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Everything posted by danpaul88
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I suspect that a 'discussion' forum can't show topics that were created when it was a 'questions' forum, so any existing content is impossible to access. Even as an admin I can't see anything in there. Only way to get them back would be to turn it back into a 'questions' forum (which, personally, I liked the layout of... but whatever) @OWA FYI
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Hi @N3tRunn3r, Unfortunately there isn't anything we can do to avoid this - SmartScreen works on a reputation basis, whereby the more users that use our installer the less likely it is to flag up a warning. Since we're a small community we never reach the threshold required for SmartScreen to trust our installer and it will therefore always show the warning. You can click on the underlined 'More Information' link to get an option to install our launcher anyway. Regards, danpaul88
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W3D Hub W3D Hub launcher and games localization
danpaul88 replied to __nEmPoBu4__'s topic in W3D Hub Discussion
I actually brought this up myself a few weeks ago internally as something we could do. The launcher mostly already supports localisation, but doesn't yet have any translations... so I've created a topic to let you supply some Longer term I'd also like to add support for the launcher to download localisation files for our games too (in the form of an extra localisation package for a given language) which would override the default strings table and anything else that needs localising in always.dat -
Following on from a recent discussion about localising our launcher and games I've created this thread to crowdsource translations of various resources for the launcher. Right now this is going to be quite bare-bones and involve a bit of manual effort copying things back and forth and I'll need to add support for localising more parts of the UI, but I thought it would be nice to kick off the process by asking people to help localise those parts of the launcher which already support it. Translations Spreadsheet Thanks to @Jeod for creating a Google Docs spreadsheet, which I'll use as the primary source of translation updates going forwards since it allows me to diff it against the last version I updated the launcher from. If you wish to help with translations please use that document. I would strongly suggest subscribing to updates so you get notified when I add new translation tags and when other users change translations. You can see the history of changes by going to File => Version History => See Version History. When I add new translation tags I will highlight their rows in a different colour so that both you and I can find them when using the spreadsheet. Once I've got a good batch of translations for new tags I will remove their highlight colour. Forum Based Translations The below spoilers contains the original translation tables - going forwards I may not keep these up to date with new tags etc, but if for some reason you are unable to use the Google Docs spreadsheet please feel free to read this information and provide your translations as described and someone will copy them into the spreadsheet.
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The problem seems to affect Windows 7 only from what I've seen - which is why it wasn't caught early as all my test environments are Windows 10. Given that Microsoft's mainstream support for Windows 7 ended years ago I didn't expect so many people to still be running it
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I can't believe I've been modding the w3d engine for more than half my life 😮
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Having done a bit of googling to check up on the status of xaml standard 3, it looks like Microsoft are not actually intending to bring WPF to the cross platform part of dotnet core but actually put it alongside it as a Windows specific extension. Somewhat disappointing! I have however found a xaml based cross platform UI library which is inspired by WPF which I intend to keep an eye on - http://avaloniaui.net https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/92
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As a quick follow up, I just wanted to mention that I'm open to suggestions to ease Linux support - in fact there have been a few code changes contributed from one of our staff members aimed at improving how the launcher runs on Linux. He's posted forum topics about getting it working in the past too. The next update to the launcher already includes a command line switch for the installer that skips the dotnet install, a feature requested to aid Linux support. Also if you've got the dotnet environment already installed it'll check the registry keys and see that it doesn't need to try installing it at all.
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I have been moving a lot of the launcher code into dotnet standard recently which is cross platform compatible. Ultimately once dotnet standard 3 and xaml standard are available then we can cross compile the launcher directly as a dotnet core 3 app, but that's probably a long way off yet. The drawing code is pure WPF, so rendering issues suggest that the wine implementation of WPF is behaving questionably. Might be related to the high CPU usage. FWIW, the launcher doesn't do any mining or whatnot
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Did it have any special features or was it just regular CnC mode? I used to run a DM server way, way, way back in the day running a whole heap of custom DM maps (haunted house, area 51, carnage club, etc) - but in the days before the TT ingame downloader it was hard to keep player counts up since people would drop out when it hit a map they didn't have.
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Version 0.2.1
672 downloads
A prototype replacement for RenegadeEx and XCC mixer built upon the W3DHub code libraries which intends to resolve the deficits of both those tools whilst also introducing brand new features. Currently it features a simple tabbed interface which allows you to view the list of files in any W3D MIX (or DAT) archive and extract one or more files from the archive onto your disk. It will also show a preview image for any TGA or DDS files when they are selected. Please report any issues and/or request features on the issue tracker: https://gitlab.com/w3dhub/w3dhub-w3dex-net/issues -
I'm not really a fan of voice chat and haven't had TS3 installed in years. Used to have Skype back in the day but that's kind of died now. Occasionally pop into discord but never used the voice chat features so don't know how well they work. In other words... Get yer new fangled computer phones off mah lawn and stick to forum chat 😂
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The pertinent bit seems to be; Inner Exception (System.IO.FileNotFoundException) C:\Users\Administrator\Documents\W3D Hub\games\apb-release\engine.cfg Looks like you've not run the game at all yet, so that config file hasn't been generated. It shouldn't really cause a crash so I'll look into that, but as a work around simply running the game should get it working.
