. How to get to the Location: Spawn in downtown and head out to the ocean in a helicopter. You're going to want to head west for what may seem like forever and then out of nowhere there will be a Big Island Volcano. Land here. Look out for the battleship. *Note: The battleship is invincible to everything except the JCOSS Turrets. Don’t bother shooting at it with anything else. - Mars Features: Purchasable house, Special Vehicles and Weapons How to get to the Location: The easiest way to get to Mars is to spawn downtown and find your way on top of the casino. On top of the casino will be a Dropship PT. Buy it and fly your ass up in the air. After a couple seconds of flying the game will lag for a second and you'll find yourself in space, then on a flat plain rock. Simply hop out then walk around mars. Nearby you'll see a Mars House that Ganein14 owns. Make sure to rob said house. *Note: Hopping out of the drop ship will hurt you a bit when you land. Deploy your parachute! - Mysterious Offshore portal (Portal to Hell) Features: A tiny island in the middle of the water with 4 Surface to Air missiles and 1 Hellfire Missile. Also has a massive but blocked off Portal. In order to deactivate go to the chalet and look for a tent nearby on an island (Not the airfield tent/island). This tent will then have a clipboard inside with a code. Get the code then go to the train tracks in downtown.. Go underneath into the tunnel train tracks nearby the ocean. Eventually there will be a red laser door to your right and a keypad. Type the number into the key pad, grab the key and go back to the Portal. You'll then be transported to hell. See you there! How to get to location: Go to the Bridge leading into the Desert Military base and halfway through the bridge (middle of the Bridge) go towards the ocean for a while. You’ll then see this floating platform shortly. Be warned the turrets will attack your aircraft. This place also takes you to hell if you haven't noticed already. *Note: This place used to take you to Mars in earlier patches. However this has since been dismissed and discontinued. - Renhalo Features: Special Weapons and Vehicles, Modeled after the first level of Halo CE, possible to go underground and continue the adventure. How to get to the Location: You're going to want to spawn at the Casino and then get a helicopter and head West to North West until you see an Oil Derrick with 2 Cranes. Upon seeing this hop out and climb (or land) on the top of the oil drill. You'll then see an option to purchase a $500 Network Upload link that upon deployment will take you here. - San Casina Track Features: A nice racetrack for you and your friends! An older version of the now new Raceway How to get to the Location: Go to downtown and then head to the Ghettos. More specifically the Green Bottle Nightclub. Look around and there will be a convenience store with red arrows on it. Enter here and you’ll be teleported there. - San Casina Raceway Features: An even nicer racetrack for you and your friends! The race track does keep track of your lap times. There are also a couple Pump Jacks here to earn money along with alot of Vehicles to purchase/drive around. How to get to the Location: Go to the Homes location and look for the Yellow Construction Crane. There will be a garage near by with Red Arrows. It will be there. - Ski Lift Hill Features: Broken Ski lift, Dune Buggy, some Pump Jacks and M61 Vulcan How to get to the Location: Spawn at the chalet and enter inside the door with yellow arrows. You'll then be taken to Canada. Eh. - Santa's Workshop Features: It's Christmas here 24/7! This place has a couple pump jacks along with a lot of renegade clones of weapons that are textured in Christmas colors. How to get to the Location: Spawn near the houses district and take a look at the shops nearby. There will be one that offers for you to go to Canada disguised as a shop about Canadian beavers. Directly across from that will be Santa's workshop. Section 5: (Characters) It is possible of course to change your character through Purchase Terminals. However there are also special characters that people have played as throughout the game including - Bozo the Clown - Bio Hazmat Suit - PLECTOs Master Some Characters such as these it should be noted are available to buy as a perk. Once equipped you will spawn as the Char. and possibly a special weapon to go with it. This section will be updated when more info on each char becomes available. Typical Char. purchases are $1,000,000 to $10,000,000 along with an apparent fee to spawn with said Char. around $5000-$15,000. Section 6: (City Events) This list is of the city events and all the information on how to deal with them, what causes them etc. Typical things such as a building catching