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For the millions of Command & Conquer fans around the world, we got a present for ya! - EA and Jimtern probably The C&C Ultimate Collection is now available on Steam! Get it now @ https://store.steampowered.com/bundle/39394/ or by searching on the Steam store! Thanks to EA and Jimtern for this great announcement, and thank you to all for your continued support of the C&C franchise! It's your passion and commitment to Command & Conquer that made this possible! Let's relive these classic titles again! [blurb][/blurb]
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IntroductionWelcome to a game very loosely based on the Star Trek universe. You are a member of the United Federation of Planets, currently serving upon the Federation star ship USS Explorer as one of it's bridge officers. Your ship has been dispatched to deal with the growing Separatist movement on Valden II. In order to combat the growing threat and ensure that the planet remains loyal to the Federation you will engage in several missions to the planet surface, each one conducted by a carefully selected away team of you and your fellow officers. GameplayIn this game, you have two teams competing against each other in a point based competition mini game. The two sides are divided into the Federation Loyalist and the hidden Federation Separatist. The Separatist are given access to a separate hidden document where they are allowed to discuss the current game state and collaborate with each and plan out their actions. In order for either side to win, they must score a total of three points over a maximum of five rounds. Each round will consist of a 48 Hour Day Phase in which players can discuss the game with each other, and vote for an Away Team to send on today's Mission or nominate their own Away Team for other players to also vote on. The Away Team size will change based on a combination of what round it is and the number of players in game. For example, the first Mission might require only two players to complete it as part of that Day's Away Team, while the following Missions requires three players or more for the Away Team. After the Day phase, the game will enter a 24 Hours Night Phase where the Away Team is sent on the mission, while the remaining players are limited to two night post in the thread, and are allowed to use any actions they have to influence the game. For the Away Team, if a Separatist member is part of the Away Team they will be given an option to Sabotage the Mission gaining a point for their team and denying the point to the Loyalist, or they can allow the mission to succeed giving the point to the Loyalist. If the Away Team only consist of Loyalist members, then the mission will automatically succeed. Regardless of the outcome, the results of a Mission Success for Loyalist or Mission Failure for Loyalist will not be known until it is announced at the start of the next Day Phase, along with the outcome of any actions used during the Night Phase. This does mean that the only way for a mission to fail, is for a Separatist to be part of the Away Team. During the day phase the following actions will be used to vote. ##Vote (Player) - Support a players nomination for an away team. ##Nominate (Player, Player, ect..) - Nominate an away team for other players to vote on. Also, player deaths will not be a thing during this game. So it's up to you to determine by yourself if a player is a Loyalist or a Separatist and to prevent or put them on the Away Team. Sign-upsSix player minimum, with a of soft maximum of 12 players. This is a really easy setup, so I can start this within a day or two after everyone signs up. @Jeod @Mojoman @OrangeP47 @Louis @Category 5 Hurricane Bookmarks Day One Night One Day Two Night Two Day Three Master Game Sheet Scum Doc
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CLICK HERE if you just want to see what my work is about: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw https://www.skorvion.com/ _________________________________________________________________ I've been investing most of my time building up a creative project and team for the past couple of infinities, and I'm very happy and grateful to be able to share some of that if anyone is curious! I've combined my love of games and deep interest in personal development into an active project. This is Skorvion Games, where everything is focused on creativity, play and game development in connection with personal growth, health and awareness. So if someone here finds that interesting or is just curious about it, feel free to check things out for yourself! It's not for everyone, but if you find yourself enjoying this type of content then I hope what you see enriches your life in some way. There are currently three more-or-less introductory videos uploaded, and considering I'm the project lead, you can guess who's presenting the content! I'm very new to being in front of a camera at this stage (which is evident) and I'm thankfully just getting better and better with each experience! It's pretty cool, actually. There are certain more impactful (and larger in scale) things being worked on, but I can't reveal anything beyond the current assortment of videos and other similar content that is already on the way. So just expect more video content via YouTube for the time being if you're interested in following our work. Here's the currently most relevant video for this community: https://youtu.be/FOULGvAy58I The topic of the above linked video is C&C Tiberian Sun mapping in a certain sense, more aimed at enthusiasts who aren't as experienced with it than a lot of you here might be - so watch that first, it could be the most relatable entry-point for you. Just as a starting suggestion. SITE LINKS: WEBSITE: https://www.skorvion.com/ FACEBOOK: https://www.facebook.com/SkorvionGames YOUTUBE: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw Let me know your thoughts and I hope this type of thing resonates well with some of you. You can like the Facebook page, or subscribe to the YouTube channel if you'd like to be notified of any new stuff (don't count on forum thread updates, it's secondary)! I truly appreciate your support, so have a sincere thanks and invisible cookie! Enjoy!