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Last time I heard EA were refusing to put CnC games onto Steam since they were busy trying to ram Origin down everyones throats. Guess they had a change of heart at some point. Doesn't really change the fact that we don't actually own the CnC IP though. I rather think EA would take a dim view on us listing our games on Steam.
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We don't own the IP rights to the CnC universe and as EA hasn't listed any other CnC games on Steam it would be very risky to try and put any of our games on Steam - that's assuming we could even raise the money required to submit the game to Steam in the first place. Even if EA were to put CnC games onto the Steam store, trying to list ours would probably still be a non starter. If we ever made an original game with our own IP and no ties back to the CnC franchise then maybe, just maybe, it might be feasible... but of course then there is the engine question to consider.
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Back in the day there WAS a Linux version of the FDS (known as the LFDS) but since nobody used it scripts.dll stopped supporting it a long long time ago
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Whilst this isn't directed at me I'll just mention that if jerad approved I can add a link to it from the ecw game page in the launcher really easily - just an XML tweak on the ftp
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I'm curious what your use case for this is? The launchers resolution list is populated by asking Windows what resolutions are available, so all supported resolutions for your hardware should already be in that list; Are you trying to do something like a split screen layout only occupying half of the screen or something? That's not a use case I'd considered previously but now that we have borderless window support its possibly a feasible use case 🤔
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A Path Beyond Respawn time and vehicle build time
danpaul88 replied to des1206's topic in W3D Hub Discussion
I think a key difference from Renegade is the lack of the Hotwire / Technician type character (the mechanic isn't quite the same repair rate IIRC) and, of course, the additional players on the team to field them. In the days when Renegade had a lot of players a group of vehicles could hold position outside an enemy base and continually gain ground because they had dedicated repair crews following them round / riding shotgun, allowing the vehicles to continue attacking whilst being continually repaired. This meant that the defence advantage was slightly reduced since those new vehicles would be coming up against freshly repaired attackers all the time and the attackers could wage a war of attrition until the defenders ran out of cash for useful vehicles, allowing them to move in for the kill. Of course it also led to stalemate at the base entrances quite often of course and long games sat in front of an MCT keeping a building alive until your team got their act together and repelled the attackers. So whilst not directly comparable to APB, you can see how the dynamics of fewer players and less flexibility in on-the-go repairs has an impact on the gameplay vs how Renegade works. What we do about that I couldn't say - things like auto-repair when out of combat might help somewhat, I believe APB infantry have this and AR has it with veterancy. -
I've created the following two issues based on the confusion over the user data folder; https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/79 https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/80 There is also an existing issue for adding a link to the actual installation directory https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/77
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Please upload a copy of the errors.log and diagnostics.log files from the Documents/W3D Hub/Launcher folder It's normal for the user data folder to NOT exist until you've launched the game for the first time and, in the case of IA, that link is probably wrong since IA puts the user data files in the install folder rather than in My Documents (and the launcher currently doesn't check for that when generating the user data folder link). As such, the error from that link is a red herring and can be ignored. (Just for reference, what the launcher calls the User Data Folder is not, and is not intended to be, the installation folder. It's the place where screenshots, chat logs etc go and for most games this is indeed in My Documents, but since IA sets the 'useRenFolder' flag to true it's user data files actually do go into the installation folder)
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Lets keep this civil - the people who need to know already know what was done and subsequently undone, lets leave it at that and try to move forward in a more constructive way. This topic has gone off on several different tangents now (IA being a more complete Renegade client than we thought, server 'competition' & listing platforms, etc). I think it's high time to wrap this up and open more focused topics on those specific issues and leave behind the heated comments and whatnot which have accumulated here. I shan't actually lock this topic immediately incase anyone has any closing remarks or thinks I'm trying to shutdown the discussion but I hope people can follow these suggestions and open new topics for the relevant subjects.
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That is not what I was lead to believe so I will certainly be chasing this up. Thanks for the information (for what it's worth, I don't think I've even launched a single W3D based game, Renegade or otherwise, for a good few years now!) With regard to mixcheck, I'm not sure we can do much about that since its basically designed to download all the data for any 'Renegade' client and would probably also download stuff if you ran it on APB, TSR, etc since, as far as I know, it just assumes any "incorrect" file is corrupted and needs fixing, so I don't believe there is any way to stop mixcheck just downloading a full copy of Renegade from whomever hosts that.