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Oxanna

GDI War Factory Alterations

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Looks quite alright, but consider using higher resolution textures!

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Codename "Hasak." :xD: Bears no resemblance to any actual persons, living or dead! :xD:

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1 hour ago, ChopBam said:

Codename "Hasak." :xD: Bears no resemblance to any actual persons, living or dead! :xD:

Výsledok vyhľadávania obrázkov pre dopyt oh andy

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5 minutes ago, Timeaua said:

keep the old version, this one has bad texturing

I don't think the nod operatives have any say in what GDI architects do :)

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War Factory looks nice!

 

Still going for the blue screens I see. Can someone link to a Renegade tutorial on how to change the colour of the skins? I remember doing this with Photoshop over a decade ago but I don't have Photoshop anymore. Can I use GIMP or something?

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Yeah you can change textures by opening the corresponding DDS file or making a new one as long as it has the same name and is placed in your game's data directory. Keep in mind there is blue lighting around the PTs, so even if you change the PT color, things around it will still light up blue.

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On ‎3‎/‎2‎/‎2018 at 4:40 PM, Timeaua said:

keep the old version, this one has bad texturing

 were do you see bad texturing tell me please I want to keep this new warfactory 

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3 hours ago, thedisclaimitory said:

 were do you see bad texturing tell me please I want to keep this new warfactory 

...and the troll awakens. 

Keep it specific and constructive guys.

Nothing against sloth; it is simply refreshing to see a new design.

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3 hours ago, Raptor29aa said:

...and the troll awakens. 

Keep it specific and constructive guys.

Nothing against sloth; it is simply refreshing to see a new design.

YES THANK YOU RAPTOR WE CAN FINALY KEEP SOMTHING FOR ***** SAKE   SORRY FOR CUSSING  ----------------------

WE HAD NOT HAD AN UPDATE FOR BUILDINGS OR ANYTHING FOR TSR IN A ******* WHILE

 

Edited by thedisclaimitory
had to say somthing with my responce

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Nice, the GDI War Factory always felt inferior to the Nod one from a interior design perspective.

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20 hours ago, Bayonetta said:

Nice, the GDI War Factory always felt inferior to the Nod one from a interior design perspective.

I would agree considering the Nod War Factory MCT is on the second floor and attackers must wait for elevator, while the gdi one is to the right of the big main door.

(and don’t tell me Nod’s War Factory is harder to repair  than gdi’s War Factory, because the mobile repair vehicle can repair from the outside the building.)

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The main reason we decided for the redesign was for balance. Now GDI won’t have to run around the whole out side of the build just to defend it from attackers. But now its open for sneak attacks like the current Nod Warfactory and also the MCTs and Hack terminals now match better as well. 

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Well that too, Flame Tanks or Stanks on the Bay area made it impossible to repair unless you went the back way, and depending on the map, it often made it so you had to go all the way around to get to it, plus the area itself was so tiny and cramped often you'd be blown up or knifed.. Very welcomed changed. (unexpected) But welcomed)

I kinda feel like the GDI barracks is in the same spot too, really tiny and cramped, but thankfully easily to mined too.

Edited by Bayonetta

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