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Hey folks! The holiday hijinks will start on December 12th! It’s Christmas-themed Choose Your Own Role! I expect to see plenty of recognizable holiday characters in this one, but to be inclusive I’ll accept role requests for modern (as in, still widely celebrated) holidays set around the same time. This includes Hannukah and Kwanza, for example. Examples of holiday roles? There’s The Grinch, perhaps Ebenezer Scrooge, Frosty the Snowman, Buddy the Elf, Jesus Christ, or maybe even one of the Three Wisemen, and who could forget ol’ Saint Nick himself? Or maybe you’re feeling a bit sneaky and want to go with a lesser-known character such as Miles Finch (he’s an angry elf!) or perhaps a role with some more supernatural power, like The Ghost of Christmas Yet to Come. Point is, there’s options. Lots of options. Except Die Hard. That’s not a Christmas movie. This game will feature items, so please include at least two with your role request! I can’t guarantee they’ll both be used, so if you have a preference please mark one a higher priority. SIGNUPS (8 MINIMUM) Killing_You Chopbam OrangeP47 Shade939 Louis FRAYDO
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The Winter is coming... The Great War has come to Westeros. Your House must answer the call. Decide your fate on the field of battle and defeat whatever stands in your way. Build your House and raise your army. The Iron Throne is there for the taking. Prove that you were meant to rule the Seven Kingdoms. Rally your banner men as enemies appear on all sides and the coming Storm closes in... Game Introduction Game of Thrones Conquest Mafia RPG is a unique type of Forum Game unlike any other, with similar mechanics and also some brand new. As the title says, the game will be focused on Conquest. Which means that you will have armies to build and control, as well as holdings to protect or attack. You as one of a strong Houses of Westeros will have a duty to build up strong name in the Realm of Seven Kingdoms, and if possible, seize the Iron Throne for yourself by the end. There's no need to be familiar with the Game of Thrones universe in detail, however some of the terms you can look for if you need to by clicking the link to wiki. One of the other interesting new concepts is the Crown vs the Open Rebellion, where the Crown and its vassals is always represented as standard Town while the Rebellion is the current Mafia. The objective of the Crown (Town) Players is to find all the rebellion players (Mafia) while the Mafia players only need to take down the current King, or start with his supporters first one by one to gain more power. Mafia team can thus change every-time there is a new Royal House controlling the Iron Throne in King's Landing and the wheel turns once again. But who will prevail in the end? Which King can hold the Realm together, defeat all his enemies and end up victorious? The game will also feature a Winter Indicator Number (WIN), which will tell you when the Winter will arrive. Similar to the Force Balance Indicator from Star Wars Mafia, there will be numerous factors influencing it. And once the Storm hits, players will have another threat to deal with, possibly much greater than their pitiful conquest for the Throne. And that's not even all, expect much more features down the road... There will be a total of 12 Houses to choose from, so that means we can play with 12 players. Any extra players can become special characters if there will be room for it. Minimal number of players to start with is 9. The game is expected to last 4-6 weeks. It's mandatory to at least submit your actions once per day, no minimal limit on day posts quota but there will a small reward for active council members each day. About the Game This Mafia Forum Game will pretty much follow some of the standard Mafia Rules, such as phases and night actions. Mafia vs Town as hinted before will be somehow a more fluid/dynamic concept, as mafia players can become town players once a new House seizes the throne. Who will become mafia for each new reign will depend on actions, active or even passive ones. Which means there will be a possibility to enter Rebellion by more ways. The first King will be decided by a vote on the first day. Anyone currently sitting on the Iron Throne will have few more actions, such as deciding who will be their "Hand of the King" (this action will also serve as cop action to find out a rebel house via night action) , and what will happen to the found Rebellion Houses (after traditional public voting). Not to mention access to Royal Army and extra benefits controlling the Capital. Every other House royal to the Crown can also benefit from the Royal Army but they cannot use it to secretly attack other players of their own choosing. Only the houses in Open Rebellion will have the option to plot against the Crown and other Royal Houses, and if they are successful they can get even more powerful. Current Mafia players as always will be able to communicate in a Google Doc and will not be publicly revealed, however every day there will be an update on the army sizes of both sides. Elimination and voting process will be explained once the known players signs are known and rules are available. In short, if there is a King, players will be publicly voting against houses, while the king will have extra vote and final say what will happen afterwards to the House most voted. One of the possibilities is sending them to the Wall as Night Watch to guard against whatever comes with the Storm, annihilating them completely, and/or merging them with another House. The game will be broken into two phases: "A Council Meeting" (classic Day phase where players will decide the state of the Realm via public votes) and "Long Night (Battle) Phase" (a classic Night phase where each House will have their actions to decide the next step, be it conquering, building or plotting). I'm considering that both will last 48 hours so that everyone can participate regardless of availability, otherwise it will be standard 48 hours for days and 24 hours for nights. Council Meeting will be a phase where all the public talks will take place, there won't be any aggression during this phase. The purpose of this phase is to discuss and determine who among the Houses are in the Open Rebellion, and once that is decided what will be done after they are invaded by the Royal Army. If there is no current King, the only vote that will matter be who will become the King. If there is a tie or it is undecided, it will be decided by random, but there always have to be a ruler after each Council Phase. Long Night Phase is where the fun begins. Each House will have a series of actions determining the outcome of the Realm the next day. First of all after the King is voted, everyone will have the option to join the Open Rebellion, but only once and there's of course no coming back to be royal until the current King is eliminated. Each House will be able to manage their Holdings (if they have more, but not more than a certain number, such as 3) and allocating their Armies. Each Army is tied with certain Holding/Capital/Castle. The House lord can choose where to send their armies to for 1 phase to either attack or defend. Mafia will be able to send a portion of their forces to either attack the Capital or one of the Loyal Houses. The King can also send a portion of the Royal Army to protect another House, same as other Royal Houses can send their armies to protect the capital or other House (but they can't attack others as long they are royal to the King). Armies simply eliminate each other with attacking and defending at certain locations, and basically keep diminishing. Only the Royal army will grow each Night if it's not over used, depending on the number of Royal Houses. Another way of growing armies is by