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AZ-Stalker

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Everything posted by AZ-Stalker

  1. Got any footage of that anywhere by any chance? Would be cool to see what happened. Don't think I was there.
  2. I've seen a lot of great play from many people (not just as players, but being good people on voice chat too), but this time I'll suggest Momok for consistant teamwork no matter the assortment of players that happen to be on her team. Also because she's the only one who can V2 one-shot my GAP (to my infinite but fun annoyance) and make the entire Soviet team rally into a frenzy afterwards. Plus she had a stolen TT on the Allied side for almost the entire round of Under. Honorable mention of Meta for that one move that will be forever known as the Under LST Incident of 2021:
  3. Thank YOU for investing the time and effort to create them in the first place!
  4. People need to stop thinking of games in terms of dead-or-alive. Player activity goes up and down, can be seasonal, and is affected by many things - including going over to other games such as AI (that has been having regular 40+ player games recently). APB has been through drops in activity numerous times in the past, as with any game that has had its initial hype run already. Some players love the flagship large full server competitive battles, while others are also happy with a smaller count or coop or just having fun with bots and some friends. The core players will always come back to the game but keep in mind that playing the same things over and over all the time saturates one's desire. People need a break. And what I've noticed with APB in particular is that being the good game that it is, these brakes happen after longer periods of large server activity. It goes up and down. What you might look forward to beyond future updates to the game is that the winter holiday season is coming yet again, and that's usually a time where APB picks up again in player numbers. APB is alive, it just depends on what day/time you check in and/or what you personally want out of the experience.
  5. So I could just find the best spot overlooking base entrances and become a sniper-dog looking for 007s? Doesn't seem that fun or fair to the spies. Instead, why not make the dog play barking sounds when in range of the spy? This could be coupled with the targeting box showing red instead of friendly green as well. Not barking super close that it becomes an instant-bite scenario, but also not so far that you can locate them easily by just running around the general area. More like an inside-the-building kind of detection range. An added bonus would be all messages sent from the dog-player be displayed as "BARK!" or something. So you can't speak with humans, but you can alert them with the auto-detect barking while you hunt down the spies yourself (though voice chat brakes this). And then the hunt is on with a new type of defensive character class that doesn't allow you to abuse the potential running speed to spy on the enemy team and relay it back too fast - you'd have to run back and get a human character (again, only if you're not on voice chat). So that part might be a bit messy in implementation but it's just a fun idea from my end. The bite attack itself though, I'd prefer it to be an area-of-effect type of thing or just targeting a larger kill-box because APB moves fast and twitchy, so it could be frustrating to time the bite. All of this depends on a lot of iteration and testing of course, so just take my thoughts as a bit of brain food to fuel further discussion.
  6. I'm a simple man. I see: C&C memes By ChopBam 2 hours ago I click and upvote.
  7. Thank you! That's really great to hear!
  8. The alternate ending with the unplugging of the hidden thingies to get to the other thing that is, well, vital to you, is also "unfortunately cool". Sorry for the off-topic though.
  9. I've acquired Among Us as well.
  10. If I'm playing any W3D game in a more focused teamwork oriented capacity, I keep the in-game audio on and take it all in properly. But if I'm just having fun and not doing anything special I will often fire up a playlist full of Sam Feldt or something similar and enjoy some super fun vibes while jumping around in my chair. I'm fun like that.
  11. You know you're done when this just comes at you out of nowhere: How repairing an obviously failing base feels like: Pushing an empty Cruiser back to the Naval Yard: When you make it back alive but... When you go for the best seat in the house to watch the fireworks:
  12. Honorable mention based on Kurosaki's comment: THE SERVER
  13. !vote Momok for keeping it fun by being the party game - every crash/disconnect you have to take a shot. #DRINK!
  14. You seem to be having lots of releases and more patching afterwards. Might want to consider slowing down a bit. Not just because it would allow you to create more cool content in peace, but because it's getting harder to figure out what constitutes a significant release based on your updates, as you approach everything with the same level of excitement - which is good (as your passion shows), but if everything is super exciting and new all the time your viewers/players will get desensitized and engage less with your project over time. Perhaps it would serve your project better if you were to allow yourself some downtime and quieter periods in order to avoid burning out both yourself and the people following your project with work and news.
  15. Chop this got me more than it should have. Hilarious. xD
  16. One of the most important features is that the site is run by the dedicated community that has kept C&C alive for decades already, so we can be sure it will stand the test of time. Not trying to be negative, but EA hopefully can't shut it down if when their decisions eventually mishandle the IP and community again, as proven in the past by their repeating history (which many of us haven't forgotten). That being said, I do believe that we are currently in good hands regarding the Remasters from the development side. But being self-sufficient as a modern community along with future-proofing the games as much as possible is a very worthy investment in this case, so this is a great milestone for everyone.
  17. Hey thanks a whole bunch for the kind words! I'm happy you found some value in what I've created so far. Thank you!
  18. Thanks! I've put a lot of heart into the videos, and hopefully it shows. I'll take the rest of your input as good-intended encouragement. So thanks! I really appreciate it.
  19. Yesterday we had about 32 players on the server around that time going forward. So if many of us show up again, it's sure to be a... wild one.
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