Pushwall Posted June 30, 2016 Report Share Posted June 30, 2016 Nothing wrong with chewing on some pineapple. 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted June 30, 2016 Report Share Posted June 30, 2016 (edited) spying on the enemy Did the advanced naval yard layout confuse them to the point where they considered you to be part of the environment, or what? Edit: Wait, you're an Allied spy, why are you spying on your own team?! Edited June 30, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted June 30, 2016 Report Share Posted June 30, 2016 That's what Forgy does. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post forg0ten1 Posted July 1, 2016 Popular Post Report Share Posted July 1, 2016 spying on the enemy Did the advanced naval yard layout confuse them to the point where they considered you to be part of the environment, or what? Edit: Wait, you're an Allied spy, why are you spying on your own team?! sometimes when ispy i forget what team im on. Like this one time i accidently stole a teammates demo in our base. it was horrible we all died 9 Quote Link to comment Share on other sites More sharing options...
Einstein Posted July 2, 2016 Report Share Posted July 2, 2016 Cool story br0. Lets do it again 0 Quote Link to comment Share on other sites More sharing options...
Alstar Posted July 3, 2016 Report Share Posted July 3, 2016 (edited) Curse whatever God you worship because if sammyd and JackSparrow are your teammates, that means they have abandoned you. TL;DR of entire situation: >be me >have mentioned two as only teammates >already get trashed by their shittalk about super plan (get mads in 3v3 glhf) >dont give a damn and try to do my best >Roam through map with V2, get surprisingly caught by AI enemies when trying to pick up crate in church (1st game on new stormy, please understand) >get killed by AI >respawn in base >meanwhile those two found MCV and started shouting at each other, standing with MCV in middle of base, using horn as often as possible >they dont give a fuck about ranger passing next to tgem with 2 shotties inside because why not, mcv so kool and useful >be in 1v2 situation where we lose our radar and almost lose refinery >they started hampering helping only when i called them retards and buildings were at 50/25% of hp >surrender seeing them arguing about mcv when attack get somehow stopped I dont know what have i done to deserve this. Edited July 3, 2016 by Alstar 1 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted July 4, 2016 Report Share Posted July 4, 2016 Maybe all of those stolen missile subs on Pacific Threat remind you of anything to deserve that? 2 Quote Link to comment Share on other sites More sharing options...
Alstar Posted July 4, 2016 Report Share Posted July 4, 2016 Oh, so i deserved that by finding out someone stupid enough to buy sub outside of sub pen when thief was roaming around about which they SHOULD know if their cash got stolen before? Didnt knew that being gud at this game is unforgiveable. If their subs got stolen by me then its their fault for letting that happen, idk what price im supposed to pay for this. Even MPRA is at least 20x more useful at times than those two together. 1 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted July 4, 2016 Report Share Posted July 4, 2016 Hey, that's the only thing that I could think of that would warrant being stuck with two newbs that would rather argue over the MCV as opposed to fighting. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted July 4, 2016 Report Share Posted July 4, 2016 I lol'd at this 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted July 4, 2016 Report Share Posted July 4, 2016 The MCV should not appear in normal multiplayer maps, we can't have newbies trying to deploy it. 0 Quote Link to comment Share on other sites More sharing options...
harvester Posted July 5, 2016 Report Share Posted July 5, 2016 Curse whatever God you worship because if sammyd and JackSparrow are your teammates, that means they have abandoned you. I dont know what have i done to deserve this. I agree, those two are literally the worst top 2 players to have on your team. Not only they didn't do anything to help the team and curse at you vulgarly, they also team hamper for their own enjoyment. sammyd stole my tank once in a low economy situation and sold it just to buy something useless for the situation (he was trying to fool around in a MRJ) and he died like 20 seconds later. JackSparrow constantly spam radio and drown all the important team messages. 0 Quote Link to comment Share on other sites More sharing options...