merging Houses with one House being voted as outcast, by gaining vassals by seizing more ground (there might be independent locations) or by buying sell swords from the Iron Bank. Aside from army management, each House will have their own perk action that they can use if they are not attacking or defending other holdings as well as passive bonus from their own kingdom. Religion is another extra aspect of the game that you can use to boost your House strength. You will be able to choose a Westerosi (or even a foreign) Religion from the start of the game, and will be able to build up Faith Points (FP). You can exchange your FP points for very strong special actions that will become available as the game progresses. It will be similar to the Force Night Actions from the Star Wars Game, but instead of learning, you will need to build your Religion by controlling more locations, or even gaining a boost as having the current Royal Religion. If you save enough FPs, you will be able to spend it on upgrading and gaining access to more powerful actions. Each Religion will have 3 tiers of actions, different perks and benefits. You can also change the Religion if you like but you will loose all the FPs of the old one. You will be able to do this only once though, as the Gods of Westeros are not forgiving... Resources will be vital part of the game. Right now the concept is that there will be 3 resources: Gold, Provisions and Army boosters. Gold will be essential to buy the other two, buy new armies or repair plundered holdings. You can also use gold as diplomatic trade or even call unofficial bounties on people's heads. Provisions will be required to keep the morale of the armies as well as required to spend when you are sending your armies elsewhere. Army boosters can be anything, be it ships, siege weapons, equipment or even Dragons. These will boost the damage or defense output of your armies, so even with smaller armies can make a difference. You can either buy these from other Houses, craft them yourself or get them by one of the other night actions. More info on game mechanics will be available in detailed rules before the start of the game. Create Your Own House and Religion (CYOHR) Guidelines Every player character in the game will have his/her own characteristics based on the chosen House only. The character name/flavor doesn't really matter though. You can choose to use one of the characters from the Books/Show or make your own Lord. Creating a character is not mandatory, but I strongly suggest that you put some effort into it before the game starts as it may influence your progress in the game. The most important part is to choose a House and Religion. If two or more players choose same House, it will be resolved by dice. With religion though, it doesn't matter. Flavor: First off, you need to choose or create a character of your own from the Game of Thrones universe, or just make your own (in that case I'll also need a portrait or avatar). There are no limitations and it is not mandatory, so no guidelines. House: The most important thing will be choosing your House, as it will determine your capital (or first Keep/Castle) and your affiliation. Both of these will grant you a unique action or perk. Each player can only represent one House even if they gain access to another by merging or forming alliances later. Each House will have one active extra action while their capital will have one passive ability, as described below. There are 9 Houses that will be present in the game: House Arryn: "As High as Honor." Rulers of the Vale of Arryn from the castle of the Eyrie, originally as the Kings of Mountain and Valeand more recently as Defenders of the Vale and Wardens of the East. House Arryn is focused on tougher defense of their own capital, which is compensated by limited attacks. House Martell: "Unbowed, Unbent, Unbroken." Rulers of peninsula of Dorne from the castle of Sunspear. Deposed by Ellaria Sand and three of the Sand Snakes in their coup. House Martell is focused on sneak actions and strong resistance from invaders. House Tyrell: "Growing Strong." Rulers of the Reach from the castle of Highgarden after the extinction of House Gardener. It ruled over the Reach, a vast, fertile, and heavily-populated region of southwestern Westeros. House Tyrell is focused on boosted growth of their resources, if they are not under attack. House Greyjoy: "What Is Dead May Never Die." Rulers over the Iron Islands, a harsh and bleak collection of islands off the west coast of Westeros, from the castle at Pyke. The head of the house is the Lord Reaper of Pyke. House Greyjoy is focused on building fleets of ships granting their armies and their allies potential attack bonus by increased army size per attack. However, Greyjoys are limited controlling more land locations than other houses and cannot worship other religion other than the The Drowned God. House Tully: "Family, Duty, Honor." Rulers of the Riverlands from their seat at Riverrun. Its most senior member carried the title of Lord of Riverrun and Lord Paramount of the Trident. House Tully is passively immune to some manipulative actions that could harm them. House Baratheon: "Ours is the Fury." Rulers of the Stormlands from the castle of Storm's End. The former royal house of the Seven Kingdoms after Robert's Rebellion. House Baratheon doesn't get a penalty when attacking, they don't need to keep or hold any armies in their castles in order to man them (more info on army management will be available later in rules). House Targaryen: "Fire and Blood." Rulers of Dragonstone are an exiled Great House of Westeros and the former royal house of the Seven Kingdoms. House Targaryen conquered and unified the realm before it was deposed during Robert's Rebellion. House Targaryen has defense modifier against Dragon attacks as well as damage boost when their Dragon is in play supporting their army. Hence it is recommended to use a foreign Valyrian religion which grants access to Dragons (Dragons are last tier action of the Valyrian religion so more or less for the endgame). House Stark: "Winter Is Coming." Rulers over the vast region known as the North from their seat in Winterfell. It is one of the oldest lines of Westerosi nobility by far, claiming a line of descent stretching back over eight thousand years. House Stark is the only House that doesn't get penalized when the Winter comes (there will be certain restrictions for other Houses when it hits). House Lannister: "A Lannister Always Pays His Debts." Rulers of the Westerlands from the castle of Casterly Rock, it is one of the Great Houses of Westeros, one of its richest and most powerful families and oldest dynasties. House Lannister is able to hire extra army of sell swords without limitations to boost the royal army once they seize the Iron Throne. However this is only one time action and once depleted they cannot hire them any more. If we get extra players, more Houses will be available: House Frey House Bolton House Baelish (these are just examples, there can be more) Religion: Choosing a religion will grant you access to more actions that can help you along the way. You can only worship one at any given time, however you can convert to different one but only once. Some Houses are limited to stick to only one such as Greyjoys. Each religion has unique tier tree with different perks as well, so choose wisely. There are 3 Westerosi common religions that have less powerful actions but grant you more Faith Points and thus more actions. The Foreign Religions grant less Faith Points over time but their final tier actions are game changers. The Old Gods of the Forest - innumerable and nameless spirits of each tree, rock, and stream worshiped by the Children of the Forest and later by the First Men. The original religion of the continent, it was later pushed back by the Faith of the