-
Posts
5,747 -
Joined
-
Last visited
-
Days Won
260 -
Donations
760.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by OWA
-
Hi everyone! We've been busy behind the scenes updating the forum a little bit, so allow me to quickly take you through the changes! The Tiberian Sun: Reborn skin was causing errors across several different areas of the forum, so we've re-made it. It should be a lot nicer to use now and should be less broken now. This will also pave the way to allow us to create more forum skins. (APB next!) We now have a forum calendar! We will be putting events on it (like game nights) so that you guys can easily see what's coming up. You can also subscribe to the events calendar as well which will notify you when new events are posted! Handy stuff! We've also got more plans for this feature in the future, so watch this space! Our Bug Tracker has now gone public! If you find any issues with our games, feel free to leave us a bug report! More projects will become available for bugging when they are released! Big thanks to @moonsense715 for creating and improving the bug tracker that we prototyped ages ago! We'll be providing a tutorial on how to post bugs soon, but feel free to have a go if you feel like it! There's now a link under the Chat menu tab which contains all of the TeamSpeak info! We didn't have this before, but we do now! There are now a few quick links listed under the Forums menu tab which act as a shortcut to the major discussion forums! The reputation system is back! You can now like posts again, which was something that a few people missed when an IPB update broke the visual styling a few months back! As ever, if you have any comments or feedback on how to improve the forum, please let us know and we'll be happy to hear them! [blurb]We've been busy behind the scenes updating the forum! Read all about it in this update![/blurb] [thumb]custom_thumb_ipb.png[/thumb]
-
W3D Hub Christmas Time Is Here! - Monthly Avatar Theme
OWA replied to FRAYDO's topic in Community News
"Paramedic. I have the Christmas." -
That's right folks! Red Alert: A Path Beyond, Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising have all made it to IndieDB's top 100 for released and unreleased categories respectively! You also can still vote for us to be narrowed down even further and get a shot at winning some awards by heading here and voting for us! http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100 We've had a bit of bad luck with the awards in recent years, but thanks to all your dedication as W3D fans, we've shown the world that once again we can brush shoulders with the best of them. Every year the competition gets stiffer, but the fact that we made it just goes to show and there's still life in the old dog yet. Finally, a big congratulations goes out to other C&C projects that made it into the ModDB top 100 this year! Feel free to head on over and support our friends making C&C mods (especially Tiberian Sun: Rising) at the following link! http://www.moddb.com/groups/2017-mod-of-the-year-awards/top100 Cheers everyone! [thumb]custom_thumb_ioty2017.png[/thumb] [blurb]We've made it to the IndieDB top 100 with Red Alert: A Path Beyond, Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising! Thanks to everyone who voted for us![/blurb]
-
I was leaning towards auto-cannon as well for these exact reasons. Naturally we can give whatever damage values we want for the projectile, but there would definitely be more expectations there if the weapon was a Rocket Launcher.
-
That weapon reference is awesome Raap, thanks for sharing! I do like the idea of a low-damage auto-cannon or rocket launcher. I'll look a bit deeper into the sci-fi angle to see what I can dig up too. This has been really helpful, cheers!
-
Hey guys. I'm just taking another look at the Rocketeer and I'm unsure about what his weapon actually is. I originally thought that it was some sort of revolving flechette launcher, but I'm not so sure. Here are the details: In RA2 the Rocketeer's weapon is listed simply as "20mm" On the EVA Database page, the weapon is listed as being "Integrated twin 20mm assault rifles with suppressors" which I believe to be wrong, due to the way the Rocketeer only fires one shot at a time and the impact effect appears to display an element of spray; as multiple impact points are visible. Reference In the concept art, the Rocketeer's weapon appears to have a revolving magazine. The same kind of magazine that you can see on weapons such as the Milkor MGL. The question I want to pose to you guys is simple. What do you think the Rocketeer is armed with? Was I right the first time by saying that it's a Flechette Launcher or could it be some kind of Shotgun, Rifle or Grenade Launcher? Here's the original concept art by TJFrame: Here's also an additional piece of concept art that's a bit older: Cheers!
-
a Samsung victory
-
The monkeys were
-
Hey Raap, good to see you around again! Things at APB have quietened down currently, but if you know us then you'll know that we don't give up. We have a couple of projects in development that should be able to help us get the game out there to more players. There is a vast un-tapped audience of players who we aren't reaching, but when the time comes and we do reach them, APB will be back and better than ever.
