Pushwall Posted March 31, 2016 Report Share Posted March 31, 2016 Another patch has been released! Get more information and the changelist in the full update! Red Alert: A Path Beyond Update Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! Changelist INFANTRY Volkov AT range up from 90 to 95. M16/AK-47 range up from 85 to 90. Grenadier range up from 125 to 140. Grenade is no longer disarmable/targetable. Flamethrower infantry (and FoI fireproof suit) no longer takes 50% extra damage from explosions. Flamethrower projectile speed up from 75m/s to 100m/s. Sniper damage up from 37.5 to 55, but suffers a 50% penalty against armoured people instead of 25%. So its damage against people with armour is almost identical to before, but it becomes much more lethal to people with no armour. Volktillery damage down from 62.5 to 42.5 but uses Shell warhead; this makes barely any difference to its damage against buildings (its main purpose) but makes it clearly inferior to the AT cannon against tanks at close range. Jumping with Volkov AT mode has a much larger penalty (+6 sprayangle instead of +2), but accuracy recovery afterwards is up from -4 per second to -8. VEHICLES Cruisers are in the game now! Actually no this was an april fools you fools Light Tank turret rotation speed up by 33%. AESTHETICS Added another first-person sleeve variant: darker grey for Mechanics. Fixed RPG Trooper's vehicle-riding model (it was not updated when the on-foot model was, so it had some issues with the new texture) MAP CHANGES River Raid has been remade by Pushwall and is now playable again! Here's how it's changed since Gamma: Terrain is completely remade from scratch. Added infantry-only side areas that provide alternate attack routes; the mouth of the river now leads to a beach that leads to the back of the Soviet base, and the river cave now leads to the back of the Allied base. Added ground defenses - 2 pillboxes/flamers each, one at the front and one at the rear. There is now only one Ore Silo. Added ore fields near each base which the AI truck will collect from. The island in the middle now has gems instead of mixed ore/gems. Added tunnels to the bases that connect all the buildings and allow safe repairing of the Service Depot. Tech Level reduced to 1. Added visibility culling system. The map's jukebox plays the following tracks: Scrin, Chaos, Crush, Renegade Jungle. In case you missed the teaser shot last time, here it is! RA_ForestOfIllusion: Secret items take 3-6 minutes to spawn (was 1-6). RA_ForestOfIllusion: Added Grenades and Volkov's AP handcannon to the crate pool. RA_HostileWaters: Removed an Ore Silo, Service Depot and Refill Pad from each team. RA_HostileWaters: Moved remaining Ore Silo to a more defensible position. RA_HostileWaters: Removed stealth crates. RA_HostileWaters: Fixed grenadiers costing 160 instead of their intended price. Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield! 4 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted March 31, 2016 Report Share Posted March 31, 2016 Cruisers are in the game now! 2 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted April 1, 2016 Report Share Posted April 1, 2016 You know this is just gonna get you more grief down the road, right pushwall? I love the look of the new river raid fwiw 1 Quote Link to comment Share on other sites More sharing options...
forg0ten1 Posted April 1, 2016 Report Share Posted April 1, 2016 i think the cruisers are a wonderfuk addition to the game and look forward to purchasing them every chance i get 4 Quote Link to comment Share on other sites More sharing options...
Raap Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) RA_HostileWaters: Removed stealth crates. I predict trouble with the single Silo setup, though. Early infantry rushes on a Silo will cripple the enemy team and basically just end the game right there and then. Edited April 1, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Vuxlort Posted April 1, 2016 Report Share Posted April 1, 2016 CRUISERS!!!!!!!!!!!!!!!! YEAHHHHHHHHHHHHHHH! 1 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted April 1, 2016 Report Share Posted April 1, 2016 Cruisers are in the game now! Um, that was not what I was expecting. 1 Quote Link to comment Share on other sites More sharing options...