Seven. In the present day, it is the majority religion only in the North and Beyond the Wall, though certain nobles houses in the south of the continent still follow it. This religion grants scouting actions, with the final tier you will be able to gain access to three eyed raven, able to see past and present actions of others. The Faith of the Seven - introduced to Westeros during the Andal Invasion six thousand years ago, it has for millennia been the majority religion on the continent. In terms of number of followers, geographic spread, and influence on politics, the Faith of the Seven is the overwhelmingly dominant religion in Westeros. It is based on the worship of "The Seven" or the "Seven-faced God", a single deity with seven "aspects" or "faces". This religion grants the most Faith Points as a bonus if it's the primary religion of the current King. Actions are focused on boosting armies and with the final tier you'll get access to the Sparrows boosting defense in your holdings and capital. The Drowned God - the local religion of the the Iron Islands. Worshipers of the Drowned God value maritime skill, as well as prowess in combat and in piratical raids. It has the fewest followers of the three major religions in Westeros and is the least widespread, being restricted to the lightly populated Iron Islands. Nonetheless, as there are so few major religions on the continent, it is still the third largest religion, and is certainly dominant within the Iron Islands themselves. This religion grants relocation and swapping actions. With the final tier you will be able to summon the Drowned God which can protect any holding for 1 phase. Foreign Religions (These will receive a certain penalty at gaining Faith Points, so can be used a lot less): The Lord of Light - focuses on worship of the "one true god", a fire-god known as the Lord of Light, or "R'hllor". Espouses strong dualistic beliefs, as the Lord of Light constantly struggles against darkness. Loosely speaking it is the majority religion in many parts of Essos, particularly the major trading hubs such as the Free Cities. Lord of Light grants access to powerful resurrect spells as well as timed death spells. Be aware that you will need a big sacrifice to cast these. The Many-Faced God of Death - a minor religion in Braavos followed by the mysterious cult of assassins known as the Faceless Men. This religion will grant you access to powerful assassin actions. The Valyrian religion - the religion of the old Valyrian Freehold, little-practiced after the Doom of Valyria destroyed their civilization four hundred years ago. The Targaryens named several of their dragons after gods of old Valyria. Do you like Dragons? This Religion will grant you access to them, which will significantly boost your army damage bonus. So even with fewer men you can cause havoc and destroy much larger armies. Keep in mind that Dragons take time to hatch and grow, so prepare to use them only as endgame. Game Update Depending on sign ups the game can be launched within few weeks. So far the estimated game start was moved to Friday July 12th 10 PM UTC. Iron Throne Candidates (10): @Voe @TheIrishman @Louis @Jeod @Shade939 @OrangeP47 @Retaliation @Sunflower @rubeci @PrettyReckless / @Category 5 Hurricane Game Links: DAY 1 I now proclaim Euron Greyjoy of the House Greyjoy, First of His Name, King of the Andals and the First Men, Protector of the Seven Kingdoms! NIGHT 1 DAY 2 NIGHT 2 DAY 3 NIGHT 3 DAY 4 NIGHT 4 DAY 5 NIGHT 5 DAY 6 NIGHT 6 DAY 7 NIGHT 7 DAY 8 I now proclaim Margaery Tyrell of the House Highgarden, First of Her Name, Queen of the Andals and the First Men, Protector of the Seven Kingdoms! NIGHT 8 DAY 9 NIGHT 9 Winter has come. DAY 10 NIGHT 10 DAY 11 The Night Queen Rises NIGHT 11 DAY 12 NIGHT 12 DAY 13 NIGHT 13 NIGHT 14 When the Wall fell Game Ending, Outro, Rewards, Player Info & Game Mechanics
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Join the fun this coming Saturday, March 19th! APB Game Night! Full details in the poster. BE THERE!
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Chapter 1: Just Another Day on the Job. Agent's Code Name: Mayhem Mission Date: May 25th, 1998 Mission Objective: Infiltrate Nod Research Centre, extract any essential data, disable research centre. Background: It is the middle of the First Tiberium War. Nod is now working out in the open. Several poorer nations have put their backing behind Nod. The media has begun to turn against GDI, the town of Białystok has turned into a firestorm of accusations against GDI for crimes against humanity. With Nod feeling confident, they've begun to make mistakes. Recently, intelligence officers have uncovered a Nod research centre about 25 miles outside of Salzburg, Austria, near the town of Traschwandt. There have been reports of people and livestock disappearing from Traschwandt, but the local officials have been suspiciously quiet on this matter. A Tiberium field appeared about two months ago and has been spreading at a higher rate than usual. Choice: Mayhem is currently on a stealth plane preparing to land near the research centre. How should he do it? 1. Nod has set up a small base near the research centre, on the side of the Tiberium field opposite of Traschwandt. The base is lightly defended and consists of an Airfield, a Hand of Nod, and a power plant. 2. Land in the Tiberium Field. Mayhem's field suit can protect him for a short time from Tiberium exposure. Aerial intelligence has not verified any threats, but movement has been seen in the field. 3. Land at Traschwandt. There is no official Nod presence in the town. However, the villagers are on edge and the local officials have turned a blind eye to the disappearances of persons and livestock. Inventory: Tiberium field suit .50 cal silenced sniper rifle (6 bullets) C4 charges (2) Mossberg 500 shotgun (12 shells) Note: I've changed updates to weekly over twice weekly. After this week, updates will be in separate posts. If you feel you need more information, I'll give it at my discretion. INTEREST THREAD STARTS HERE Hey guys, I'm gauging interest for a choose your own adventure style game here on the forums. What is it? A choose your own adventure game is a story-driven game where the players (That's you!) get to choose how the story progresses. A simple example: You are walking down a road and come to a fork in the path. Option A- You turn right Option B- You turn left Once one of these options is chosen, the story continues with various consequences (positive and / or negative) based on this choice. How would this work? Using the forums poll feature, your friendly neighbourhood GM (That's me!) would present options once a week for the community to vote on. The poll would close the day before the next poll opens and the story will continue with the option chosen. Who is it for? This game would be drop in / drop out for anyone. Player input can be minimal, with just voting for the day and then leaving, or can be more involved, with discussions of what would be the best course of action and trying to persuade others. When would it start? If there's interest, this can start within a month. It can also run concurrently with a mafia game as it doesn't demand the same level of interaction. What would be the setting? It is the middle of Tib-War 1. The character is a GDI commando, codenamed 'Mayhem', infiltrating a Nod research centre at the edge of a Tiberium field. Intelligence is sketchy, but it seems there are ongoing experiments with Tiberium exposure to animals and plants. There are also intelligence reports that people have been disappearing from the nearby town. Mayhem's objective within the research centre is to see what Nod is up to and stop them. So let me know in the poll up above if you'd be interested in this type of game and any feedback if you've played similar games in the past.
