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  1. CHOOSE YOUR OWN ROLE - Remastered Edition INTRO I haven't seen a game coming up and what better way to come back (permanently this time)? This game will start in August (unless we get enough players earlier). Items, abilities, whatever you decide we'll try our best to incorporate it and balance as needed. If you find creating a role too hard, don't worry. We'll take whatever idea you give and try to make it fun and interesting while keeping the balance of course. Remember, the character you pick helps define the game! For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and we will do our best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: MECHANICS This game's going to be chaotic--I'll be more lenient with restricting roles, so bring whatever you want to the table. GM: TheIrishman Co - GM: Louis Signed Players - 8 7 Minimum Cat5 ChopBam Jeod Shade Killing You OrangeP47 Retaliation iLikeToSnipe Day One Night One Day Two Night Two
  2. CLICK HERE if you just want to see what my work is about: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw https://www.skorvion.com/ _________________________________________________________________ I've been investing most of my time building up a creative project and team for the past couple of infinities, and I'm very happy and grateful to be able to share some of that if anyone is curious! I've combined my love of games and deep interest in personal development into an active project. This is Skorvion Games, where everything is focused on creativity, play and game development in connection with personal growth, health and awareness. So if someone here finds that interesting or is just curious about it, feel free to check things out for yourself! It's not for everyone, but if you find yourself enjoying this type of content then I hope what you see enriches your life in some way. There are currently three more-or-less introductory videos uploaded, and considering I'm the project lead, you can guess who's presenting the content! I'm very new to being in front of a camera at this stage (which is evident) and I'm thankfully just getting better and better with each experience! It's pretty cool, actually. There are certain more impactful (and larger in scale) things being worked on, but I can't reveal anything beyond the current assortment of videos and other similar content that is already on the way. So just expect more video content via YouTube for the time being if you're interested in following our work. Here's the currently most relevant video for this community: https://youtu.be/FOULGvAy58I The topic of the above linked video is C&C Tiberian Sun mapping in a certain sense, more aimed at enthusiasts who aren't as experienced with it than a lot of you here might be - so watch that first, it could be the most relatable entry-point for you. Just as a starting suggestion. SITE LINKS: WEBSITE: https://www.skorvion.com/ FACEBOOK: https://www.facebook.com/SkorvionGames YOUTUBE: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw Let me know your thoughts and I hope this type of thing resonates well with some of you. You can like the Facebook page, or subscribe to the YouTube channel if you'd like to be notified of any new stuff (don't count on forum thread updates, it's secondary)! I truly appreciate your support, so have a sincere thanks and invisible cookie! Enjoy!
  3. I recall when I was younger when GameSpy was a thing, I recall playing a Server on the Map Islands Don't know if it was a modified or not. But you use the chat to use commands to check list of props, move between the list of props so you could build around, was like a type of Sandbox mod, was pretty neat, does anyone know what's the server / mod / map i'm talking about? Thanks
  4. Introduction "Around the Seventh Blackstone Fortress lies a midden of shattered fleets – the graveyards of those foolish enough to try to take this ancient citadel by force. From the ruins of these failed ventures came a space station – a waypoint for those looking to venture into the fortress themselves. Precipice." Now even Precipice has come under assault. Not by a crusade of righteous zealots of the Imperial Creed, followers of the dark gods, or by one of the various perfidious alien species that infest the galaxy. By an "acquisitions" group who think the real riches of the blackstone fortress come from managing the last stop in. Hello and welcome to the third mafia game based on Games Workshop's Warhammer 40k franchise. This time the shooting mechanics are based on Vert's old APB mafia games that have become popular again. As standard everyone gets some sort of ##attack ability (instead of ##shoot) except results are based on the attack sequence from 40k. The Game (Stolen from @Killing_You) This is a forum-based game of "Mafia," in which the majority of players (Town), must decide who among them is part of a hostile faction (Scum), and eliminate them via lynch before scum can whittle down Town numbers via nightkill. This is primarily a socio-analysis game, and success relies upon coordination, communication, and reading your opponent. The game is divided into two phases; day and night. Most of the game takes place during the 48-hour day phases, which are divided up by 24-hour night phases, during which many players have abilities that can help them and their faction achieve victory. Here town players are the workers