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Everything posted by TeamWolf
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Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news! New Gunplay Mechanics TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage. Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal. We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay! Conquest Mode Breakdown A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest! Instead of giving you another run down of what it is, here is AZ-Stalker to explain it! Have no fear, you are not to be killed...That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work! [blurb]Hey there, welcome to another Battle for Dune blog! In this update we breakdown our new Gunplay mechanics and our latest game mode, Conquest![/blurb] As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB/ModDB!
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I don't think it's a write off, I think it's more down to us not approaching it properly and actually carrying out prototypes for it.
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Yes, not tolerating racist, homophobic and similar is worth it, thank you. CLOSED.
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Your ban wasn't a targeted attack. As you should know from being on the staff and being around the community for so long, we give people a lot of chances, this includes warnings, kicks and mutes. This is normally why a ban from Discord hasn't been appealed, that and everyone who has been banned before (a very small number at that) didn't care about coming back. Your ban should of been followed up with a message stating why you have been banned, this wasn't followed and I am sorry for the confusion. You were banned for repeated rule breaking that you have been warned for more than the 3 time limit we have at W3D Hub, including the above mentioned measures and punishments normally associated with these warnings. You can be reasonable and we have spoken many times in civil conversation. However, this isn't something new to you, you know that you broke the rules frequently, but continued to do so anyway, showing no sign of care in doing so. The ban stays due to repeated rule breaking, despite being warned numerous times before via mutes, kicks and verbal warnings.
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Attention Update to C&C Remastered Collectors Editions
TeamWolf replied to MPRA2's topic in Command & Conquer
If you didn't have this reaction, I'd be worried. -
I used to play these sooooo much when they came out!!
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I don't think putting their values back is the answer, since wasn't Nod stupidly OP before the nerf? A proper balance pass should be done, then TWEAK vehicles as needed.
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Merry Christmas everyone!
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So some older prototypes or from older versions of APB has the same Pillbox model but with more health and clocked. The main issue with this was, you know just where the Pillbox is going to be each time, but it's harder to hit if you don't commit each places to mind. The other options could be, have a new model with a good design to hit it but lower and sleeker so it's still harder to hit, but have random spawn locations around the base for the limited Camo Pillboxes to spawn each map load (if I'm repeating what anyone else has said it's because I did skim over some posts and I apologise).
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Attention The State of the mods, but also our communities.
TeamWolf replied to LiamGriever's topic in W3D Hub Discussion
I'm well aware of the work they have been doing, but thank you for sharing. -
Attention The State of the mods, but also our communities.
TeamWolf replied to LiamGriever's topic in W3D Hub Discussion
I thought it was you, you change your name more than a girl getting ready to go out on a Friday night haha. I know you're stance on our projects and you've had this view for a long time now. It might be on the cards at some point, but not in the near future as you can see we have more immediate tasks. If you want to talk about things more about this, hit me up on Discord. This isn't really that on topic for this, but it's a fair statement. -
It's better to at least have an open discussion about, instead of sitting in a TS channel complaining about the issues you have with the game. Where the devs working on it see it, and other people can throw in their two cents.
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Attention The State of the mods, but also our communities.
TeamWolf replied to LiamGriever's topic in W3D Hub Discussion
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The redesign for Shallow does seem interesting, but I think I'm really jaded from how boring the gameplay on the previous version was. TheWoodsToday would be fantastic, if slightly redesigned and Deltaised. APB would need so much work to get it to fit into a working map, but would be cool to see return. However, I do feel that the biggest map variant that the game is missing, is city maps, above all else.
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For Your Information C&C remasters (kind of) announced.
TeamWolf replied to NoSoldier's topic in Command & Conquer
I've been wanting a C&C TD and RA1 remaster for years now, and really hope this is the case. If they also do TS that would be a dream come true! -
Hey there, weclome to the forums! Unfortunately as fun as creating a WWII game would be it's how Einstein said, we really don't have the man-power to work on it as we all have our respective projects to work on. Learning how to make something like that yourself as a hobby, even a little bit at a time can be a lot of fun! Depending on what interests you and what engine you'd like to work with, there are a lot of tutorial websites out there to help you learn!
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A Path Beyond Siege and Hostile Waters Check-Up
TeamWolf replied to Raap's topic in W3D Hub Discussion
Has the land route idea for HW been completely scrapped? -
Attention W3D Hub is looking for hobby programmers!
TeamWolf replied to OWA's topic in Community News
Well, if you still want to get involved there are always other ways -
It's actually nice how things are around here lately.
