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Everything posted by TeamWolf
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W3D Hub New Members Introduce Yourselves Here
TeamWolf replied to Einstein's topic in Off-Topic Discussion
Welcome to the forums, I'm glad you made it here! I was really bummed out when I found out War of the Spice died, it looked like it was going to be a great RTS and something I really looking forward to playing! -
Some really solid work there, Raap. Looking forward to seeing more!
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Games New Command and Conquer Mobile game
TeamWolf replied to neko soldier's topic in Command & Conquer
OWA showed this to me at work and I gotta say, I'm just glad that anything C&C is being worked on atm. This actually looks pretty good!- 23 replies
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- Red Alert 2
- RA2
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I guess it's not something non-Dune fans would think of, but it is great fun! The movement might need some tweaking, but overall it feels really good. Well, we have been doing this for some time now. It would be a bit odd if we dind't have much to show off at this stage! Profile posts? That is something I can definitely start doing, a breakdown of each vehicle with a couple of renders? Yeah, that desert is huge I might of one a bit overboard with the size of it (you can't even see all of it in that video). Not currently, but we still have the levels to properly completely and load into. Horde maps are small so the load pretty quickly. I don't remember saying this will be the latest update haha, we have many more to come!
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Hey everyone, I bet you weren't expecting an update out so soon after the last one. We said we'd try and get more content out to you all, and this is the first step towards it! Where are things going? As the title of this update suggests, we are taking the game into a new direction. We all sat down to have a good hard talk about what we are doing with the project, how long it has taken, what we want from it and what you guys want from it. After much talk we came to the obvious conclusion any self respecting Dune shooter would, throw out the whole thing and make a Sandworm Simulator instead!! So, without further ado... Emperor Worm Simulator! We proudly present to you, the Sandworm Simulator! In this high profile and very realistic Sandworm sim, you can truly live out your wildest Shai-Hulud fantasies! Glide over the vast dunes of Arrakis, lay Spice for the little two leggy things to collect and eat them along with as many vehicles as you possibly can! In this great game you can feel the most powerful you have ever felt, and more! So what are you waiting for, get out there and live like the worm!! I think the Guild are up to something... That's it from us in this update, as usual you can follow us here, Facebook, Indie and Twitter! [blurb]Hey everyone, I bet you weren't expecting an update out so soon after the last one. We said we'd try and get more content out to you all, and this is the first step towards it![/blurb]
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Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!! Horde Mode Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing! Here's a latest peek at how it's looking; "Your Great House has gone to finally vanquish one of the other 2 Great Houses fighting furiously for control of the Spice Melange on Arrakis. Meanwhile, The Guild and the Tleilaxu have unleashed their evil plan! All food stores on Arrakis have been poisoned to turn everyone into mindless Contaminators!! You are still on Arrakis when this happens, you are isolated from your Division, your only choice is to survive until reinforcements come, time to fight the Horde!" You start out in an abandoned village, alone. You suddenly receive a radio transmission from one of your House's higher ranking Officers, explaining to you the situation that everyone is facing, regardless of House. After exploring the ruined buildings for a few minutes you conclude that there is no one and nothing left, just silence and the odd scorpion scuttling about. You start to make your way out of the village, when you receive another incoming transmission, a large swarm of Tleilaxu Contaminators are heading in your direction from all sides! Upon hearing this, you need to find a good location to begin taking on the first initial wave. Every few minutes new weapons are granted to you via your local House military outpost, trying desperately to help fight off the masses. You need to hold out until help arrives via transport to get you out of there! Expect to see more of this mode coming up soon! Future Plans We're constantly busy getting the game into a better shape day by day, to hit that First Release milestone. Things are a bit rough currently, but we're always making progress in the right direction. Look out for some updates and videos soon! Don't sit with your back to any doors... That's it for this update, here's to no more long waits for more of them to come! As always you can keep following us here, on Facebook, IndieDB and Twitter! [blurb] Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!! Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing! [/blurb]
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No worries, in your own time.
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Battle For Dune Battle for Dune April Update (Blog #127)
TeamWolf replied to TeamWolf's topic in Battle for Dune: War of Assassins
Hopefully not too long -
This is for Renegade, right? What are your waypaths settings? You are generating path finding, right? A screenshot of the areas affected by this would be really handy, sometimes its just a zone or car that is slightly out of place. Get us some screenshots before the video (as that's easier) and we can hopefully better help you out.
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Expansive Civilian Warfare ECW Released!
TeamWolf replied to FRAYDO's topic in Expansive Civilian Warfare
It's amazing to see this released under W3D Hub finally, fantastic work Jerad. You have seriously outdone yourself!! -
A Path Beyond Anti Aliasing not working?
TeamWolf replied to Bayonetta's topic in W3D Hub Discussion
Its known but not high priority. -
Heard about this awhile ago, nice to be able to talk about it!
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The donations have been flying in and the bill has been paid. Thank you very much to everyone who donated towards this, it is incredibly appreciated!
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A Path Beyond Bonsai: What's its issue exactly?
TeamWolf replied to Testament's topic in W3D Hub Discussion
No idea that this was a thing, good to know. I dislike Bonsai as Soviet because you do indeed to all in, try and keep a good frontal presence when you always can't. I also feel that you need a lot more teamwork for Soveits too win, removing Phase tanks would help this map out a lot. I also dislike Missile Silo maps but that's just my personal distaste for them, 7/10 times I wouldn't really try to disarm or combat a flare because half my team isn't or it's just really well defended from a good vantage point. I do like Raap's idea of a Renegade styled end beacon idea but then again I feel restricting players from an open system from so long isn't the right way either. Time scaling for flares on the other hand is an idea that I would love to see tried out. -
That's pretty great to see, looks like all the hard work on Delta is paying off again!
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We're going to have to fix your issue, since it may be either a language crisscross with your computer and the Launcher or a regional thing (I doubt its the latter). It would be a bit futile to put up two downloads just for the 2nd be for one person.
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A Path Beyond Defensive Structures (Not base defences)
TeamWolf replied to Mojoman's topic in W3D Hub Discussion
Renegade's tutorial was going to have you control the AGT against a Nod assault. -
A Path Beyond APB 3.1.0.0 Changelog
TeamWolf replied to Pushwall's topic in Red Alert: A Path Beyond
You should of seen how bad shell impacts were in Gamma's early test builds... This is nothing when compared. -
Happy Birthday for yesterday man, (even though I said it on Facebook on time :3). And a Happy Birthday for TerrorTowers yesterday as well!!
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A Path Beyond APB 3.1.0.0 Changelog
TeamWolf replied to Pushwall's topic in Red Alert: A Path Beyond
Really solid changes there, great patch! -
A Path Beyond Introducing the Yakovlev Yak-9P
TeamWolf replied to FRAYDO's topic in Red Alert: A Path Beyond
The Yak is amazing to fly, Pushwall has done an amazing job on it! Allies have more units in other areas, would be a bit silly to give them planes "because". -
How is that an applicable response to what he said? lol
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A Path Beyond A Different Perspective
TeamWolf replied to Pyryle's topic in Red Alert: A Path Beyond
It's one of the reasons why anyone below 44kbps would be kicked from the old Renegade servers.- 21 replies
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- OMG HACKER
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A Path Beyond A question for possible level creators
TeamWolf replied to Raap's topic in Community Creations
I've gone to start a map or two for APB in the past and wanted to remake one or two old fan maps fairly recently. I just never had the incentive to either get them to a good place or actually start work on an older map, mainly due to how much work goes into it when I have a game to finish myself.