and mercenaries who call Precipice their home and referred to as err Town while mafia players are members of the fiendish Interstellar Refurbishing Syndicate. Other factions may make themselves known during the game. It really depends on the player count. This will probably not have a standard rolesheet like other APB mafia inspired games, especially before the games begin. Instead roles are modular where the players base stats, weapon stats, and abilities are modular. Because of this I can work in a bit of CYOR where players can ask for species/races, weapons (ranged or melee), and abilties. Species determines your base stats, weapons determines both your attacking stats and how they work (melee attacks always get the amount of attacks from your base stats but allows one strike by the defender if they survive), and abilities determines your "role". See this link for a look at what kinds of rules you're asking for. http://wahapedia.ru/wh40k9ed/the-rules/playing-this-game/ To make an attack players use the ##attack day action or if they have multiple weapons to use can use the ##shoot or ##melee actions. Sign-ups @Killing_You @OrangeP47 @Shade939 @Coolrock @Jeod @Anon_Kat @FRAYDO @Mojoman @Category 5 Hurricane Bookmarks Day 1 Night 1 Day 2 Night 2 Day 3 + Game End
  5. Hey everyone, we've been invited to Season 8 of Mafia Championship! Given I'm about to start a new job and I'm gonna be super busy, I probably can't do it this time. I say we send Shade, but we can discuss possible options here. https://docs.google.com/document/d/1Jys9pqrKSpZ3hEX17iuu4mtoG-c_7YbgHRTK0pAZCUQ/edit This doc is the invite, and has a link to this year's setup. Seems like it has a fairly balanced set of roles, some power roles and vanilla, so it's not mountainous at least.
  6. IntroductionWelcome to a game very loosely based on the Star Trek universe. You are a member of the United Federation of Planets, currently serving upon the Federation star ship USS Explorer as one of it's bridge officers. Your ship has been dispatched to deal with the growing Separatist movement on Valden II. In order to combat the growing threat and ensure that the planet remains loyal to the Federation you will engage in several missions to the planet surface, each one conducted by a carefully selected away team of you and your fellow officers. GameplayIn this game, you have two teams competing against each other in a point based competition mini game. The two sides are divided into the Federation Loyalist and the hidden Federation Separatist. The Separatist are given access to a separate hidden document where they are allowed to discuss the current game state and collaborate with each and plan out their actions. In order for either side to win, they must score a total of three points over a maximum of five rounds. Each round will consist of a 48 Hour Day Phase in which players can discuss the game with each other, and vote for an Away Team to send on today's Mission or nominate their own Away Team for other players to also vote on. The Away Team size will change based on a combination of what round it is and the number of players in game. For example, the first Mission might require only two players to complete it as part of that Day's Away Team, while the following Missions requires three players or more for the Away Team. After the Day phase, the game will enter a 24 Hours Night Phase where the Away Team is sent on the mission, while the remaining players are limited to two night post in the thread, and are allowed to use any actions they have to influence the game. For the Away Team, if a Separatist member is part of the Away Team they will be given an option to Sabotage the Mission gaining a point for their team and denying the point to the Loyalist, or they can allow the mission to succeed giving the point to the Loyalist. If the Away Team only consist of Loyalist members, then the mission will automatically succeed. Regardless of the outcome, the results of a Mission Success for Loyalist or Mission Failure for Loyalist will not be known until it is announced at the start of the next Day Phase, along with the outcome of any actions used during the Night Phase. This does mean that the only way for a mission to fail, is for a Separatist to be part of the Away Team. During the day phase the following actions will be used to vote. ##Vote (Player) - Support a players nomination for an away team. ##Nominate (Player, Player, ect..) - Nominate an away team for other players to vote on. Also, player deaths will not be a thing during this game. So it's up to you to determine by yourself if a player is a Loyalist or a Separatist and to prevent or put them on the Away Team. Sign-upsSix player minimum, with a of soft maximum of 12 players. This is a really easy setup, so I can start this within a day or two after everyone signs up. @Jeod @Mojoman @OrangeP47 @Louis @Category 5 Hurricane Bookmarks Day One Night One Day Two Night Two Day Three Master Game Sheet Scum Doc
  7. I play daily but casually. Will send gifts if I have them on hand. Would rather have people I "somewhat" know on my friend list as opposed to random internet strangers from reddit. I will help with remote raids from time to time as well. Referral codes are coming soon so if you haven't logged on in forever and want some extra rewards/goodies you can ask around for one. 6460-7153-9158 P.S. Valor ftw. P.S.S. If you get a request from a guy named SifuAlfredo, it's not FRAYDO and he may kill you. Pinned Codes 6460-7153-9158 JeodCripto @Jeod Casual 8639-9032-9775 OrangeP47 @OrangeP47 Casual Rektaliation @Retaliation Inactive