Willy Posted July 5, 2016 Report Share Posted July 5, 2016 I could live with Sammyd and JackSparrow being bad, if they were just bad at planning, gunning or perhaps went soloing for base defenses now and then.But as I see it, they intentionally fuck it up for whichever team they are on. Sammyd proudly pronounces ALL his teams plans to the team, types most of his shit in F2, acts like a freaking mastermind when he finds the tunnels below buildings on KeepOfTheGrass, then get surprised when the doors of a team won't open for the other. He shoots at buildings, that are already dead, and recently in a teamfight on Zama, (I was Allies), the soviets were rushing the powerplant. He decided that the best course of action was to stay in the supply truck, and keep using the horn while telling us to follow him. Screw the turret, powerplant, the fact that our entire base is under attack. You can't tell him to do anything,and I've started whispering my plans to the teammates that I know are good at fighting as a team, because he will intentionally fuck them up by telling the enemy team we are coming.I don't know if he just really IS bad, or if he is acting like he is, on purpose. I'm sure I am not alone in this statement; I don't mind fighting an unfair fight, but it pisses me off when the very people who are supposed to fucking help you, actively counterworks you. 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted July 5, 2016 Report Share Posted July 5, 2016 Most of the screenshots i take is me getting MVP to brag about it later, but let me take a look if i can post anything else. Classic.bug: It still works: Soviets without War Factory against all-based allies, final results: I was a spy. Stole a supply truck in the most unfortunate moment: ALSO NOTE FOR YOU, PUSHWALL: 2 Quote Link to comment Share on other sites More sharing options...
delta Posted July 5, 2016 Report Share Posted July 5, 2016 I seem to recall sammyd mentioning that he played APB several years ago. If so, there's no way he can really be that oblivious. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Killing_You Posted July 6, 2016 Popular Post Report Share Posted July 6, 2016 That moment when your flare is so destructive that it pushes the EVA announcements into the next match. 5 Quote Link to comment Share on other sites More sharing options...
Raap Posted July 7, 2016 Report Share Posted July 7, 2016 (edited) That moment when your flare is so destructive that it pushes the EVA announcements into the next match. Screenshot.14.png In a decade of W3D experience, I've never seen that happen before. I always thought the previous match information is wiped clean once a new level loads. That leaves me thinking, it would be interesting if we could change certain things based on the results of a previous match... *crazy thoughts* Edited July 7, 2016 by Raap 2 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted July 7, 2016 Report Share Posted July 7, 2016 First off, the game stores a huge chat log in your documents folder, now I think what may have happened was there was too many chat messages for the server to add the building death messages until after the round end and the displayed chat started anew. This is just what I assumed drawing the circumstances of when I've had this happen. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 7, 2016 Report Share Posted July 7, 2016 Pretty much what happened was this: The map was Zama, 3v3 with me on Allies. We had managed to take out a single Flame Tower, but never made progress beyond that since we had to go up against Furs and Raptor. They were essentially laying the smack down on us, and I figured that as a spy I could at least pull some nice points for myself by planting a flare. I put it on the roof of the refinery because why not. I figured that the blast would damage the most buildings, plus it would be easy to defend. I notice the A-Bomb coming and high tail it to avoid adding a death. What I didn't expect was for the blast to destroy the entire Soviet base. And I do mean the entire frickin' base. Tesla coil, remaining flame towers, service depots, main production buildings, even the kitchen sink. Flattened. And that, I guess, triggered the EVA announcements in the next match. 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted July 7, 2016 Report Share Posted July 7, 2016 Could be a split moment of server lag generated by so many destructions + the end-of-map sequence? Just a thought. Cool stuff though! There should be an achievement for that 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted July 7, 2016 Report Share Posted July 7, 2016 In a decade of W3D experience, I've never seen that happen before. I always thought the previous match information is wiped clean once a new level loads. That's because before Delta, all EVA messages were played simultaneously. Delta staggers most EVA messages so you can actually hear them separately and so the chat doesn't become so overloaded that the chat box vanishes entirely. EVA messages spilling over to the next match is an unforeseen bug that never got spotted in testing and likely can't be fixed without Chronojam but it doesn't hurt the game so who cares 0 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted July 18, 2016 Author Report Share Posted July 18, 2016 Naval rush Waiting for them to go out... Today in RidgeWar I did the same and successfully killed the enemy but now... I think Voe was the Tanya that helped me. