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TeamWolf

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Everything posted by TeamWolf

  1. Ah that's cool, for now I'll just check out the older version!
  2. If you'd like, I could take a look at the file and give you some pointers?
  3. Adding Tiberium fields isn't too hard and would most likely improve the look of most maps. Some maps already have mulitple Tib fields aleady.
  4. You know, it's something that should be doable and I think is working with AR and Ore. I can fairly see how it would work from a mapping side. You could remove the Tiberium texture on the mesh and instead of the mesh type being Tiberium you could have a damage zone when Tiberium crystals are around. After saying that, not sure how much is easy to setup in terms of damage zones dependant on the amount and location of Tiberium unles each crystal had a zone attached to them.
  5. Strong dislike for certain people here... Mainly the last two...
  6. Yeah that's all good and well but it's not always infantry, buggies get the ability as well and they are very easy to move in and emp vehicles.
  7. Yeah I dislike that in KW, it's so damn annoying when used with any form of degree of skill.
  8. Ah that sucks to hear man!! Hopefully you can get a new PC sooner than that or check the forums more often!
  9. The event started at about 9pm GMT! Well they were normally full close to the first release really.
  10. You sir, were one of my main targets! Thoroughly enjoyed last night, was great to relive the memories from when we had a maxed out server everyday!
  11. I think the Enforcer armour idea is something that is needed, I felt that he was a bit too weak for his price tag as well. But on the other hand, he is not effected by Tiberium and has a fairly powerful Personal Ion Cannon.
  12. Well it was stated that it's a placeholder.
  13. Having a good chat service to go with the games will take me back to the Renegade days
  14. That's a nice looking interpretation of it, it kind of reminds me of the Tiberian Genesis M16 MK.II model.
  15. I don't think there is much interest for it in general tbh.
  16. These images have been the reference material used in Reborn for years.
  17. CNCNZ have been (not sure if they still do) using it for years as one of their header pictures. It's a fantastic image of the Mammoth Mark II! Nice change log, some of it was very much needed!
  18. We're not really a fan of making temp channels and as I spoke about in London with you and Danpaul, SG is growing quiet rapidly. We are going to have a meeting as stated by Lord_Kane to discuss what we want to do with our channels, to see what is and isn't needed.
  19. As voiced before, the changes to the TS is good but SG channels will be handled by the clan. It's nothing negative it's just that we know what we need currently and we just need to fine tune our area.
  20. Close to when we first started to the project we did indeed have 3 Houses per map planned. Reborn the coder was doing to C++ side of it and Oblivion was handling the ASM side, but Oblivion left the community and so it never really happened. Since then we have been going with 2 Houses each map in the style you mentioned Dominant, which for an indie game works out better.
  21. The Officer was always supposed to have a longer range and higher DPS, it worked well when this was the case.
  22. There will be sandstorms that will only allow you to see about a building length infront of you.
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