  8. THE GAMEWelcome back to another Tiberian Sun: Reborn forum mafia game! After the first TSR Mafia was a success, I'm keen on making this a trend. I've tweaked the setup based on feedback, mostly expanding the roster. As such, the new role sheet is significantly larger. The most obvious addition is unit types, "Infantry" and "Vehicle." Infantry are the basic unit type, vulnerable to every type of weapon. Vehicles are bulletproof during the day, with the exception of certain units with the "Vehicle Destroyer" ability. As always, the role sheet is not meant to be a 100% accurate reference. Not all of these roles will appear in the game, and there may be some roles that do not appear on the role sheet. Anything is possible, especially more so now that certain roles (Chameleon Spy, as an example) are not 100% guaranteed to appear. Once again, this will revolve around a Global Defense Initiative base being infiltrated by the Brotherhood of Nod. Depending on player count, there is the possibility of Neutral or Third Party roles appearing, with their own victory requirements. Be aware that Early Hammer still exists, so use your vote wisely! Sign-ups will close Friday, January 29th. The game will start Monday, February 1st. SIGN UPS- 8 min @Jeod @Retaliation @ChopBam @Anon_Kat @OrangeP47 @Louis @Category 5 Hurricane @Shade939 @Mojoman @FRAYDO BOOKMARKSDAY 1 NIGHT 1 DAY 2 NIGHT 2
  9. Today I learned that the CIA, the Central Intelligence Agency of the United States, keeps an unofficial GameSpot game guide to C&C Tiberian Sun in their online archives. https://www.cia.gov/library/abbottabad-compound/57/5790FAA57774FEE1A19C21F3F98FD10D_Tiberian_Sun_Guide.pdf Supposedly this was recovered from the Abbottabad compound (Bin Laden's safe house, if that rings any bells) and its collection of documents and files. Old news, new news, I thought this was neat to share if you have not already seen it.
  10. APOCALYPSE RISING MAFIA GAME ONE I don't think any introduction is necessary, but I do think after Killing_You's thrillingly successful Tiberian Sun Mafia game, it's a good idea to keep up the adrenaline rush. You can view the previous mafia game to get an idea of how it works. Below is the roster for this game, subject to change of course up until 72 hours before game start. ROLE QUANTITY DAY ACTION NIGHT ACTION Conscript 5 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 25% kill chance). One time use. ##PRACTICE - Attend target practice and decrease your stuck chance by 25% for the following day. The Allies will know if you practiced. One time use. Tesla Trooper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance). One time use. ##SURGE <player> - Fire an electrical shot at your target and roleblock them. Crazy Ivan 1 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 75% kill chance, 100% self kill). One time use. ##HAPPY BIRTHDAY <player> - Blow up yourself and your target. Unstoppable. Rhino Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. ##PROTECT <player> - Serve as protection for your target. Radar Tower 1 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. ##PING <player> - Ping a player and learn their role. Sniper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance on infantry, 0% kill chance on vehicles). One time use. ##DISABLE <player> - Take a potshot at your target and roleblock them. Spy 1 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. ##INFILTRATE <player> - Attempt to infiltrate your target. If successful, their target will appear as one of the Allied roles. Mirage Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. (PASSIVE) DISGUISE - Night actions used on you always fail (target appears blocked). Disguise is lost if you shoot. This game is projected to start no sooner than January 1st and no later than January 4th. Also, please welcome @Louis as a first-time co-moderator! This setup is basic enough that, if numbers are needed, I will become a player and allow Louis to fully moderate this game (with some outside help if needed). SIGNUPS (10 minimum) Killing_You FRAYDO Category 5 Mojoman iLikeToSnipe Anon_Kat OrangeP47 Shade939 Retaliation Chopbam TheIrishMan Voe
  11. INTRODUCTIONHello, and welcome to the first forum Mafia game based on Tiberian Sun: Reborn! This game is essentially a "mod" of Verti60's classic APB mafias. Hmm... a mod of a forum game based on a mod based on a game, which in turn is also based on a different mod of a different game in the same franchise? WHEN WILL THE MADNESS END?! With a winter break in Dead Legion filming on the horizon, I'll have time to run this without the assistance of a co-mod. So for those who've played those games before, you probably know the drill. For those new, however, let me go over the details of what you can expect. THE GAMEThis is a forum-based game of "Mafia," in which the majority of players (Town), must decide who among them is part of a hostile faction (Scum), and eliminate them via lynch before scum can whittle down Town numbers via nightkill. This is primarily a socio-analysis game, and success relies upon coordination, communication, and reading your opponent. The game is divided into two phases; day and night. Most of the game takes place during the 48-hour day phases, which are divided up