Popular Post Oxanna Posted March 2, 2018 Popular Post Report Share Posted March 2, 2018 <<<Incoming Transmission>>> Source: Cobra's Nest Actual Priority: Viceroy Scramble Index: Foxtrot-Beta-9 Intel has discovered that GDI has undertaken a redesign of their detestable War Factory, unlike what our operatives on the field have encountered thus far. One of our Black Hand operatives, codename "Hasak", has managed to infiltrate a nearby GDI base in the area and we have received his findings via comlink. <<Begin Visual Feed>> <<End Visual Feed>> Hasak's initial analysis shows that the master control terminal has been moved to an upper location, much like our own Nod War Factory. The hangar area appears to have been repurposed as a Wolverine maintenance bay. Also, a large area has been opened up in the back and what appears to be a surplus of vehicular components are now stored there. Observations have noted that the production speed of the War Factory has not been affected by these changes. <<<Transmission Offline>>> [blurb]#Incoming Transmission# [Source: Cobra's Nest Actual] [Priority: Viceroy] [Subject: GDI War Factory Alterations] #Requesting Acknowledgement#[/blurb] [thumb]thumb_tsr.d.png[/thumb] 11 Quote Link to comment Share on other sites More sharing options...
Raap Posted March 2, 2018 Report Share Posted March 2, 2018 Looks quite alright, but consider using higher resolution textures! 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted March 2, 2018 Report Share Posted March 2, 2018 Codename "Hasak." Bears no resemblance to any actual persons, living or dead! 1 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted March 2, 2018 Report Share Posted March 2, 2018 keep the old version, this one has bad texturing 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted March 2, 2018 Report Share Posted March 2, 2018 1 hour ago, ChopBam said: Codename "Hasak." Bears no resemblance to any actual persons, living or dead! 1 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted March 2, 2018 Report Share Posted March 2, 2018 5 minutes ago, Timeaua said: keep the old version, this one has bad texturing I don't think the nod operatives have any say in what GDI architects do 2 Quote Link to comment Share on other sites More sharing options...
TIberiumGhost Posted March 3, 2018 Report Share Posted March 3, 2018 I am liking the new design. Hopefully, with time, "GDI's architects and designers" will add some polish to this new design. 0 Quote Link to comment Share on other sites More sharing options...
Cat Posted March 3, 2018 Report Share Posted March 3, 2018 good job, Hasak! 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted March 3, 2018 Report Share Posted March 3, 2018 Finally! One more blog and RA2:AR release and then BFD:WOA 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted March 3, 2018 Report Share Posted March 3, 2018 Yay! I like it! 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted March 4, 2018 Report Share Posted March 4, 2018 War Factory looks nice! Still going for the blue screens I see. Can someone link to a Renegade tutorial on how to change the colour of the skins? I remember doing this with Photoshop over a decade ago but I don't have Photoshop anymore. Can I use GIMP or something? 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted March 4, 2018 Report Share Posted March 4, 2018 Yeah you can change textures by opening the corresponding DDS file or making a new one as long as it has the same name and is placed in your game's data directory. Keep in mind there is blue lighting around the PTs, so even if you change the PT color, things around it will still light up blue. 0 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted March 22, 2018 Report Share Posted March 22, 2018 On 3/2/2018 at 4:40 PM, Timeaua said: keep the old version, this one has bad texturing were do you see bad texturing tell me please I want to keep this new warfactory 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted March 22, 2018 Report Share Posted March 22, 2018 3 hours ago, thedisclaimitory said: were do you see bad texturing tell me please I want to keep this new warfactory ...and the troll awakens. Keep it specific and constructive guys. Nothing against sloth; it is simply refreshing to see a new design. 0 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted March 22, 2018 Report Share Posted March 22, 2018 (edited) 3 hours ago, Raptor29aa said: ...and the troll awakens. Keep it specific and constructive guys. Nothing against sloth; it is simply refreshing to see a new design. YES THANK YOU RAPTOR WE CAN FINALY KEEP SOMTHING FOR ***** SAKE SORRY FOR CUSSING ---------------------- WE HAD NOT HAD AN UPDATE FOR BUILDINGS OR ANYTHING FOR TSR IN A ******* WHILE Edited March 22, 2018 by thedisclaimitory had to say somthing with my responce 0 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted June 11, 2018 Report Share Posted June 11, 2018 Nice, the GDI War Factory always felt inferior to the Nod one from a interior design perspective. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted June 12, 2018 Report Share Posted June 12, 2018 20 hours ago, Bayonetta said: Nice, the GDI War Factory always felt inferior to the Nod one from a interior design perspective. I would agree considering the Nod War Factory MCT is on the second floor and attackers must wait for elevator, while the gdi one is to the right of the big main door. (and don’t tell me Nod’s War Factory is harder to repair than gdi’s War Factory, because the mobile repair vehicle can repair from the outside the building.) 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted June 12, 2018 Report Share Posted June 12, 2018 The main reason we decided for the redesign was for balance. Now GDI won’t have to run around the whole out side of the build just to defend it from attackers. But now its open for sneak attacks like the current Nod Warfactory and also the MCTs and Hack terminals now match better as well. 0 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted June 17, 2018 Report Share Posted June 17, 2018 (edited) Well that too, Flame Tanks or Stanks on the Bay area made it impossible to repair unless you went the back way, and depending on the map, it often made it so you had to go all the way around to get to it, plus the area itself was so tiny and cramped often you'd be blown up or knifed.. Very welcomed changed. (unexpected) But welcomed) I kinda feel like the GDI barracks is in the same spot too, really tiny and cramped, but thankfully easily to mined too. Edited June 17, 2018 by Bayonetta 0 Quote Link to comment Share on other sites More sharing options...