fire or weather change will it be listed. The format for all the events will be as follows - Event (Description - How it's caused - Counter/Counterattack) - Asteroid Shower (A lot of random Meteors will fall from the sky and set buildings on fire. - Randomly - Can't avoid it but you can put out the fire on the buildings if you're a good person.) - Alien Drop Ship (A Massive Alien spaceship will descend upon the City. Very hard to not notice. I believe it will start to attack shit at random. - Randomly - Just shoot at it. Leopard Spaceships work better than most things. Another spaceship named TK something will come out of nowhere and engage it as well eventually) - Alien Abomination (An Alien has escaped from that dam military base! Will kill almost anything nearby through telepathy and has a lot of health though typically stands out in the open. - Unknown, Believed to be randomly - A War Train will make quick work of it from distance. Destroyed through force.) - Bank Convoy (A convoy of armored trucks that typically start in the desert will make their way around the map and eventually to a bank. While on their way you can destroy the trucks to eventually rob them of their cash. The trucks not only have a lot of Armor but also spawn future soldiers when attacked so be sure to bring your best weapons. Not for the faint of heart.) - Cult of Deer Attack (A bunch of deer will appear out of nowhere in San Casino City after an announcement that there is a Cult of Deer Truck. A bunch of deer including ones with suicide vests will try to kill you if you see them. - Random - Take shelter and stay away from the city until it's over or find the Propaganda truck hidden in the city and destroy it.) - Kirov Devil Airship (An abnormally big Kirov Airship will head towards San Casino City and absolutely kill everything in sight by 10 hp a second simply by looking at it. It will be very obvious and apparent this thing has appeared real soon after it spawns. - It is caused by going to Hell Island and deactivating the 3 Generators located on the Island. While deactivating them alarms will start to go off, the battleship will get pissed and a massive hellish portal will appear Mid-Air that eventually unleashes this thing - I have tried to shoot this thing down but it is unknown if it can be destroyed through conventional means. Furthermore the unavoidable -10 hp per second makes it near impossible to attack it. To destroy this thing dial the number (555-0463 The number of the Church) and then press 3). - Mech Warrior Attack (A Steiner Dropship will descend from the sky and drop off a Mech Warrior that will start to fucking annihilate everything. There will be some Radio announcements as well preceding the event. - Randomly - You're just going to have to go old school and destroy this thing through brute force. Break out your best weapons.) - Mobile Defense Turret (A truck or tank with a turret will go around wrecking everything in sight - Randomly - You're just going to have to go old school and destroy this thing.) - Nuclear Power Plant Protest (Just about every civilian will form up at the Power Plant and declare a protest. However nearby will also be taser weapons along with handcuffs. You are invited to arrest said protesters for money. Be aware that they may attack with their pickets and signs so use caution. Also available is the choice to just execute them all.) - Shit Storm (Typically 2 Tornadoes will descend upon San Casino City or the Desert and annihilate everything. If caught in the tornado you and your vehicle will be thrown up in the sky randomly - Random.. almost every 10 to 20 minutes - Take shelter indoors or away from the tornado(s). Section 7: (Server Records) Holding a Server Record will allow you to have one more inventory space per record and hold more things. *Will constantly need updating* *Updated Last Sep. 12th, 2019* Holding a Server Record will allow you to have one more inventory space per record and hold more things. They and the format are as follows. - (Server Record) - Number - Player - Most Drugs Taken in one life - 553 - Threve - Pump Jacks Activated - 101 - Threve - $ Stolen from Credit Card - $5,360,000 - Jerad - $ Lost - Number - Player - $ Donated - $110,240,000 - Trollek - Time Sat Idle - 7930.7 Minutes - Alexcuevro - Gun Boats destroyed - 23 - Threve - Train Stations stopped at - Number - Player - Interrupted Playing on No Plectaomos No! - 7 Times- Alexcuevro - Highest Average Ping on No Plectaomos No! - 800 - Alexcuevro - Highest score on No Plectaomos No! - Number - Player - Most amount of times someone hurt the Alien Abomination - Number - Player - Deer Killed - Number - Player - $ earned by sorting through Cult of Deer Artifacts - $4,544,400 - SarahNautilli - $ earned by sorting