by 24-hour night phases, during which many players have abilities that can help them and their faction achieve victory. In this case, the game will revolve around an outpost set up by the Global Defense Initiative, which has been infiltrated by the Brotherhood of Nod. There will not be any Neutral or Third Party in this game, as this is largely a "back-to-basics" game, as a refresher for everyone who feels like CYOR has been a tad overplayed, and for me who doesn't feel comfortable going crazy with a game setup, considering I wasn't too happy with my previous outings. Here is the preliminary rolesheet that I've created. Keep in mind that this is a guideline, not a hard-and-fast rule. Not all of these will appear in the game, and there may be some secret roles not included in the sheet that might appear. Also, for balance purposes, everything is open to adjustment. One thing that I should mention: /!\ EARLY HAMMER WILL BE A FEATURE IN THIS GAME! /!\ This means that if 51% of the votes are placed on a single target, the day will end automatically with that person being lynched, and the game will move into the night phase. Keep this in mind... Sign-ups will close Friday, December 11th. The game will begin on Monday, December 14th. SIGN-UPS-13 (8 min) @Jeod @ChopBam @iLikeToSnipe @FRAYDO @Category 5 Hurricane @Voe @OrangeP47 @Retaliation @Mojoman @Shade939 @TheIrishman @Anon_Kat @Louis BOOKMARKSDAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 GAME END
  12. CHOOSE YOUR OWN ROLE VI (SIX) INTRO The polls say the people want an unthemed CYOR game. As a patriot and believer of the American election system, it's time for CYOR VI! This game will start on Friday, November 6, at 10:00PM GMT (the usual time, but daylight savings time is soon so take that into account). If you weren't a part of my previous CYOR V, that anniversary edition was slightly themed with items from past games. This time, however, I fully expect every player to bring out their best, their baddest, their most chaotic ideas. My promise for this game is to try to deliver the same kind of epic, puzzle-like, rage-inducing feel as RNGesus, Capitalism/Imperialism, and the Infinity Stones. As players, I hope your creativity will help me make good on that promise. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: MECHANICS This game's going to be chaotic--I'll be more lenient with restricting roles, so bring whatever you want to the table. Items will of course be a part of the game, and players can start the game with items. Signed Players - 8 7 Minimum OrangeP47 Shade939 Killing_You iLikeToSnipe Chopbam Category 5 Mojoman Anon_Kat Retaliation FRAYDO TheIrishMan Louis
  13. Can someone teach me how to play Mafia and other text based games?
  14. My work shifted schedules again so now instead of being in office every other day I'm in office one week out of the month and then remote. Here's a poll.
  15. For those of you haven't heard of it, there's a game called Among Us that's taken off lately. I've played it a little bit, and it feels like a real-time, fast-paced version of Mafia. Is anyone else interested in playing a few games matches this weekend?
  16. Theme Description: Kaiju is basically a Godzilla universe based Mafia game, with every player controlling a giant city destroying monster or giant robot or something capable of fighting them. Outside of that very simple general guideline though, I'm fairly flexible with anything as long as it relates to this theme. Start Time: Plan is to close the poll this weekend, and then try to make certain everything is balanced and ready to go by the end of the following week. Roles: Here's the standard example of a role request, shamelessly stolen from Jeod. And here's the standard blank role format to use, also stolen from Jeod. Additionally, here's a list of various roles you can use as an inspiration for your character. Not all of these roles would be permitted though. https://wiki.mafiascum.net/index.php?title=Portal:Roles Players List: 9 Players iLikeToSnipe Jeod OrangeP47 Killing_You Retaliation FRAYDO Louis Category 5 Hurricane Sunflower Timetable Day one Night One Day Two Night Two Day Three Night Three Day Four Game End
  17. State of War : Overmind Storm Moddb: https://www.moddb.com/games/state-of-war-overmind-storm This year is 2099, Overmind win the war against the brotherhood, the brotherhood has retreated, but war didn't stop, they are still controlling some terrories and against the Overmind. As a commander of Overmind, you should lead the War machines and win the final victory This game is based on the State of War (2001) storyline, and use FPS mode to recreate this game, capture the structures and lead your army to victory! Unit Level: Advancer - Capture enemy structure, destroy enemy AA unit and enemy advancer Tank - Powerful ground unit which can destroy enemy structures Walker - Powerful assult unit Air Support CarryAll - Can transport the units Bomber - destroy the enemy defense structure Fighter - Precision strike Tripler - Powerful air unit which destroy enemy structures Discord: https://discord.gg/xPB5vGw