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CHOOSE YOUR OWN ROLE - Remastered Edition INTRO I haven't seen a game coming up and what better way to come back (permanently this time)? This game will start in August (unless we get enough players earlier). Items, abilities, whatever you decide we'll try our best to incorporate it and balance as needed. If you find creating a role too hard, don't worry. We'll take whatever idea you give and try to make it fun and interesting while keeping the balance of course. Remember, the character you pick helps define the game! For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and we will do our best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: MECHANICS This game's going to be chaotic--I'll be more lenient with restricting roles, so bring whatever you want to the table. GM: TheIrishman Co - GM: Louis Signed Players - 8 7 Minimum Cat5 ChopBam Jeod Shade Killing You OrangeP47 Retaliation iLikeToSnipe Day One Night One Day Two Night Two
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I recall when I was younger when GameSpy was a thing, I recall playing a Server on the Map Islands Don't know if it was a modified or not. But you use the chat to use commands to check list of props, move between the list of props so you could build around, was like a type of Sandbox mod, was pretty neat, does anyone know what's the server / mod / map i'm talking about? Thanks
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Introduction "Around the Seventh Blackstone Fortress lies a midden of shattered fleets – the graveyards of those foolish enough to try to take this ancient citadel by force. From the ruins of these failed ventures came a space station – a waypoint for those looking to venture into the fortress themselves. Precipice." Now even Precipice has come under assault. Not by a crusade of righteous zealots of the Imperial Creed, followers of the dark gods, or by one of the various perfidious alien species that infest the galaxy. By an "acquisitions" group who think the real riches of the blackstone fortress come from managing the last stop in. Hello and welcome to the third mafia game based on Games Workshop's Warhammer 40k franchise. This time the shooting mechanics are based on Vert's old APB mafia games that have become popular again. As standard everyone gets some sort of ##attack ability (instead of ##shoot) except results are based on the attack sequence from 40k. The Game (Stolen from @Killing_You) This is a forum-based game of "Mafia," in which the majority of players (Town), must decide who among them is part of a hostile faction (Scum), and eliminate them via lynch before scum can whittle down Town numbers via nightkill. This is primarily a socio-analysis game, and success relies upon coordination, communication, and reading your opponent. The game is divided into two phases; day and night. Most of the game takes place during the 48-hour day phases, which are divided up by 24-hour night phases, during which many players have abilities that can help them and their faction achieve victory. Here town players are the workers and mercenaries who call Precipice their home and referred to as err Town while mafia players are members of the fiendish Interstellar Refurbishing Syndicate. Other factions may make themselves known during the game. It really depends on the player count. This will probably not have a standard rolesheet like other APB mafia inspired games, especially before the games begin. Instead roles are modular where the players base stats, weapon stats, and abilities are modular. Because of this I can work in a bit of CYOR where players can ask for species/races, weapons (ranged or melee), and abilties. Species determines your base stats, weapons determines both your attacking stats and how they work (melee attacks always get the amount of attacks from your base stats but allows one strike by the defender if they survive), and abilities determines your "role". See this link for a look at what kinds of rules you're asking for. http://wahapedia.ru/wh40k9ed/the-rules/playing-this-game/ To make an attack players use the ##attack day action or if they have multiple weapons to use can use the ##shoot or ##melee actions. Sign-ups @Killing_You @OrangeP47 @Shade939 @Coolrock @Jeod @Anon_Kat @FRAYDO @Mojoman @Category 5 Hurricane Bookmarks Day 1 Night 1 Day 2 Night 2 Day 3 + Game End
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Hey everyone, we've been invited to Season 8 of Mafia Championship! Given I'm about to start a new job and I'm gonna be super busy, I probably can't do it this time. I say we send Shade, but we can discuss possible options here. https://docs.google.com/document/d/1Jys9pqrKSpZ3hEX17iuu4mtoG-c_7YbgHRTK0pAZCUQ/edit This doc is the invite, and has a link to this year's setup. Seems like it has a fairly balanced set of roles, some power roles and vanilla, so it's not mountainous at least.
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I play daily but casually. Will send gifts if I have them on hand. Would rather have people I "somewhat" know on my friend list as opposed to random internet strangers from reddit. I will help with remote raids from time to time as well. Referral codes are coming soon so if you haven't logged on in forever and want some extra rewards/goodies you can ask around for one. 6460-7153-9158 P.S. Valor ftw. P.S.S. If you get a request from a guy named SifuAlfredo, it's not FRAYDO and he may kill you. Pinned Codes 6460-7153-9158 JeodCripto @Jeod Casual 8639-9032-9775 OrangeP47 @OrangeP47 Casual Rektaliation @Retaliation Inactive
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THE GAMEWelcome back to another Tiberian Sun: Reborn forum mafia game! After the first TSR Mafia was a success, I'm keen on making this a trend. I've tweaked the setup based on feedback, mostly expanding the roster. As such, the new role sheet is significantly larger. The most obvious addition is unit types, "Infantry" and "Vehicle." Infantry are the basic unit type, vulnerable to every type of weapon. Vehicles are bulletproof during the day, with the exception of certain units with the "Vehicle Destroyer" ability. As always, the role sheet is not meant to be a 100% accurate reference. Not all of these roles will appear in the game, and there may be some roles that do not appear on the role sheet. Anything is possible, especially more so now that certain roles (Chameleon Spy, as an example) are not 100% guaranteed to appear. Once again, this will revolve around a Global Defense Initiative base being infiltrated by the Brotherhood of Nod. Depending on player count, there is the possibility of Neutral or Third Party roles appearing, with their own victory requirements. Be aware that Early Hammer still exists, so use your vote wisely! Sign-ups will close Friday, January 29th. The game will start Monday, February 1st. SIGN UPS- 8 min @Jeod @Retaliation @ChopBam @Anon_Kat @OrangeP47 @Louis @Category 5 Hurricane @Shade939 @Mojoman @FRAYDO BOOKMARKSDAY 1 NIGHT 1 DAY 2 NIGHT 2
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Today I learned that the CIA, the Central Intelligence Agency of the United States, keeps an unofficial GameSpot game guide to C&C Tiberian Sun in their online archives. https://www.cia.gov/library/abbottabad-compound/57/5790FAA57774FEE1A19C21F3F98FD10D_Tiberian_Sun_Guide.pdf Supposedly this was recovered from the Abbottabad compound (Bin Laden's safe house, if that rings any bells) and its collection of documents and files. Old news, new news, I thought this was neat to share if you have not already seen it.