KevinLancaster Posted July 14, 2018 Report Share Posted July 14, 2018 Any news updates coming soon? 1 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted August 23, 2018 Report Share Posted August 23, 2018 On 7/14/2018 at 10:29 AM, KevinLancaster said: Any news updates coming soon? Nothing, we sit here and we wait and do nothing like statues and pupils! 0 Quote Link to comment Share on other sites More sharing options...
Threve Posted August 23, 2018 Report Share Posted August 23, 2018 (edited) On 3/4/2018 at 12:32 PM, NodGuy said: War Factory looks nice! Still going for the blue screens I see. Can someone link to a Renegade tutorial on how to change the colour of the skins? I remember doing this with Photoshop over a decade ago but I don't have Photoshop anymore. Can I use GIMP or something? Utilizing Paint.net is best for modifying dds. Textures. It's free, easy and I would highly recommend it. @Mihaita12 Also there is a August 30th meeting about TSR so I wouldn't give up hope just yet. If you'd like to help work on the game to speed up process there are plenty of tutorials to help get you started. Nothing, we sit here and we wait and do nothing like statues and pupils! Edited August 23, 2018 by Threve Was not paying attention to the dates. Sorry for accidental bump. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted August 24, 2018 Report Share Posted August 24, 2018 Okay. With Paint.net how do I only change one colour without it changing others. Like... red, for example? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Threve Posted August 24, 2018 Report Share Posted August 24, 2018 3 hours ago, NodGuy said: Okay. With Paint.net how do I only change one colour without it changing others. Like... red, for example? Thanks. I will post a complete in depth tutorial on how to edit textures in Paint.Net tomorrow. It will show you how to do all kinds of crazy cool shit for APB and make anything look how you want it. Will tag you when done. 1 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted August 24, 2018 Report Share Posted August 24, 2018 2 hours ago, Threve said: I will post a complete in depth tutorial on how to edit textures in Paint.Net tomorrow. It will show you how to do all kinds of crazy cool shit for APB and make anything look how you want it. Will tag you when done. We could add it to our tutorial database, under Modelling, Unwrapping & Texturing ? 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted August 24, 2018 Report Share Posted August 24, 2018 9 hours ago, Threve said: I will post a complete in depth tutorial on how to edit textures in Paint.Net tomorrow. It will show you how to do all kinds of crazy cool shit for APB and make anything look how you want it. Will tag you when done. Thanks! It’s been around 10 years since I knew how to do any of this. I’m sure once I read your tutorial it’ll all come back to me. 1 Quote Link to comment Share on other sites More sharing options...
Threve Posted August 24, 2018 Report Share Posted August 24, 2018 7 hours ago, moonsense715 said: We could add it to our tutorial database, under Modelling, Unwrapping & Texturing ? Will do. I wrote one a while back on BHP and DanPaul88 added it. It’s long lost since but i’ll Write one today. 0 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted August 24, 2018 Report Share Posted August 24, 2018 (edited) 20 hours ago, Threve said: Utilizing Paint.net is best for modifying dds. Textures. It's free, easy and I would highly recommend it. @Mihaita12 Also there is a August 30th meeting about TSR so I wouldn't give up hope just yet. If you'd like to help work on the game to speed up process there are plenty of tutorials to help get you started. Where? I'm not good at coloring at Paint.net I need to be trained very harder to color and draw very correctly and very harder Edited August 24, 2018 by Mihaita12 0 Quote Link to comment Share on other sites More sharing options...
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