  18. Remember this? "Save me!" was one of the first forum games that we played here once W3D Hub was formed around 5 years ago. My, my, how the time flies! Well lets get right into it then. Its really simple, fun, and it goes like this: The OP (so me in this case) posts a description of a situation in which they are in peril, and will most certainly lose their life if there is no intervention. The next poster (which we will call P2 in this example) must then engineer a creative way (McGyver, Superheroes, The A-Team, Avengers, Donald Trump, etc) in which the previous poster will be saved from their peril. However, P2 is then also put in peril, either by the events which led to the saving of the previous poster, or by a non-related event. Return to step 2, P3 saves P2 but also falls into danger, etc, etc. The rules are these: Remain civil and follow all forum rules at all times. Some discussion is allowed, but do not derail this thread. All events must occur linearly in the same timeline/universe, and must not break the "relationship chain", otherwise the game is not as much fun. Do not attempt to break the game. Not specifically a rule, but do try to not post at the exact time as someone else. An accidental ninja-post would split the time line!! Have fun. While working in my lab to get all the wonderful APB Beta players their much needed 1080p resolution (so they don't have to use 800x600 anymore), my lab assistant @delta hears a noise outside. CRASH! A truck loaded with Coronavirus haz-mat suits crashes into the lab, killing the driver and pinning me to the wall! Save me!
  19. A Long Time Ago, in a Galaxy Far Far Away... Welcome to the Star Wars Mafia 2: The Rise of an Empire! A Mafia CYOR Forum Game filled with special actions and events, as well as great space battles in great Star Wars fashion. Create your own character, select a profession and pick your weapon, and get ready to serve the Empire to bring Peace to the Galaxy! Game Introduction The next SW Mafia as hinted in the title, will be about the newly formed Empire, trying to bring Peace to the Galaxy by all means necessary. For this sole purpose, a great Death Star was constructed where the game will take place. The highest members of Imperial Council there are trying to find out who are the hidden Rebels among them, trying to destroy their plans. While the Rebels (Mafia) will work undercover together to undermine the newly formed Imperial Council (Town) and stop the Death Star reaching the last Rebel base, the Imperial Council must find them and eliminate them before they destroy the Death Star or grow in power and eliminate the Council members. The status of the game will be monitored by the "Superlaser Fire Control Indicator" (SFCI) which will determine when the Imperial Council can complete their win condition. There will be multiple factors that will determine this, mostly by player actions. The game will end in Town's favor if either all Rebels have been found and eliminated, or when the Death Star's SFCI is fully charged and destroys the Rebel Base (this will be tracked in daily CVCs - or Cumulated Vote Counts for short). Rebels can end the game by either eliminating the Imperial Council and taking over the Death Star or sabotaging the Death Star itself so that it can't fire its Superlaser anymore. The game requires at least 10-14 players to sign up and play. It will probably last for a few weeks, but no more than 4, depending on how the game goes and how many will sign up. All players that sign up need to create their character (optional CYOR) and PM me before the game start, see below in character creation section how to. Optionally you can also request custom or RNG based character. About the Game This Mafia Forum Game will pretty much follow some of the standard Mafia Rules, such as phases, night actions and classic Town vs Mafia setup. The biggest difference, however, will be the basic player elimination process. Instead of one life, players will have their hit points which means you can get hurt by weapons or healed by certain actions before you are eliminated (HP reaches 0). Furthermore, the player elimination by standard voting may not be instant but will require a certain process. The most voted player will be put to Detention Block where they will wait their punishment depending on their revealed affiliation. The game will be broken into two phases: A Imperial Council Meeting (classic Day phase) and "Battle-Station Phase" (a classic Night phase where also fighting and special events will occur). I'm considering that both will last 48 hours so that everyone can participate regardless of availability. Imperial Council Meeting will be a phase where all the public talks will take place, there won't be any fighting during this phase. The purpose of this phase is to discuss and determine who among the Council members are the Rebels, and who should be put to Detention Block. There will be no dueling phases like in previous game, so players will not have to vote their champion all the time but there might be a need to nominate one or more players to deal with certain situations during the following Battle-station Phase. For example, in case of a rebel attack on the station during previous phase, the Council will also be able to vote a proper response which will determine certain fighting rules for the next Battle-Station Phase and player(s) that will perform this task. Battle-Station Phase will be the only phase where battle actions will be allowed to use. You can use your own weapons once during this phase and/or your night actions. In case the Council votes a certain response strategy to previous rebel attacks, extra actions will be provided for players to use during this phase accordingly to deal with the situation. This