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TS: Reborn August 2016 Update

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In short: no release until rubber banding is sorted out, the same thing the APB server is suffering.

 

Rubber Banding?

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Lag from here to there and back again......and back...again :v

 

But how does that effect a new release or progress on a new release? 

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But how does that effect a new release or progress on a new release?

This is like asking how going in water will make a person wet. The whole purpose of having a release standard is to release a playable and fun game. If we can't do that, why release?

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The current public version of Reborn is playable, but the test-version lags like hell. Releasing that would be a downgrade, definitely not an upgrade to the game, sadly :|

We need to fix it first.

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You are never going to get a job in a ridiculously big game studio with the attitude of not releasing something utterly unplayable.

 

*Disclaimer: This is more a jab at larger studios' practice of releasing unpolished, unfinished garbage in order to meet deadlines, not at the developers behind Reborn, APB or AR.

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You are never going to get a job in a ridiculously big game studio with the attitude of not releasing something utterly unplayable.

 

*Disclaimer: This is more a jab at larger studios' practice of releasing unpolished, unfinished garbage in order to meet deadlines, not at the developers behind Reborn, APB or AR.

 

Well i'm not gonna get into the ethics of the Mod's Team's Ability to work on Reborn and get it released ect. Yet you can't compare a huge studio of 200+ Game Designers to less than 20 people working individually on their own time on a project without getting paid.

 

The current public version of Reborn is playable, but the test-version lags like hell. Releasing that would be a downgrade, definitely not an upgrade to the game, sadly :|

We need to fix it first.

 

See, that's my language xD 

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Regarding the lag issue of Reborn, the fix has been found and progress will now continue.

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Just wondering if there's anything new in regards to the progress of the new update, I'm not going to ask for any kind of anticipated release date, just wondering how things are going. 

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That is currently on the development agenda. Units such as the Wolverine and Buggy have been bought only when players did not have enough money for something better. The current goal with these weaker units is to give them more identity. Sorting out balance, the intent is to make these units viable in both early and late game.

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My suggestion would be to just make them a bit better against infantry...especially Ghoststalker, Cyborgs and Cyborg Commandos.

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Silence is gold, 

but silence is also maddening

translation there is probably a lot going on, and no one has the time to post an update because when they do... something just for finished and didn't make it in.

either that or they don't want to post a blog about coding as that would bore readers (except for those strange few that would froth at the mouth at l1nes 0f c0de).

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There's definitely been progress. Keep posted and we'll try and reveal something cool on a regular basis.

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On 4/3/2017 at 8:44 AM, OWA said:

There's definitely been progress. Keep posted and we'll try and reveal something cool on a regular basis.

Well Progress is always good.

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Ah! I keep thinking there's a new update but then I notice it says "2016". :'(

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Tiny update: We have a new internal testing build of TSR. More news to come as things happen!

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Wow, it has been a seriously long time since I looked at this thread. Nice to see that things are still moving along. Thank you guys for keeping us updated on what's going on.

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On 4/5/2017 at 10:05 AM, NodGuy said:

Ah! I keep thinking there's a new update but then I notice it says "2016". :'(

 

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Expect a TSR update sometime midweek. AR update going out today. :)

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