through Trash in Jail - $2,906,134 - Flareon17 - $ earned through Slot Machines - Number - Player - Highest Bounty - $25,000,000 Worth- Mask012 - Players Killed - 180 - Testament - AI Players killed - Number - Player - Surveillance Recon Flights Conducted - 10? - Testament - Longest time spent flying Hot Air Balloons - Number - Player - Fainted from Heat - 163 - Cat - Killed the Invading MechWarrior/Drop Ship - Number - Player - Changed the weather using the WTF weather machine - Number - Player - Spent Driving Trains - Number - Player - Highest Speed a Civilian Died Jumping out of a Taxi (Unattainable) - 65,209 Miles Per Hour - Unlucky Retarded Civilian - Caught stealing from others Credit Cards - Number - SarahNautilli - Consecutive Days Checked in - 107 - Alexcuervo - Locked their Account - 66 - Wallywood - Most Spots Patrolled in a Police Car - 8,275 - TommyRazor - Changed the Weather to Clear Skies- 15- TommyRazor - Changed the Weather to Medium Rain! - 5 - TommyRazor - Killed the Spawn Room Cat - 13 - Alexcuevro - Strip Danced - 543 - Cat - Ogel Crates Destroyed - 1 - Jerad - Intruding into Homes - 41.03 Minutes - FogBot3 - Quadrupedal Abominations Killed - 205 - TommyRazor - Sent to Hell - 137 Times - Alexcuervo - Total Laps Completed at the Raceway - 51 Laps - ClaweranceRed426 - Total Best Times Held at the Raceway - 63 Times Best Lap Achieved - Alexcuevro - Operating Turrets - 171.33 Minutes - Cat - Killed by the Giant Spirit Deer- 30 Times - Alexcuervo - $ spent on Slot Machines - Number - Player - $ earned returning Credit Cards - $4,466,900 - WallyWood - HellFire Turrets Destroyed - 939 - TommyRazor - Been Tasered - 447 Times - Cat - Renhalo Aliens Knocked Out- 130 - Alexcuevro - Piloted HoverCraft - 562 Minutes - Rabbit - Fainted from the Heat - 36 Times - Alexcuevro - Fires Put Out - 9,825 Fires - Cat - Fainted from Hunger - 2 Times - Korninja - Destroyed the BWP Maintenance Craft - 52 Times - TommyRazor - Items gotten from Home - 1,529 - Cat - Caused hot weather with the WTF Weather Machine - 2 Times - Y2K - $ Earned Driving Ambulance - $20,026.43 - Fluffy - Controlling Satellites - 117.3 Minutes - TommyRazor - Caused a Nuclear Meltdown with the Power Plant - 8 Times - Alexcuevro - Caused Tornadoes with the WTF Weather Machine - 2 Times - Cat - $ made while running a Checkstand- $4,413,000 - TommyRazor - $ made from turning in weapons to the Collector - $276,500,000- Y2K Great News! All the server stats for your character can be found constantly updated every 5 minutes at jeradsnetwork.midcoip.net:10025/StatsWebsite/ Section 8: (Tips/Tricks for beginners) While the game is pretty straight forward, there are a couple tips and tricks that can help give the edge over others in-game. Here are some of mine. - (Earning Money) - By Train: ($15,000 to $200,000+ every 5 minutes depending on Perks Equipped and length of time Driving Train) - When earning money there are many various ways. However my favorite is driving a train. You'll start off with a couple thousand but after 25 or so train stops you'll get the conductor perk. The conductor perk allows you to start out earning 25K per train stop all the way up to 50K... all while getting a slow $ trickle as well the faster you go. If you get people inside your train while driving with this perk you'll also start to earn about 100 to 200 per second plus the Train Stops. Combine this with the Welfare Perk and you'll make about 500,000 to 1 Mill every 10 minutes. If there is a double $ event you'll make enough in one day to be set for a year. If people keep killing you on the Train Tracks just get the War Train to sort them out. By Weapons Collector: By delivering weapons to the weapon collector you can make bank. However finding the weapons is another story.. The record for collecting is about $164,500,000 so someone is doing something right! By doing nothing: ($500,000 - for Perk. Then +24,000 every 2 minutes.) Equip yourself twice with the Welfare Perk and don't die. You'll be making $24,000 every 5 minutes by just chilling out and having fun. If you want to increase your $ you can even stand at a cash register and make up to $200 a second along with cashing in your checks immediately. By (2) PumpJacks: ($100,000+ Passively every 20-30 Minutes of so) You're able to click E when you see a pumpjack and it will immediately start pumping and earning you money. Be aware it will announce to everyone you have activated it and malicious players may try to steal it. With this said you can find Oil PumpJacks were the windmill shack is in the desert and go to the left where the beach is. You can also find them by going to the chalet and searching the main Island in front of the Chalet. (Don't go the direction of the Airfield. Go the opposite way.) There are over 