will effect SFCI and also help with each players' character development progress. There will be plenty of Night Actions to do otherwise, some of the Force Actions will return and will be available for those who can control the Force. Other professions will have special actions available accordingly as well. Player character development and communication mechanics will also occur during this phase. Players locked in Detention will not be allowed to participate in BS phase activities and will have very limited night actions as well. Create Your Own Character (CYOR) Guidelines Every player character in the game will have his/her own modifiers and characteristics that will determine the basic actions that can be used in the game. Aside from that, there will also be the flavor, which is not really important game wise, but will give the player some sort of identity. Creating a character is not mandatory, but I strongly suggest that you put some effort into it before the game starts as it may influence your progress in the game. Please follow the instructions on how to create your own character: Flavor: First off, you need to choose or create a character of your own from the Star Wars universe. There are no limitations, but please have in mind, that you are creating a member of Imperial Council, or a Rebel from the Star Wars universe. You can also pick any existing character from the SW universe, although some of the main protagonists or antagonists such as Yoda, Luke, and Anakin Skywalker may not be permitted to be used. You can be original and pick one from the extended universe, or even create your own one from scratch. Here's how you do it: Use a name generator - you can use this tool to create a name: name generator 1, name generator 2 or make up your own (in Forum guidelines though, nothing offensive allowed) Race - pick from many races of the SW universe, this will help to make your avatar appearance, and may or may not to result in some easter eggs in game or extra skill boost Background - your own personal Flavor text that will be revealed once you are voted or die. Personal Weapon Flavors - if you want your weapon to look precisely the way you like. Occupation Occupation or Profession is something that cannot be changed during the game, so pick wisely. All character classes have a variety of skills and actions determining which one you choose. Based on your class, you will also be assigned your affiliation. There is a certain list that can help you pick one that you want: Town: Stormtrooper - Basic Town role with access to most of the weapons and actions in game, focused more on direct actions. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Imperial Officer - Advanced Town role which is not focused for direct combat but has access to advanced operations on the Station that other classes don't. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Sith Lord - Powerful Town role focused on the Dark Side of the Force, capable to unlocking all Dark Force Actions. Can use only light sabers and can't operate large machinery. Rebel: Rebel - Basic Rebel role with access to most of the weapons and actions in game, focused more on direct actions. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Rebel Officer - Advanced Rebel role which is not focused for direct combat but has access to advanced operations to control Rebel Fleet that other classes don't. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Jedi Knight - Powerful Rebel role focused on the Light Side of the Force, capable to unlocking all Light Force Actions. Can use only light sabers and can't operate large machinery. Neutral/TP/Mixed: Bounty Hunter - expert in direct combat and scouting, doesn't perform other tasks well. Droid - can hack most systems, has access to most operations and/or can copy other classes actions. This is the only class that cannot use or develop Force Actions. Smuggler Pirate - expert in manipulative actions, just like the droid can also hack systems but cannot copy other classes very well. ??? - make your own class if you dare Character Attributes & Skills The attributes of your character apply bonuses or penalties to everything from combat to skill checks to Force powers. Check each attribute to see what aspects of gameplay it can affect. You have to pick two, but only one from each category: Combat Skill Focus - These skills affect your core character attributes such as attack, defense, and health, most important in battles (direct combat and other BS Phase actions). Pick one skill which you would like to focus on: Strength - is your physical power, adds modifiers to deal damage and chance to hit, which is important for characters that focus on close-combat (e.g. with Lightsabers). Dexterity - is your agility and reflexes, adds modifiers to ranged attack rolls and increases a character's Defense rating, making them harder to hit. Constitution - represents health and resiliency, adds modifiers to the health points gained and regeneration rate. Knowledge Skill Focus - These skills affect your character's progress, focuses your class actions to certain areas, so it ties up with the special class abilities as well. Pick one skill which you would like to focus on: Intelligence - represents knowledge and reasoning, enables of learning new advanced things. Wisdom - represents willpower and perception, adds modifiers to Force Power abilities associated with combat. Charisma - represents