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APB 3.1.0.0 Changelog


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  On 5/24/2017 at 6:36 PM, Pushwall said:

On Guard Duty/Canyon River/River Raid?

I guess you missed the entire thread on how it's OP and the most feasible ways to fix it either involve new models for a grenade launcher (which we don't have) or things that just make the unit make even less sense (on top of the already ludicrous states of the old gren being a troop trained exclusively in the use of hand grenades and nothing else in the 1950's, and being able to throw them accurately at 150 metres.)

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We should do a poll, maybe it was just those who thought it was OP were extra vocal. Ridiculous unit? Yes. OP? maybe a little. Strategic and fun to use? YES! 

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  On 5/24/2017 at 7:55 PM, des1206 said:

We should do a poll, maybe it was just those who thought it was OP were extra vocal. Ridiculous unit? Yes. OP? maybe a little. Strategic and fun to use? YES! 

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So we can keep a ridiculous and overpowered unit just because it's "strategic" and fun? Pass. I believe Pushwall has done the right thing, the game has been more enjoyable when playing the Allies now because our defenses and sometimes buildings aren't being wiped by a squad of grenadiers that are impossible to locate unless you already know the good spots to use the unit from. 

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  On 5/24/2017 at 11:14 PM, NodGuy said:

So we can keep a ridiculous and overpowered unit just because it's "strategic" and fun? Pass. I believe Pushwall has done the right thing, the game has been more enjoyable when playing the Allies now because our defenses and sometimes buildings aren't being wiped by a squad of grenadiers that are impossible to locate unless you already know the good spots to use the unit from. 

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Something is ONLY OP if it's VERY HARD to bring down while being EXTREMELY powerful. *Looks at RA1 Volkov and Core Defender*

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  On 5/25/2017 at 2:25 AM, TK-421 said:

Something is ONLY OP if it's VERY HARD to bring down while being EXTREMELY powerful. *Looks at RA1 Volkov and Core Defender*

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Core defender was easy...all you had to do was lure it onto a bridge and take out the bridge with the defender on it. For Volkov? A metric shitton of coils would solve that.

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  On 5/25/2017 at 4:26 AM, ganein14 said:

Core defender was easy...all you had to do was lure it onto a bridge and take out the bridge with the defender on it. For Volkov? A metric shitton of coils would solve that.

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A bunch of dogs would do, as would AP mines.

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I noticed the stealth texture is overlaid onto the shader. This wasn't the case last time and I think it takes away from the niceness of the shader by itself. Can that be done again?

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  On 5/26/2017 at 9:39 PM, Pushwall said:

Pushed another micropatch.

  • Yak health up to 400
  • Stealth shader disabled
  • Fix locked doors pointing to achievement sound
     
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I do hope that the screen shake after a large explosion from a impact of a arty round/V2 rocket hitting the ground goes next IT'S VERY annoying.

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  On 5/27/2017 at 2:59 AM, TK-421 said:

I do hope that the screen shake after a large explosion from a impact of a arty round/V2 rocket hitting the ground goes next IT'S VERY annoying.

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If an artillery round or rocket explodes near you, you're probably gonna be a bit disoriented if not outright concussed (if you even survive, that is) so it makes sense in-game. Plus IMO it makes it more immersive.

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  On 5/29/2017 at 10:40 PM, Ice said:

If an artillery round or rocket explodes near you, you're probably gonna be a bit disoriented if not outright concussed (if you even survive, that is) so it makes sense in-game. Plus IMO it makes it more immersive.

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It's still annoying though.

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