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APOCALYPSE RISING MAFIA GAME ONE I don't think any introduction is necessary, but I do think after Killing_You's thrillingly successful Tiberian Sun Mafia game, it's a good idea to keep up the adrenaline rush. You can view the previous mafia game to get an idea of how it works. Below is the roster for this game, subject to change of course up until 72 hours before game start. ROLE QUANTITY DAY ACTION NIGHT ACTION Conscript 5 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 25% kill chance). One time use. ##PRACTICE - Attend target practice and decrease your stuck chance by 25% for the following day. The Allies will know if you practiced. One time use. Tesla Trooper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance). One time use. ##SURGE <player> - Fire an electrical shot at your target and roleblock them. Crazy Ivan 1 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 75% kill chance, 100% self kill). One time use. ##HAPPY BIRTHDAY <player> - Blow up yourself and your target. Unstoppable. Rhino Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. ##PROTECT <player> - Serve as protection for your target. Radar Tower 1 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. ##PING <player> - Ping a player and learn their role. Sniper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance on infantry, 0% kill chance on vehicles). One time use. ##DISABLE <player> - Take a potshot at your target and roleblock them. Spy 1 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. ##INFILTRATE <player> - Attempt to infiltrate your target. If successful, their target will appear as one of the Allied roles. Mirage Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. (PASSIVE) DISGUISE - Night actions used on you always fail (target appears blocked). Disguise is lost if you shoot. This game is projected to start no sooner than January 1st and no later than January 4th. Also, please welcome @Louis as a first-time co-moderator! This setup is basic enough that, if numbers are needed, I will become a player and allow Louis to fully moderate this game (with some outside help if needed). SIGNUPS (10 minimum) Killing_You FRAYDO Category 5 Mojoman iLikeToSnipe Anon_Kat OrangeP47 Shade939 Retaliation Chopbam TheIrishMan Voe
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INTRODUCTIONHello, and welcome to the first forum Mafia game based on Tiberian Sun: Reborn! This game is essentially a "mod" of Verti60's classic APB mafias. Hmm... a mod of a forum game based on a mod based on a game, which in turn is also based on a different mod of a different game in the same franchise? WHEN WILL THE MADNESS END?! With a winter break in Dead Legion filming on the horizon, I'll have time to run this without the assistance of a co-mod. So for those who've played those games before, you probably know the drill. For those new, however, let me go over the details of what you can expect. THE GAMEThis is a forum-based game of "Mafia," in which the majority of players (Town), must decide who among them is part of a hostile faction (Scum), and eliminate them via lynch before scum can whittle down Town numbers via nightkill. This is primarily a socio-analysis game, and success relies upon coordination, communication, and reading your opponent. The game is divided into two phases; day and night. Most of the game takes place during the 48-hour day phases, which are divided up by 24-hour night phases, during which many players have abilities that can help them and their faction achieve victory. In this case, the game will revolve around an outpost set up by the Global Defense Initiative, which has been infiltrated by the Brotherhood of Nod. There will not be any Neutral or Third Party in this game, as this is largely a "back-to-basics" game, as a refresher for everyone who feels like CYOR has been a tad overplayed, and for me who doesn't feel comfortable going crazy with a game setup, considering I wasn't too happy with my previous outings. Here is the preliminary rolesheet that I've created. Keep in mind that this is a guideline, not a hard-and-fast rule. Not all of these will appear in the game, and there may be some secret roles not included in the sheet that might appear. Also, for balance purposes, everything is open to adjustment. One thing that I should mention: /!\ EARLY HAMMER WILL BE A FEATURE IN THIS GAME! /!\ This means that if 51% of the votes are placed on a single target, the day will end automatically with that person being lynched, and the game will move into the night phase. Keep this in mind... Sign-ups will close Friday, December 11th. The game will begin on Monday, December 14th. SIGN-UPS-13 (8 min) @Jeod @ChopBam @iLikeToSnipe @FRAYDO @Category 5 Hurricane @Voe @OrangeP47 @Retaliation @Mojoman @Shade939 @TheIrishman @Anon_Kat @Louis BOOKMARKSDAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 GAME END
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CHOOSE YOUR OWN ROLE VI (SIX) INTRO The polls say the people want an unthemed CYOR game. As a patriot and believer of the American election system, it's time for CYOR VI! This game will start on Friday, November 6, at 10:00PM GMT (the usual time, but daylight savings time is soon so take that into account). If you weren't a part of my previous CYOR V, that anniversary edition was slightly themed with items from past games. This time, however, I fully expect every player to bring out their best, their baddest, their most chaotic ideas. My promise for this game is to try to deliver the same kind of epic, puzzle-like, rage-inducing feel as RNGesus, Capitalism/Imperialism, and the Infinity Stones. As players, I hope your creativity will help me make good on that promise. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: MECHANICS This game's going to be chaotic--I'll be more lenient with restricting roles, so bring whatever you want to the table. Items will of course be a part of the game, and players can start the game with items. Signed Players - 8 7 Minimum OrangeP47 Shade939 Killing_You iLikeToSnipe Chopbam Category 5 Mojoman Anon_Kat Retaliation FRAYDO TheIrishMan Louis
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Can someone teach me how to play Mafia and other text based games?
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My work shifted schedules again so now instead of being in office every other day I'm in office one week out of the month and then remote. Here's a poll.
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For those of you haven't heard of it, there's a game called Among Us that's taken off lately. I've played it a little bit, and it feels like a real-time, fast-paced version of Mafia. Is anyone else interested in playing a few games matches this weekend?
