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Everything posted by TeamWolf
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Agahnim, Ganon's human form!
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Oh dear God... I think I remember hearing about that... I was most likely very drunk and some kid pissed me off haha. Good times
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Battle for Dune: War of Assassins have released their latest update! This update features what the team have been up to, what's being worked on and what to expect from them next! Hey everyone, so as always it's been a super long time since we've put out any form of real update. Well here's what's been going on and what else we have planned! So if you were left feeling a little bit confused by our April update, it was indeed an April Fools joke. We aren't going to be moving over to an RTS, I'm sorry to those who were looking forward to the idea but we're still working towards a release with our current project! What's been going on? Scripts 5.0 Build Quite recently we made the jump to the latest scripts build that TT has to offer, version 5.0. This is the version that the currently released APB Delta uses and TS: Reborn are planning on releasing with soon! With these new scripts comes a lot of features with both graphical things and with what we can do. As most of you who have been following the project might of seen that we've had sprinting for awhile now in a video feature, and those who have played APB will have seen a different version, their's is thanks to 5.0 and ours is thanks to a script by triattack. Other things we can do with 5.0 is improve upon old features and create them closer to how we originally wanted them implemented, but couldn't due to limitations such as the Carryall and Harvester logic. Along with changing how Carryalls and Harvesters behave we also plan to completely redo the Sandworm script, as this can be improved majorly! Fixing 5.0 Created Bugs With new scripts builds come bugs and broken features. We've been busy fixing everything that broke when we moved over to 5.0 but there are still some issues that need ironing out, mostly with harvesting. Our version of sprinting is also not working 100% currently, which is a bit of a drag but should be a-ok next build! Maps Revamped The current maps we have ingame are fairly old, and look it. So the objective is to get them up to scratch, make improvements where needed, and update the texture work. They also lack detail in some ways, even more so in light of recent W3D levels! Fine Tuning Some of our core gameplay isn't exactly where we want it to be, so extra effort is being put in to make sure this changes. We're constantly taking a look at what's working, what doesn't and what just doesn't make sense. All with the hope that when we do get a release out to you guys, it's something we can truly be proud of! BFD_LimaOutpost So for those of you who saw our little April Fools update, you may have noticed a new map poking it's head out. This is in fact a new TDM map called Lima Outpost! It's a remake of the Renegade Tutorial terrain, which is a small Harkonnen outpost shielded in a cliff circle. There will be weapons, health packs and shield packs to pick up that will spawn in random locations. The time limit will be set to around 5 minutes, expect to hear more on this soon! Future Happenings We still have a fair amount left to do before we can release. With this, we are going to try and keep you as updated as possible with small new feeds of our progress! Some things we hope to show to you soon are; More Map Updates With the standards of our levels falling behind other W3D projects we are revamping what we currently have. On top of this we are also working on new maps which we'll hopefully be able to show off soon! New Harkonnen Weapons We have a couple of new Harkonnen weapons that we need to rig up and get ingame, what they are and how they'll work we'll hopefully be demonstrating in our next update. New First Person Hands Since day one, we've been using the old C&C Renegade hands and we thought that it was about time that we finally set up our own. There isn't much else to say on the matter right now, but hopefully in the near future we'll have something to show off! Do not trust the Lady Elara That's it once again for another one of our rare updates (hopefully not so rare from here on..), as always be sure to tell us what you think and keep following us here, on Facebook, Twitter and IndieDB!
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Happy Birthday Drunkard MKII!
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Funny Which Player(s) do you dread facing the most? (APB)
TeamWolf replied to Death_Kitty's topic in W3D Hub Discussion
Forg0ten1 was around doing it before forget and has ALWAYS been better at it. -
Funny Which Player(s) do you dread facing the most? (APB)
TeamWolf replied to Death_Kitty's topic in W3D Hub Discussion
Ha, good one. When Chaos_Knight would play, there were few who could take him down tbh. -
Glad that they finally announced it!
- 4 replies
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- my body is ready
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Apocalypse Rising AR :: April 2016 Update
TeamWolf replied to moonsense715's topic in Red Alert 2: Apocalypse Rising
I haven't had that issue in it. -
Hey there and welcome here! I'm glad that you got a chance to try out the latest version of APB and enjoyed it so much. The team behind it have been working like crazy to make the best version of the game yet what it is today. Be sure to throw in your opinion on the topics involving the game as well!
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I think DM maps just need a very small timer of about 2-3 mins. Keep it nice, quick and fun.
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Hey there, I'm really sorry to burst the bubble but this was an April Fools joke! We are still going to be making an FPS/TPS but we agree that another Dune RTS is really needed!
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Apocalypse Rising AR :: April 2016 Update
TeamWolf replied to moonsense715's topic in Red Alert 2: Apocalypse Rising
I can tell you from experience that if you place your tank well, people will just flat out drive/walk past you, allowing you some jucy shots on their rear before they can retaliate. And as for the ''shoot all trees'' thing, I haven't seen it happen yet. You can learn where every tree is but yeah, you will still sometimes forget. Tree spraying used to happen in the early testing days but doesn't happen so much anymore since the Mtank was missing for awhile. -
That would reduce the Medium's effectiveness.
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That would be an even bigger waste of time. Time would be better invested on UE4.
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ROGUE ONE: A STAR WARS STORY Teaser Preview
TeamWolf replied to NodGuy's topic in Off-Topic Discussion
Not sure how much I like the new style of speech and mannerisms that are being spread throughout the new Star Wars films. -
Ah yes now I remember, my bad! But hey, there is a lot of Super Hero stuff going on lately!
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2nd to my count.
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Deadshot, nothing like guns and a load of bullets.
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It was a map BlackWolf made for APB back in 08 or 09 when he was on the team. When he left/was kicked off he started to convert it for Reborn but then just left it. He started it after making a simple but better version than was released.
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Read all about the new development direction for Battle for Dune: War of Assassins and get a sneak peak at some of the upcoming maps! Battle for Dune April Update! Hello everyone and welcome to this April BFD update! I know that we have once again been very quiet but that is all for a great reason!! The team have been talking a lot about how long it's taken the project to release and how we can seriously cut down on work time, all in the aim to get you the best Dune game that you deserve! So, after much talk and much planning and redesigning we've finally come to a model that we all agree one! I present to you, Battle for Dune: War of Assassins the Real Time Strategy game! We realised how long things were taking and how we could best recreate Emperor: Battle for Dune, the answer was staring at us the entire time!! But enough with the reason why, here is what we have to show so far!! As you can see, we have all our maps that we've already shown off, Spice, Shield Wall, Dune Patrol and another new map, Lima Outpost!! Lima Outpost will be leading the way to our new gametype, Last Stand! In this gametype you control one Hero infantry or a Squad and you must take out the other players units!! To go along with our new direction we'll be fully recreating all of Emperor's features, improving them and adding more! Some of those features include; Constant Cloaked Snipers Earth Thinking Machines Rain! A new Green toxic resource! A new faction, The CHOAM Mercs Trees And much, much more! Off I go, like a wild Ass into the desert! Well that's it for this fun packed and overflowing update, I hope you liked it and expect to see more about it here, soon!!!