25 pumpjacks located all over in San Casina so get searching! - (Combat) - Taser Shotgun: Often forgotten in favor of high and rare damage dealing weapons.. remember that tasering someone will cause them to go immobile and is an automatic death sentence for you to do whatever you want. You don't have to have the most expensive weapons to defeat someone. Train on Train Combat: The War Train is incredibly destructive. It has a massive range, can be repaired for free 3 times as fast as normal at a train station, forces the battle to predetermined locations, has 500 rounds, reloads in seconds and can 5 hit K/O almost anything it targets with splash damage as a bonus. However for those savey enough, you can hide at the Desert Train station and buy the LS1 Train when it stops. It will spawn the LS1 on top of the war train and destroy it. This can however be countered by always firing at the Train Station with the War Train before arriving. Free 500 Shield: Location: Go to any PT and click on the furthest left option on the menu that says Unavailable (Or just click 5). You'll then get 500 Shield for free. Stealth Generator/Stealth Shield: Consider favoriting the Stealth Shield to acquire it for free when you spawn. Then utilize it to sneak upon your enemy. Your enemy not being able to see you clearly if at all and will be a massive advantage and will be the difference between winning and loosing. Get some friends: Gang up on someone. Force the battle to where you want it: Forcing the battle to the military base will make it more difficult to attack with Aircraft. Forcing the battle in the water or on an Aircraft Carrier will severely limit the places to hide. - (Random Beginner Tips) - - Tornadoes can derail and pick up trains out in the open. Just because you’re on a railway does not mean you are safe. - If your parachute is about to run out, land in the water. You will not take any fall damage and be able to survive. - The weapons collectors can typically be found underground in the garage where the downtown spawn is. Also in the Garage of the apartments/motel in the desert. - If you are about to die and can help it, die in the ocean so someone cannot steal your card. If someone does, activate life lock perk Asap - The Drug Dealers give out detox pills to help if you take drugs. - If you find a really good weapon set it as your favorite! Not only will you have it available when you want it, but may even spawn with it if you have nothing else. - Check in Streaks are only good up to $1,000,000 (10 days). - Devils Airship? Call 555-0463 (church’s number) and then press 3. - Save up 10 Mil when you can for the Extra Perk slot so you can make even more. - Server resets will also reset the defenses you have taken out in that map (Such as the Defiant Class Battleship) - To steal from a cash register you need to have a bounty on you. To steal from a Safe at an ATM you need to have a very high bounty on you. Safe will typically give around 50K depending on bounty. - Discovering new locations will give you $250,000 - $1,000,000! Don't forget to look around! - Enrolling in school is always a good idea. Unless it's PLECOS State University. - Your pets can attack enemy's as well. - Flak Cannons have a massive splash. Good for taking out ceiling guns in other rooms. Good luck! - Threve
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  23. Reposting the news on April 2nd so you know it's real. Experience Apocalypse Rising on April 23, 2025
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  24. I've been waiting 18 years for this xD
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  25. While we could, this video is limited to W3D Hub things only so unfortunately BHP is off the table. As for the cat, it wasn't mine! It could have been Aprime's cat, or some random video clip he found for that.
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  26. @ FRAYDO You could also grab some stuff off the old BHP YouTube page (P.S. do you still have that cat?)
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  27. Mojoman! Happy New Year to you and others
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  28. Wow! Way to go and congratulations on the nomination. I just voted for you. Great work!
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  29. Hey, we learn as we go, sometimes by fire I'm betting that choosing a more realistic number will solve your issue (but please let us know if it does not!)
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  30. All of these crashes tell me that there is a decal rendering issue. If the crashes happen only in that map, you could notify the map owner about the issue and temporarily disable decals by changing "DecalLimit" HUD.ini property to 0 until it is fixed.