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Theme Description: Kaiju is basically a Godzilla universe based Mafia game, with every player controlling a giant city destroying monster or giant robot or something capable of fighting them. Outside of that very simple general guideline though, I'm fairly flexible with anything as long as it relates to this theme. Start Time: Plan is to close the poll this weekend, and then try to make certain everything is balanced and ready to go by the end of the following week. Roles: Here's the standard example of a role request, shamelessly stolen from Jeod. And here's the standard blank role format to use, also stolen from Jeod. Additionally, here's a list of various roles you can use as an inspiration for your character. Not all of these roles would be permitted though. https://wiki.mafiascum.net/index.php?title=Portal:Roles Players List: 9 Players iLikeToSnipe Jeod OrangeP47 Killing_You Retaliation FRAYDO Louis Category 5 Hurricane Sunflower Timetable Day one Night One Day Two Night Two Day Three Night Three Day Four Game End
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State of War : Overmind Storm Moddb: https://www.moddb.com/games/state-of-war-overmind-storm This year is 2099, Overmind win the war against the brotherhood, the brotherhood has retreated, but war didn't stop, they are still controlling some terrories and against the Overmind. As a commander of Overmind, you should lead the War machines and win the final victory This game is based on the State of War (2001) storyline, and use FPS mode to recreate this game, capture the structures and lead your army to victory! Unit Level: Advancer - Capture enemy structure, destroy enemy AA unit and enemy advancer Tank - Powerful ground unit which can destroy enemy structures Walker - Powerful assult unit Air Support CarryAll - Can transport the units Bomber - destroy the enemy defense structure Fighter - Precision strike Tripler - Powerful air unit which destroy enemy structures Discord: https://discord.gg/xPB5vGw
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Remember this? "Save me!" was one of the first forum games that we played here once W3D Hub was formed around 5 years ago. My, my, how the time flies! Well lets get right into it then. Its really simple, fun, and it goes like this: The OP (so me in this case) posts a description of a situation in which they are in peril, and will most certainly lose their life if there is no intervention. The next poster (which we will call P2 in this example) must then engineer a creative way (McGyver, Superheroes, The A-Team, Avengers, Donald Trump, etc) in which the previous poster will be saved from their peril. However, P2 is then also put in peril, either by the events which led to the saving of the previous poster, or by a non-related event. Return to step 2, P3 saves P2 but also falls into danger, etc, etc. The rules are these: Remain civil and follow all forum rules at all times. Some discussion is allowed, but do not derail this thread. All events must occur linearly in the same timeline/universe, and must not break the "relationship chain", otherwise the game is not as much fun. Do not attempt to break the game. Not specifically a rule, but do try to not post at the exact time as someone else. An accidental ninja-post would split the time line!! Have fun. While working in my lab to get all the wonderful APB Beta players their much needed 1080p resolution (so they don't have to use 800x600 anymore), my lab assistant @delta hears a noise outside. CRASH! A truck loaded with Coronavirus haz-mat suits crashes into the lab, killing the driver and pinning me to the wall! Save me!
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A Long Time Ago, in a Galaxy Far Far Away... Welcome to the Star Wars Mafia 2: The Rise of an Empire! A Mafia CYOR Forum Game filled with special actions and events, as well as great space battles in great Star Wars fashion. Create your own character, select a profession and pick your weapon, and get ready to serve the Empire to bring Peace to the Galaxy! Game Introduction The next SW Mafia as hinted in the title, will be about the newly formed Empire, trying to bring Peace to the Galaxy by all means necessary. For this sole purpose, a great Death Star was constructed where the game will take place. The highest members of Imperial Council there are trying to find out who are the hidden Rebels among them, trying to destroy their plans. While the Rebels (Mafia) will work undercover together to undermine the newly formed Imperial Council (Town) and stop the Death Star reaching the last Rebel base, the Imperial Council must find them and eliminate them before they destroy the Death Star or grow in power and eliminate the Council members. The status of the game will be monitored by the "Superlaser Fire Control Indicator" (SFCI) which will determine when the Imperial Council can complete their win condition. There will be multiple factors that will determine this, mostly by player actions. The game will end in Town's favor if either all Rebels have been found and eliminated, or when the Death Star's SFCI is fully charged and destroys the Rebel Base (this will be tracked in daily CVCs - or Cumulated Vote Counts for short). Rebels can end the game by either eliminating the Imperial Council and taking over the Death Star or sabotaging the Death Star itself so that it can't fire its Superlaser anymore. The game requires at least 10-14 players to sign up and play. It will probably last for a few weeks, but no more than 4, depending on how the game goes and how many will sign up. All players that sign up need to create their character (optional CYOR) and PM me before the game start, see below in character creation section how to. Optionally you can also request custom or RNG based character. About the Game This Mafia Forum Game will pretty much follow some of the standard Mafia Rules, such as phases, night actions and classic Town vs Mafia setup. The biggest difference, however, will be the basic player elimination process. Instead of one life, players will have their hit points which means you can get hurt by weapons or healed by certain actions before you are eliminated (HP reaches 0). Furthermore, the player elimination by standard voting may not be instant but will require a certain process. The most voted player will be put to Detention Block where they will wait their punishment depending on their revealed affiliation. The game will be broken into two phases: A Imperial Council Meeting (classic Day phase) and "Battle-Station Phase" (a classic Night phase where also fighting and special events will occur). I'm considering that both will last 48 hours so that everyone can participate regardless of availability. Imperial Council Meeting will be a phase where all the public talks will take place, there won't be any fighting during this phase. The purpose of this phase is to discuss and determine who among the Council members are the Rebels, and who should be put to Detention Block. There will be no dueling phases like in previous game, so players will not have to vote their champion all the time but there might be a need to nominate one or more players to deal with certain situations during the following Battle-station Phase. For example, in case of a rebel attack on the station during previous phase, the Council will also be able to vote a proper response which will determine certain fighting rules for the next Battle-Station Phase and player(s) that will perform this task. Battle-Station Phase will be the only phase where battle actions will be allowed to use. You can use your own weapons once during this phase and/or your night