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Raptor29aa

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Everything posted by Raptor29aa

  1. I would agree considering the Nod War Factory MCT is on the second floor and attackers must wait for elevator, while the gdi one is to the right of the big main door. (and don’t tell me Nod’s War Factory is harder to repair than gdi’s War Factory, because the mobile repair vehicle can repair from the outside the building.)
  2. Why not just make the bridge destructible? Although I do suppose giving an extra meter or two of hieght would suffice. (Lastly I can almost get an HT from soviet ore filed to island via water... it was awesome. I don’t know if that was intentional) Edit: I am joke by the way about blowing up a bridge just to get off a better V2 shot.
  3. All excellent changes except why only 20 AT mines on sea mist? (That’s 5 dome side, 5 middle to block demos, 5 helipad side to block that huge water area, and 5 in base to block stolen reinforcements.)
  4. Almost as if the cruiser missed the memo to only bombard half the island ?
  5. I will say joining up against a common foe is good for morale and good for low numbers on a server. Games just like sports, conversations, dances, or films can’t be constant high intensity. There needs to be some relief, or intermittent rest/slow down. (It also helps new players hang in there longer than me and Catting or Totd vs kitkat59 and likesburritos) Lastly co-op makes me miss gunnie and his crazy co-op ideas. (I also miss Shocky Gonzalez but that is a story for another time)
  6. Well, I suppose if you found a desperate but intelligent and brilliant female programmer... I could see the touch part working... maybe. But even if you found one you'd have to scare off the army of her male coworkers/possible jealous busy bodies. Much easier to go to a university, find a teacher's assistant, bribe them with a little money (they don't get paid anything real so this part may not be that difficult), and have them make the coding project an extra credit class assignment... done. And no nerds get harmed or women wooed, yet the bribe would cost you.
  7. I currently live in Arizona and wow you got the cactus right. They always grow vertically no matter what slope they are on and some have no arms and some have multiple arms.
  8. Will the power plant being destroyed shut down the chromosphere?
  9. Haxxing sounds like techno wizardry which the angry mob will not tolorate! burn him at the stake! He turned pyryle’s tanya into a nute.
  10. Wow... 2018... I gave up map making after my last computer kicked the bucket, but with the announcement of new tools I think I might give it another try. Looking forward to all the amazing stuff! (Reborn roboot sounds Epic) (RA 2 is making excellent progress!) (keeping fingers cross for soviet migs)
  11. Shhh... if don’t use logic it Will just frustrate Mihaita12. (Although I suppose a brick of reality thrown through the window of fantasy is healthy... and hilarious)
  12. I will say I am pleased with seeing that worm eat tanks like a big armored pac man. I was also surprised to see all of the tanks and aircraft. I didn’t know you guys had so many assets ingame. I would like to see one closer, maybe a spec profile/post of one of the units. Lastly that desert looks massive! (I almost feel like Laurence of Arabia or Ben burr viewing it) Also do you guys have issues loading maps or lag?
  13. Hey flarguns still hurt. Maybe a burn pistol may not be the right direction. (It would give that awesome hand a purpose) On the other hand If Volkovs grenades (and kovtillery) did self harm if in splash range then he wouldn’t be much of a CQC unit. (Just like how the rocket soldier does self harm in CQC also) PS I have no idea why my text looks different in this post
  14. A high tech pistol with specialty incendiary ammo... I like it...
  15. Translation: give me shiny photos of some in-game unit/tank/building to drool over Or else the house of Harkonnen will get its revenge on you Atreides scum! (sidenote: the house of Ordos wasn’t mentioned much in the original book series, but for some reason was chosen to be the third faction in the game)
  16. Nerf the range or widen the spread? Are you talking 1m or 15m? Or are you talking about the burn damage not being long range? Either way it would seem strange to have a shotgun blast disappear at midrange. Rockets cannons and missiles blow up at max range. Bullets fall at long range (especially sniper rounds). But a shotgun blast mysteriously not traveling mid distance would seem odd. PS I agree with Alster I too like using the slug especially for tanks. (I just think the Soviet secondary is worthless)
  17. ...and the troll awakens. Keep it specific and constructive guys. Nothing against sloth; it is simply refreshing to see a new design.
  18. Ok so after reading many posts I’ve gathered these conclusions: speed nerf = debatable since most allied units are fast (idea being slow heavy + armored sort of tank-human) Keep arm as cannon = yes please make all weapons long range = debatable but leaning yes keep infantry grenade secondary = debatable unless the burn is removed/nerfed (a slow burn might be favorable as in medic/apc + anyone = dead kov) remove infantry shotgun arm = generally no (expensive tanya food/ Longbow+tanya fodder) change characteristics of shotgun arm = yes... but how... debatable (descussed inaccuracy and burn possibility) remove kovtillery = a faster, more expensive, version of shock trooper Only allow one = no rocket arm secondary = no AA or flak secondary = no Lastly super rifle weapon = likely no
  19. I have an idea how about the AT secondary bounces like a grenade and the AP secondary is a single slug
  20. Ok you have me beat... but I will say this when kovtillery is gone the only unit with anti destroyer range will be the rpg trooper.
  21. First off holy crap he can actually hit a yak with a super slow projectile! Secondly, wow, a cannon can two shot a yak! Lastly I will try to hit a yak with a cannon (and record the awesomeness).
  22. Kovtillery gives volkov the range to kill artillery... rpgs can’t get close enough fast enough neither can Shock infantry. Also He is a great artillery counter because his ark shot can hit artillery behind cover. Without it mechanics + artillery would be harder to kill. A compromise would be have kovtillery be single shot and thus giving no extra damage bonus. I will admit it would be easier to kite a kov in a Light tank if it didn’t have the range.
  23. I thought the purpose of the allied shotgun secondary was for armor (as in attacking soviet tank armor or bouncing Volkov s). speaking of single slugs what if volkov’s secondary weapon was a single slug or regular grenade? (I always thought the burn was a little too much that and I’ve seen new players try to use the dragon’s breathe against tanks, lol) as for the Soviet shotgunner I am not sure ?. In order to get away from CQC the projectile would need to not be a wide spray nor a slug (allied copy). It was mentioned earlier bullet fall (a good start) I know flak is too far fetched so would lightning, I Lack imagination for specialty ammo. (Maybe the secondary consumes 2 ammo but burns?)
  24. I like the changes, not sure about the medic but I don’t use medics anyways, still I have two concerns. a) on guard duty without hill coverage how will artillery defend again V2 bombardment? (Not to mention Refinery AA gun sniping). B) and this one is important! If there are no silos or refineries on Pipeline then how am I supposed to early game LT thief the Soviets and send most of the opposing team into an angry screeching fit? (Edit: Or maybe I should just ask that thief’s get removed from the map).
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