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  31. HD maps mentioned in the post are related to Rencorner, not RenHD. They're downloaded via TTFS. @ TeamWolf @ Einstein
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  32. Aren't these maps only supposed to be played on the RenHD client?
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  33. Hey stop being a stranger!!!11!1!
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  34. I'll have to jump in one of these days!
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  35. Are -n1 suffixed versions of these crashdumps are available? Other than that, all of these crash dumps are related with memory issues from what I can tell. You could try the following and see if it helps: Check for faulty RAMs using mdsched.exe on Windows Disable any optimizations or game overlays and boosters Update your BIOS (be careful, this could brick the system if not done right!) Remove one RAM stick at a time and try playing the game that way
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  36. Duuuuude! Long time no see! How are you these days? The package that cyberarm linked should take care of the problem but let us know if it doesn't. And stick around a while! More old APB versions (and other things) to play coming some day haha
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  37. Try installing the vcruntime from here: https://aka.ms/vs/17/release/vc_redist.x64.exe
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  38. Hey, thanks for stopping by Sonic. Hope you are doing well. Please give yourself some time to process the news properly and all, as it's not an easy thing to hear about of course. Regardless of any past disagreements or people coming and going from the community, it's always nice to see how we all care in our own ways when something like this happens. I guess the only thing we can do is appreciate and learn from all of the good Zee did, and continue on.
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  39. Hi all, Sonic the CNCNZ.com founder here. So I'm very late to this topic. Been away from the community for many years now. But extremely saddened by this news of Zee's passing. Gone way to young.
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  40. Doing what I can, but yeah, some stuff has no doubt been lost in the process. Hopefully we find some of it again or people with backups for private use come forward eventually, if any.
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  41. I debated a lot where to post this, but since it technically applies to all(?) W3D engine games, figured here was best? I doubt there's any issue with this, but just to be safe ill not post the exact method, so if i get in any trouble ill be the only one to blame as the title implies, i got IA (and other games) running on Vulkan, and then via Vulkan applied frame generation. being as its a hack on a hack its not flawless, but works pretty well, also since game is locked to maximum FPS most of the time anyway, fairly pointless. but under load from 160 bots and with vis disabled, was able to get -about- 60 real fps, and 120 with generated frames i made a video: (i am apparently far to stupid to properly embed video? so heres the link instead) Link to IA Vulkan Frame Generation MP4 (compressed + downscaled to 1080p) (Akaris is me, "Dayofnuke" is actually very old name) you can spot some of the generated frames as bots load in causing a fps dip, but otherwise fairly smooth after that, so this method maybe helpful for PvE sometimes using a very similar method, DX12 should probably be possible? and between Vulkan/DX12 applying Ray Tracing is also theoretically possible, but that would be ~much~ more work than FG
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  42. How did you get I A to run on Vulkan? I mean vulkans pretty good to use, probably even better than Unreal in some cases, but Still... how?
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  43. being as i was unsure of opinions on such a thing my post was intentionally vague/obtuse, but the reality is its hardly difficult or a technical triumph of any sort. its a simple combination of dxvk + AFMF (which some have argued isn't real frame generation, but if its visually adding more frames its close enough for me) i suspect at -least- 50% of the heavy load (160 bots + vis disabled) fps uplift is Vulkan alone, thus frame generation is bit more of a meme idea lol since this is a hack-on-a-hack type of thing it isnt perfect, for example sharpening/AA/AF dont seem to work. as for frame times, for me real frame time is 4.0ms, FG adds about 5.0ms, thus approximate 9.0ms total frame time. as for my comment about RT, one could -in theory- translate dx9 into dx12 (have had some success with this part), and then once dx12 is ...technically... exposed, hack something such as RTX Remix on it. as i said it would be MUCH more work, and probably utterly destroy frame rates(?), if for no other reason than all the hacking and translating happening. i haven't really explored this idea much, but some very quick overview-ing made me think it was possible since game lives locked at max fps outside of unusual load situations this was all mostly for the memes whats W3D's max texture size? just had a thought about using my AI to upscale ..would that work? hmm
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  44. Someone should write up a list of all the phone numbers and what they do. I haven't played in 4 years, so I forgot a lot of stuff.
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  45. someone finally uploaded the beta disc https://archive.org/details/renegade-beta
    1 like
    10/10 - New York Times A return to form - Washington Post
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