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Einstein

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Everything posted by Einstein

  1. Its one of those words that gives everyone a lisp Also, I found my spaceship!
  2. He needed that one perfect angle....
  3. Its the reason you should apply to be a tester And Hell! You forgot about Hell!
  4. These like buttons aren't big enough for the two of us.
  5. You fiendish fiend you That would indeed be hilarious.
  6. HOLY CRAP CRUISERSSSSSSS AAAAHH!!! Thats cool that the logic might actually be possible one day! I bet if you ever got it working as intended and got a model, you could probably stop work altogether
  7. RA1 allied campaign mission 1. All about me baby
  8. I'll just leave this here. Enjoy Video
  9. This has long been a complaint that has been brought up on occasion. In RA_HostileWaters, Raap addressed this in the Advanced Sub Pen by placing grated walking platforms over the water where the sub spawned. Because you have to actually jump on top of the sub to get inside (don't know if the entry point can be easily changed because of water logic in W3D, I feel like there might be some funky reason why not), he decided to make the opening in the grate small enough that you could safely stand on the sub without falling in the water. I have yet to see someone lag into the water while trying to enter a sub in that particular building. Maybe its possible that the standard Sub Pen could undergo a slight overhaul in which some similar grates could be added to prevent this in a similar fashion? Shouldn't be too difficult. As far as the ladders underwater, that might also depend on how well the logic for those components play together. I don't have any knowledge of how these things work, I just remember past instances in testing where water totally screwed up something that otherwise worked absolutely fine, ie gap clouds. I'll let pushwall or someone else more knowledgeable than myself speak on this though
  10. Interesting idea for sure. I would like to see how it plays out. Only thing I might have a concern about though is the projectile blockers. Since the objective here is to obstruct vision, as well as clear b2b shots, why not make it a taller plateau, almost like the one in the middle of RA_Under? But without the rest of the mountain of course. Just a taller version of what you already did there, to the point that it would be really difficult to fire over it effectively. And if the top were infantry-accessible, it might also give infantry another place to explore and scout from (and get v2/arty sniped of course ). This might piss folks off a little less, especially newbies who are expecting to be able to fire over it.
  11. So its not April 30 anywhere in the world anymore right? The site is still up wut? (I didn't expect an immediate shutdown on May 1 but i expected something to change...)
  12. lolwut didn't know it was a competition
  13. An interesting thought. The only problem I foresee is that a player goes AFK......and then forgets to come back and gets kicked for being AFK But this seems like a good topic for discussion. What do others of us think?
  14. I tend to agree. If they looked at their own silos before leaving their base, then they would know for sure.
  15. Ah ha! Glad you figured it out!
  16. Might be good info to put in a "help" thing ingame somewhere...
  17. @chopbam and @raap WE NEED THIS haha
  18. As I understand it, the use of the C4 logic was what fixed the issues it had previously with clipping terrain, etc. Without creating completely new logic for it from scratch (which nobody wants to do), there likely isn't a fix that will 100% satisfy everyone....
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