delta Posted April 1, 2016 Report Share Posted April 1, 2016 Cruisers are in the game now! Due to their overwhelming power they are currently Tech Level 5, meaning they are on Coastal Influence only. Currently we do not have an icon for them and they are temporarily using the RA cruiser icon, so let's try and get some epic scenes of it to turn into a proper icon! I can't tell if this is an April Fool's joke or not...because it's mixed in with a whole bunch of other normal stuff. 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted April 1, 2016 Report Share Posted April 1, 2016 But....it's not April 1st yet Pushwall! 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted April 1, 2016 Report Share Posted April 1, 2016 Do take note of Pushwall's time zone. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted April 1, 2016 Report Share Posted April 1, 2016 Cruisers are in the game now! Due to their overwhelming power they are currently Tech Level 5, meaning they are on Coastal Influence only. Currently we do not have an icon for them and they are temporarily using the RA cruiser icon, so let's try and get some epic scenes of it to turn into a proper icon! I can't tell if this is an April Fool's joke or not...because it's mixed in with a whole bunch of other normal stuff. Definitely isn't. It's a very effective vehicle in it's intended role! 1 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted April 1, 2016 Report Share Posted April 1, 2016 Ah you trolled me Pushwall. I thought this was a huge overreaction to criticism then I saw Generalcamo's post 0 Quote Link to comment Share on other sites More sharing options...
delta Posted April 1, 2016 Report Share Posted April 1, 2016 Definitely isn't. It's a very effective vehicle in it's intended role! Oh...you mean as an air defense ship? On a map with no aircraft? 1 Quote Link to comment Share on other sites More sharing options...
harvester Posted April 1, 2016 Report Share Posted April 1, 2016 It's already april here. Not a fan of cruiser. 0 Quote Link to comment Share on other sites More sharing options...
Ice Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) Good patch overall, just a few notes: - The Light Tank's turret speed feels just a little bit too fast now IMO - The Grenade seems to be missing surface effects (doesn't kick up dirt, etc. when exploding). Is this due to it being a C4-type weapon now? - Although the Cruiser is (presumably) an April Fools joke, I really like how its missiles sway in-flight - River Raid is awesome! Edited April 1, 2016 by Ice 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted April 1, 2016 Author Report Share Posted April 1, 2016 - The Grenade seems to be missing surface effects (doesn't kick up dirt, etc. when exploding). Is this due to it being a C4-type weapon now? Yes. - The Light Tank's turret speed feels just a little bit too fast now IMO Well now you have more of a reason to get one instead of a medium 0 Quote Link to comment Share on other sites More sharing options...
Alstar Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) You forgot about most important change River Raid has been remade by Pushwall and is now playable again! Here's how it's changed since Gamma: Terrain is completely remade from scratch. Added infantry-only side areas that provide alternate attack routes; the mouth of the river now leads to a beach that leads to the back of the Soviet base, and the river cave now leads to the back of the Allied base. Added ground defenses - 2 pillboxes/flamers each, one at the front and one at the rear. There is now only one Ore Silo. Added ore fields near each base which the AI truck will collect from. The island in the middle now has gems instead of mixed ore/gems. Added tunnels to the bases that connect all the buildings and allow safe repairing of the Service Depot. Tech Level reduced to 1. Added visibility culling system. The map's jukebox plays the following tracks: Scrin, Chaos, Crush, Renegade Jungle. In case you missed the teaser shot last time, here it is! Added awesome forklifts for both teams! FIxed Edited April 1, 2016 by Alstar 1 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) Are the forklifts here to stay? (Also I have mixed feelings about the new grenadiers grenades.) Edited April 1, 2016 by Isaac The Madd 0 Quote Link to comment Share on other sites More sharing options...