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted July 18, 2016 Report Share Posted July 18, 2016 Naval rush Holy crap people use LSTs on Pacific Threat? Waiting for them to go out... Pfft you're missing the part where our rangers outdid your shotgunners in the base trade. And Alstar was proven right about Swirly's sub-par playing ability because Swirly decided to argue with him in IRC instead of defending the base that he was in. And then it devolved into a stalemate because both sides lacked a refinery and WF. Until most of the Soviets quit. 0 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted July 19, 2016 Author Report Share Posted July 19, 2016 Yeah... I was one of the Soviets that quit... MAYBE If no one stayed in your base we would've won... :sadface: Hiding from forg0ten (Rantan's c4 did destroy WF) 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted July 19, 2016 Report Share Posted July 19, 2016 (edited) In a decade of W3D experience, I've never seen that happen before. I always thought the previous match information is wiped clean once a new level loads. That's because before Delta, all EVA messages were played simultaneously. Delta staggers most EVA messages so you can actually hear them separately and so the chat doesn't become so overloaded that the chat box vanishes entirely. EVA messages spilling over to the next match is an unforeseen bug that never got spotted in testing and likely can't be fixed without Chronojam but it doesn't hurt the game so who cares On the topic of EVA audio, if it cannot be scripted, then add a silence period at the beginning of the "battle control terminated" audio file. Currently that line is spoken over whatever ended the match, which in nearly all cases is a single building destruction, so the silence period should be long enough to cover that one message (two at most). In the event a time-out ends the match, there is no harm in the "battle control terminated" line to be spoken later into the score screen. Edited July 19, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Silverlight Posted July 22, 2016 Author Popular Post Report Share Posted July 22, 2016 Before anything I must say... Today was epic! Standard rush to Ref! Sneaky Delta Low player count... I decided to get the refinery FT, kept watching radar... Nothing. A few seconds later... Boom! Ridge War Hind rush, chinhook rush, couldn't kill Pushwall... He had high KD... And he bought spy at the end to steal our MVP... Hackers! First of all... Double kill with Clearing Charge? Total hax! Then someone decided to have some fun and gave us some vehicles... Clone truck, epic and unexpected support and teamwork Send in the clones! Epic team! Thanks BattleLaf! Hostile Waters I can't figure out a title for this set of screenshots so I'll just explain what happened. First we did a LST rush which failed because I forgot the new placement of the FT, then I didn't know what to do so I bought a longbow and with the help of Totd, we captured the island's silos, refill pad and service depot then... Something happened, something was just right, from my perspective, all the team was perfectly in sync. Pushwall helped me and dodes to fight off a rocket soldier and to kill Jie who had an engineer with M60 (?), we secured the refill pad, but then, Pushwall did the unexpected, he used !killme and we started crying because we lost a teammate (I think this was the sacrifice that enabled such teamwork?), anyway, after this, we got left side flame tower and more people started getting longbows, I suggested to meet at the abandoned refill pad and we were there... "Getting in formation" and suddenly Pushwall said the magic words "if we ALL hit sub pen at once". We agreed, Pushwall took point, we rushed in... And we won! Just hold on guys, it might be real slow but I'm saving up for a better PC so I can record videos and share my thoughts and feelings when I play APB to demonstrate to the internet that APB is epic! May teamwork be ever present in APB! Edit: Now that I read what I wrote... I need to improve my writing skills. 5 Quote Link to comment Share on other sites More sharing options...
Raap Posted July 22, 2016 Report Share Posted July 22, 2016 (edited) First we did a LST rush which failed because I forgot the new placement of the FT That gives me an idea that would spice up map tactics... Instead of having base defenses be in stationary positions every time the map comes up, why not have defenses (Gap Generator excluded) spawn in 2 or at most 3 different possible positions? The same logic as used with power-ups. A Flametower being a few meters apart from another position might not seem like a lot but it will change a number of things and always makes players wary when approaching the enemy base (as they should be), rather than always knowing the exact spot where a defense can be safely out-ranged. Food for thought, @Pushwall. Edited July 22, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted July 22, 2016 Report Share Posted July 22, 2016 I also got a screenshot of the clone truck but clearly you got to posting it first. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted July 22, 2016 Report Share Posted July 22, 2016 Oh, mass Longbows...so that's what happened. Impressive. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted July 22, 2016 Report Share Posted July 22, 2016 Clone truck, epic and unexpected support and teamwork Trigger warning: manspreading huhuh. No wonder those things can only fit 4 in the back I also also got a screenshot of the truck Ridge War Hind rush, chinhook rush, couldn't kill Pushwall... He had high KD... And he bought spy at the end to steal our MVP.. The fact that I was scoring higher than the rest of your team (in order to steal MVP) while you were so badly wrecking us speaks volumes of how bad the rest of my team was D: That gives me an idea that would spice up map tactics... Nice idea! That involves placing defenses in LevelEdit though, where it's hard to place them exactly where you want or shape the terrain/props around them unlike in max. And since spawners refuse to spawn vehicles if even the slightest part of them would be stuck in something, I imagine the same would happen with defenses since they count as vehicles, so in order for them to actually spawn properly a lot of defenses would have to be floating. And given the level of clutter in the maps now, it can be hard to find more places to put defenses that don't end up being easier to destroy than normal because of a protective rock/tank husk or whatever. It'll take a bit of messing around to get right but I like it. 0 Quote Link to comment Share on other sites More sharing options...
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