personality and the ability to persuade others and adds actions that are related to non-combat actions. Force Powers The Force has a range of powers that function in accordance to fundamental attributes that were cardinal in nature and categorized by the way in which a user was able to focus on the Force while using an ability. The aspects of the Force were divided into Control, Sense, and Alter. During the game, you may be able to learn more aspects of the Force - depending on your class and if you are even Force Sensitive class. This knowledge will grant you actions that you can use either during the investigation or directly during the battle actions as well. There are also Powers that are general/basic and those will be available to most classes from start, but you have to choose one branch that you want to focus on first: Control - the ability to control one's own body and thoughts. Grants access to protective actions. Sense - allows Force-wielders to immerse themselves in the environment. Grants access to scouting actions. Alter - focuses on the ability to manipulate other objects. Grants access to offensive actions. Choosing one aspect of the force will basically determine your orientation in the game from the Mafia standpoint as well. E.g. If you choose sense, you will basically get a cop/scout action. You cannot directly pick your actions from start, but you will be able to learn more actions. Once you have picked your flavor characteristics, class, skill attributes and the Force Power aspect, PM me. If you won't pick by the time I'll start balancing the game, your character, class, skills, attributes, and aspects will be randomized. (this section will be updated) Game Update Sign ups are now closed Game start on Sunday 15th 10 PM UTC. Game is postponed for now, updates will be available once I can focus on the game again. Imperial Council: Jeod Shade939 Retaliation OrangeP47 Voe iLikeToSnipe FRAYDO Killing_You Sunflower rubeci (needs to confirm)* Louis Game Links:
  20. This is going to be a simple mafia game, perfect for new players--and we have quite a few new faces recently! We'll play with an open setup with the following possible roles: Villager - No special actions. Aligned with Town. Doctor - Chooses a player to save at night. Aligned with Town. Cop - Chooses a player to investigate at night. Aligned with Town. Vanilla Mafia - No special actions. Aligned with Mafia. I'll select included roles based on player ratio. For example, for every 3 Town, there will be one Mafia. The minimum playercount therefore is 4 players, and I will accept no more than 8 players. How It Works Mafia must try to equal or exceed Town numbers via killing players at night and getting town players lynched during the day via deceptive tricks. Town must eliminate all Mafia via lynching them during the day. Day phases last 48 hours and always begin and end at 10:00PM GMT (6:00PM EDT for Americans). Night phases are similar, but only last 24 hours. During the Day Phase, players talk amongst themselves and decide on who to lynch. It is, of course, possible to spare someone from the noose by voting NoLynch (##vote Nolynch or NoLynch). Players who vote for this twice in a row will be subject to a penalty and will be forced to vote for themselves the following day. There is no early hammer in this game. At the end of the day, the player with the majority vote will be lynched. In the event of a tie, a coin toss via random.org will decide the player to be lynched. Signup period closes on Saturday, June 6 at 6PM EDT and the game will start 24 hours after. SIGNED PLAYERS Alphoca (aka Alp) NodFan Generalcamo Shade939 Killing_You Mojoman Category 5
  21. INTRO It's been three years since CYOR I! Can you believe it? The first CYOR game I hosted was on May 1, 2017. Look out for some special features in this anniversary edition... This game will start on Friday, May 1, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game. Mafia is a team game--if you design a carrying role, you're going to have a bad time. RETURNING FEATURES Items make for a fantastic dynamic that continue into other mafia games hosted by other GMs because of the added risk/reward factor. For example, the Death Note, an item capable of making extra kills for mafia, could end up in a town player's hands and then be used against scum. The reverse is also true. Items will be in CYOR V. As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional! Depending on the roles chosen, you may see a variant of the synergy mechanic from TheIrishMan's CYOR Supernatural Edition and iLikeToSnipe's CYOR Social Distancing Edition. SUGGESTED CHANGES If you have a suggestion for a game-wide mechanic that might add some pizazz to the game, then please share! Signed Players – 8 Minimum - CLOSE ON APRIL 24 OrangeP47 (played by Category 5 Hurricane) iLikeToSnipe (played by Category 5 Hurricane) Killing_You (played by Category 5 Hurricane) Louis (played by Category 5 Hurricane) Shade939 (played by Category 5 Hurricane) Mojoman (played by Category 5 Hurricane) Retaliation (played by Category 5 Hurricane) Chopbam (played by Category 5 Hurricane) Category 5 Hurricane (played by himself) FRAYDO (played by Category 5 Hurricane) Previous CYOR Data CYOR I CYOR II CYOR III CYOR IV Marvel Endgame Mafia CYOR: Nintendo Edition