MechanicalThighs Posted April 1, 2016 Report Share Posted April 1, 2016 Cruisers are in the game now! No Pushwall! Don't go over to the dark side! Their cookies are dry and tasteless! 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) I had the chance to check out River Raid. Pushwall did a great job remaking it, and adding to it via introducing additional attack routes (something that the original map struggled with). The forklifts are a nice touch, but I confess to hoping I could raise and lower the fork to crush/impale my enemies with. But then again, we'd probably need a hotfix patch, to nerf forklifts. I do have two comments to make; - The textures on the map could do with a slightly less stretched tiling. - Some slope surface areas are impassable by infantry despite clearly intended to be slopes for infantry to climb. It would probably help a lot if Level Edit itself had a way of checking which surfaces are impassable for infantry or otherwise (hint for the W3D programming team ). Edited April 1, 2016 by Raap 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted April 1, 2016 Author Report Share Posted April 1, 2016 What if I were to tell you that River Raid is the real joke here and cruisers are here to stay? 1 Quote Link to comment Share on other sites More sharing options...
MechanicalThighs Posted April 1, 2016 Report Share Posted April 1, 2016 "AK47s for everyone!" That is what will happen, Mr. Pushwall. 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted April 2, 2016 Report Share Posted April 2, 2016 "AK47s for everyone!" *raises AK-47* YEAHHH!!! 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted April 2, 2016 Author Report Share Posted April 2, 2016 - Although the Cruiser is (presumably) an April Fools joke, I really like how its missiles sway in-flight I figured since it was intended to be useless (on CI at least) I might as well take the opportunity to remind everyone of what a great gameplay mechanic Drunk Missiles are. Oh yeah in case anyone still doesn't get it it was an April Fools joke. Forklifts, on the other hand, are well-balanced and thus here to stay It would probably help a lot if Level Edit itself had a way of checking which surfaces are impassable for infantry or otherwise (hint for the W3D programming team ). You can always just fill out pathfinding for the whole map, anything infantry can't climb will not have pathfinding. Of course, even though the map is small enough to not crash when given full pathfinding, I still had to restrict the pathfinding to "just enough to get to and from the ore field" because of how RAlistic the ore truck AI is: With full pathfinding coverage, the ore truck prefers to take the cyan path. If the cyan path is unavailable due to it not being on the pathfind grid, the ore truck takes the much shorter red path, which it does currently. 1 Quote Link to comment Share on other sites More sharing options...
des1206 Posted April 2, 2016 Report Share Posted April 2, 2016 Is it actually worth it on most maps for a manned ore truck to go the extra distance to mine gems? Is the extra $ amount gained in proportion to the distance traveled greater vs. ore fields? (i.e twice the distance to gem vs. ore field, more than twice the income) 0 Quote Link to comment Share on other sites More sharing options...
TK-421 Posted April 2, 2016 Report Share Posted April 2, 2016 Cruisers a joke SO NOT FUNNY. 1 Quote Link to comment Share on other sites More sharing options...
delta Posted April 2, 2016 Report Share Posted April 2, 2016 (edited) [20:44:40] TK-421: So... Anyone try out the cruiser?[20:44:48] delta: yup[20:48:12] TK-421: I want to try out the Cruiser Hahaha, I wasn't sure if I should have spoiled it for you yesterday. Though I think it should have been obvious to anyone who's been spending time around the forum that it would be a joke. Edited April 2, 2016 by delta 2 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted April 2, 2016 Author Report Share Posted April 2, 2016 Is it actually worth it on most maps for a manned ore truck to go the extra distance to mine gems? Is the extra $ amount gained in proportion to the distance traveled greater vs. ore fields? (i.e twice the distance to gem vs. ore field, more than twice the income) This is part of why I made gems triple income. In a lot of cases it is worth it in terms of money over time but you are easier to kill. But there are some where that's not the case. 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted April 2, 2016 Report Share Posted April 2, 2016 Does anyone else think the light tank is a little TOO fast and maneuverable right now? 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted April 2, 2016 Report Share Posted April 2, 2016 Only when infantry try to kill it. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.