-
That's fair enough man. Good to know that there's some solid reasoning behind it. I can understand that infantry don't always get the best deal when it comes to map routes. I think that the changes you describe for Plan B would help the map to become less of a meat grinder for sure. Cheers for replying.
- 54 replies
-
- siege
- A Path Beyond
-
(and 3 more)
Tagged with:
-
Nice one there Lynch.
-
Good to see that our tutorial base is helping you get back into W3D modding! Welcome and enjoy your stay!
-
I tried to warn you of Yuri's lies.......
-
It was 2AM when I wrote this xD
-
[blurb]We had a game night! More to come in the future![/blurb] That's right guys! We're having a W3D Hub game night! @Voe, @Killing You and I invite you all to join us on Discord this Sunday at 7PM GMT for a few rounds of RTS classics. What could we be playing? Here's what: C&C3: Kane's Wrath Generals: Zero Hour: Shockwave Company of Heroes Red Alert 2: Yuri's Revenge OpenRA Age of Empires II HD Join us on Discord here: https://discord.gg/jMmmRa2 Hope to see you there!
-
I usually stick this on. It's nice and soothing.
-
I just realised that I majorly bumped this without realising until now. Woops! xD I'm just going to go ahead and change the topic title to be less abrasive, since it's not cool to shit on people's hard work like that. Constructive criticism is always encouraged and preferred.
- 54 replies
-
- siege
- A Path Beyond
-
(and 3 more)
Tagged with:
-
I think that linking the ore tunnels together via a vehicle route would open up some additional gameplay options that are otherwise limited by the problems of having a single vehicle route. Obviously, this idea opens up the floodgates on much easier economy harassment and the potential to starve a single team of resources (probably Soviets due to the effectiveness of Mine Layers in enclosed spaces); but it would also allow that second option of map traversal that would help to alleviate some of the meat-grinder-esque gameplay caused by the lack of vehicle routes. It would also serve to make driving into those tunnels worthwhile and not some kind of one-way deathtrap where you can be cornered like a rat. Another option would be to open up some sort of thin, risky route around the front side of the castle on the shoreline. This would be fairly easy to do and wouldn't require development of a whole new section of the map. This route would be a lot more exposed to Artillery, but quicker than the main castle route. It also wouldn't interfere with the economy. @Raap, I always have a lot of fun when playing this map personally (because using the Mine Layer is so satisfying on the choke points and the bases are laid out in a totally unique way) so the OP is clearly very wrong (and also a massive troll, holy shit that topic title).
- 54 replies
-
- siege
- A Path Beyond
-
(and 3 more)
Tagged with:
-
W3D Hub Who's the genius who thought this would be a good idea?
OWA replied to NodGuy's topic in W3D Hub Discussion
I've fixed this issue by temporarily disabling the reputation system. It will return in the future, when the skin is compatible with it. -
[blurb]A few forum updates are in the works, read about them here![/blurb] [thumb]thumb_w3d.1.png[/thumb]Hi everyone! Just a few small community updates really. You may have noticed that the forum thread icons have changed slightly. Today I went through and gave them some much needed love which should hopefully make navigating the forum a lot easier on the eyes and provide a much more consistent visual experience! A couple of other things that I want to mention. Since we've moved across to IPB's 4.0 version of the forum software, we have only managed to get the Reborn skin back up and working. However, work has begun on bringing back the classic APB skin, so watch out for that one in the future! Finally, @moonsense715 and I have been working hard to bring the bug tracker back online! This will be fully integrated into the forum, so there won't be any external links for you to bookmark! Special thanks goes out to everyone who has donated to us! We really aren't able to bring big community improvements such as the download manager, bug tracker and other add-ons without you guys, so please know that you are helping shape and improve this community in an incredible way. We've got more improvements in the pipeline that we'll be sharing with you in the future, but for this is a taste of what to expect in the next few weeks. As ever if you guys have any feedback, or want to see us add something to the community that you think would benefit it, please feel free to let us know! Leave a thread in the W3D Hub Discussion forum or pm one of the admins!
-
Secret confession time...
-
I still refer to the project as Rebarn: The Ultimate Barn Experience.
-
I think that before we think about enabling Yaks and Hinds on the same maps, we should find a way to make Yak's function on a different flight ceiling and a way to separate Planes and Helicopters into separate factories. If we can achieve that it might actually make them a bit better at evading Longbows and mute the "helis land like planes" point. Easier said than done though I guess.
-
Some help on file zipping: https://support.microsoft.com/en-gb/help/14200/windows-compress-uncompress-zip-files