  22. CYOR Mafia: Choose Your Own Mafia Do you have some crazy role you've been itching to play as? As usual with my games, there will be an addition to core mafia mechanics. I've had two I've been toying with for a CYOR game, and I'll let you guys decide which one we use. Or we can just do a normal CYOR game if that's your cup of tea. The below descriptions are just an overview. Based on the roles created I may need to update with more specific rules when the game starts. But they should give you a feel for what it'll be like. I'd like to get the game started by 04/05 if possible. The more players we have, the better. Just sign-up with a post here and send me a PM with three character/role ideas. You'll be using all three of those ideas this game. I'll close the poll after 2-3 days and choose what we're doing then. It seems pretty clear what you guys want, so I've updated this post with the rules for this CYOR variant Hyperlethal CYORThere will be A LOT of dying in this one. Each player will need to create multiple characters, but this gives you a chance to try out more than just one role you've been thinking of. You'll send me three roles that you want to use and I'll balance them with you. Action Usage: Players are still limited to one action per night. Mafia however will have access to their standard night kill and will be able to use it alongside their one other night action. As of right now, there is no limit to the number of day actions a player can use or how many passive ability can be in effect. A specific day action may be limited to "once per day", but that does not prevent a player from using another day action alongside it. Action Targets: By deafult, an action will randomly target one of a player's characters/roles that's still alive. It may be possible that some characters or abilities will allow targeting specific characters or drawing actions to specific characters. It's still possible for some actions, such as a vote block, to target a player when they trigger instead of a character. Player/Character Kills: You can think of each character as a "life", once you lose all three you're out of the game. In terms of kill actions, a character functions very similar to a standard mafia player. Unless they have some protective ability or a protective role is protecting them at the time, a kill action will kill them. Once killed, a character will flip with who they belong to, their name, and a short description. This short description will be mostly/entirely flavor. It's up to your wild speculation to decide if it's any indication of the character's abilities. Alignment of a player is only revealed in a flip when their last character dies. Again, it's possible that some special ability could override this behavior. This is what everyone will default to. With all this said, don't think that I won't consider any kind of "super kill" that can target a player and wipe them out. Anything is on the table here. Voting: Players still only get one vote, even though they have three characters. Player Signups (8): OrangeP47 Killing_You NodFan Retaliation Shade939 Jeod Sunflower FRAYDO Day Links: Day 1 Day 2 Day 3
  23. We need a place around here to share free non-C&C games! I'll start this thread off with a couple of my favorites from when I was a wee lad. Anyone can post here as long as the posted content follows the forum rules! That basically means nothing illegal, warez, etc. You know how to be good, so do it. Also please do not upload what you are sharing to the forum itself. Please use some other external file host. For the time being, I'm just using either my OneDrive or Google Drive. You can easily do the same. Please limit discussion in this thread to avoid clutter, and please please please do not criticize my choice of free file hosts. I realize that some of you don't believe in "free" file hosts but please discuss that elsewhere. Hasbro Interactive - Risk (1997) City Interactive - Demolition Champions (2003)
  24. I want to show the basic premise of this game early on. It's still in the design phase, so it will be a few days before I open signups. If anyone decides they like the design enough to co-mod or even volunteer to enhance (I don't have much experience with complex RPG games like this), please speak up. Again, this is planning phase, so don't go nuts on me over game balance and mechanics and whatnot *cough* Shade *cough*
  25. Welcome forum game junkies! Here's another quick fun touch-and-go game! (Great for me since I usually don't have time for more in-depth things such as Mafia.) This game works similarly to Corrupt A Wish, but somewhat backwards. How does that work? Well its simple! Someone posts a description of a situation in which they are in peril and will most certainly lose their life if there is no intervention. The next poster must then engineer a creative way (McGyver, Superheroes, The A-Team, whatever floats your boat) in which the previous poster will be saved from their peril, but then they (either by the events leading to the salvation of the previous poster, or by a non-related event) also end up in an equally perilous predicament. Return to step 2. The rules are these: Remain civil and follow all forum rules at all times. Some discussion is allowed, but do not derail this thread. Do not attempt to break the game. (not sure how you would anyway) Have fun. I'll begin: While on a deep-sea drug deal fishing expedition, my glorious Soviet Flak bote is caught in a terribad Mother-Russian hurricane. Halp!
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