actions. In case the Council votes a certain response strategy to previous rebel attacks, extra actions will be provided for players to use during this phase accordingly to deal with the situation. This will effect SFCI and also help with each players' character development progress. There will be plenty of Night Actions to do otherwise, some of the Force Actions will return and will be available for those who can control the Force. Other professions will have special actions available accordingly as well. Player character development and communication mechanics will also occur during this phase. Players locked in Detention will not be allowed to participate in BS phase activities and will have very limited night actions as well. Create Your Own Character (CYOR) Guidelines Every player character in the game will have his/her own modifiers and characteristics that will determine the basic actions that can be used in the game. Aside from that, there will also be the flavor, which is not really important game wise, but will give the player some sort of identity. Creating a character is not mandatory, but I strongly suggest that you put some effort into it before the game starts as it may influence your progress in the game. Please follow the instructions on how to create your own character: Flavor: First off, you need to choose or create a character of your own from the Star Wars universe. There are no limitations, but please have in mind, that you are creating a member of Imperial Council, or a Rebel from the Star Wars universe. You can also pick any existing character from the SW universe, although some of the main protagonists or antagonists such as Yoda, Luke, and Anakin Skywalker may not be permitted to be used. You can be original and pick one from the extended universe, or even create your own one from scratch. Here's how you do it: Use a name generator - you can use this tool to create a name: name generator 1, name generator 2 or make up your own (in Forum guidelines though, nothing offensive allowed) Race - pick from many races of the SW universe, this will help to make your avatar appearance, and may or may not to result in some easter eggs in game or extra skill boost Background - your own personal Flavor text that will be revealed once you are voted or die. Personal Weapon Flavors - if you want your weapon to look precisely the way you like. Occupation Occupation or Profession is something that cannot be changed during the game, so pick wisely. All character classes have a variety of skills and actions determining which one you choose. Based on your class, you will also be assigned your affiliation. There is a certain list that can help you pick one that you want: Town: Stormtrooper - Basic Town role with access to most of the weapons and actions in game, focused more on direct actions. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Imperial Officer - Advanced Town role which is not focused for direct combat but has access to advanced operations on the Station that other classes don't. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Sith Lord - Powerful Town role focused on the Dark Side of the Force, capable to unlocking all Dark Force Actions. Can use only light sabers and can't operate large machinery. Rebel: Rebel - Basic Rebel role with access to most of the weapons and actions in game, focused more on direct actions. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Rebel Officer - Advanced Rebel role which is not focused for direct combat but has access to advanced operations to control Rebel Fleet that other classes don't. Your attributes and skills will determine the focus of your actions, whether focused to combat, support or leadership. Jedi Knight - Powerful Rebel role focused on the Light Side of the Force, capable to unlocking all Light Force Actions. Can use only light sabers and can't operate large machinery. Neutral/TP/Mixed: Bounty Hunter - expert in direct combat and scouting, doesn't perform other tasks well. Droid - can hack most systems, has access to most operations and/or can copy other classes actions. This is the only class that cannot use or develop Force Actions. Smuggler Pirate - expert in manipulative actions, just like the droid can also hack systems but cannot copy other classes very well. ??? - make your own class if you dare Character Attributes & Skills The attributes of your character apply bonuses or penalties to everything from combat to skill checks to Force powers. Check each attribute to see what aspects of gameplay it can affect. You have to pick two, but only one from each category: Combat Skill Focus - These skills affect your core character attributes such as attack, defense, and health, most important in battles (direct combat and other BS Phase actions). Pick one skill which you would like to focus on: Strength - is your physical power, adds modifiers to deal damage and chance to hit, which is important for characters that focus on close-combat (e.g. with Lightsabers). Dexterity - is your agility and reflexes, adds modifiers to ranged attack rolls and increases a character's Defense rating, making them harder to hit. Constitution - represents health and resiliency, adds modifiers to the health points gained and regeneration rate. Knowledge Skill Focus - These skills affect your character's progress, focuses your class actions to certain areas, so it ties up with the special class abilities as well. Pick one skill which you would like to focus on: Intelligence - represents knowledge and reasoning, enables of learning new advanced things. Wisdom - represents willpower and perception, adds modifiers to Force Power abilities associated with combat. Charisma - represents personality and the ability to persuade others and adds actions that are related to non-combat actions. Force Powers The Force has a range of powers that function in accordance to fundamental attributes that were cardinal in nature and categorized by the way in which a user was able to focus on the Force while using an ability. The aspects of the Force were divided into Control, Sense, and Alter. During the game, you may be able to learn more aspects of the Force - depending on your class and if you are even Force Sensitive class. This knowledge will grant you actions that you can use either during the investigation or directly during the battle actions as well. There are also Powers that are general/basic and those will be available to most classes from start, but you have to choose one branch that you want to focus on first: Control - the ability to control one's own body and thoughts. Grants access to protective actions. Sense - allows Force-wielders to immerse themselves in the environment. Grants access to scouting actions. Alter - focuses on the ability to manipulate other objects. Grants access to offensive actions. Choosing one aspect of the force will basically determine your orientation in the game from the Mafia standpoint as well. E.g. If you choose sense, you will basically get a cop/scout action. You cannot directly pick your actions from start, but you will be able to learn more actions. Once you have picked your flavor characteristics, class, skill attributes and the Force Power aspect, PM me. If you won't pick by the time I'll start balancing the game, your character, class, skills, attributes, and aspects will be randomized. (this section will be updated) Game Update Sign ups are now closed Game start on Sunday 15th 10 PM UTC. Game is postponed for now, updates will be available once I can focus on the game again. Imperial Council: Jeod Shade939 Retaliation OrangeP47 Voe iLikeToSnipe FRAYDO Killing_You Sunflower rubeci (needs to confirm)* Louis Game Links: