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Everything posted by Einstein
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A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I sense that you hold your own creations in too low esteem. I'll leave it at that -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I actually liked most of Raap's old maps, firewood forest included for reasons mentioned above. It would likely need to be done from scratch though -
A Path Beyond Even when the servers are empty...
Einstein replied to SirJustin90's topic in W3D Hub Discussion
Well the new bot logic is meant to follow actual player logic more closely. I think bot kills should just simply be worth less points and maybe affect K/D by 1/4 as much or something. Just a thought. -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
Spoken like a true beta player -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
Einstein replied to OWA's topic in W3D Hub Discussion
It has gotten better. We have some new assets being used, if you go check the last several AR dev blogs. More to come as well. I know of around 10 things that are still "in the pipe" -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
Einstein replied to OWA's topic in W3D Hub Discussion
Soon™ The AR project has not been going as quickly in some areas lately due to us trying to push out the new TSR public version. As soon as that happens, then development will start going a little quicker. As of yet though, still no release date. We aren't so good with nailed-down dates we've figured out -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
That would be CamosCrossing. It seems that nearly everyone but me hated that map Just remembered something else.....Hourglass anyone? I remember it had some issues that needed to be solved, but it was a gamma map so it would probably be easier than some to bring back. -
Personally I think a secondary server would be the best solution for this case. Isn't that how we managed clan games back in the day? Surely we can get one up for just a few hours for this to play out.
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- Clank War
- Multiplayer
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Jeep gets a klaxon horn. You know you want it
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That was very entertaining to watch
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I believe the stats system can be set and reset at our liking. Pretty flexible in that respect from what I understand.
- 65 replies
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- Clank War
- Multiplayer
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A Path Beyond Even when the servers are empty...
Einstein replied to SirJustin90's topic in W3D Hub Discussion
It can indeed be fun -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I've been meaning to upload them to the forum's downloads section, but I haven't taken the time to do it yet. They would definitely be easier to find there. I'll get around to it eventually -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
No problem! Share it around, I'm not hiding it at all! -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
Remember when I said that I thought the UI design was finally "final" and then made a joke about how many times I've said that before? Welp gg. As you can see, some things have changed...again. I removed many of the buttons in order to give it a more simple and concise look overall. There were too many buttons and I needed to add three more! So I opted to make some new menus to stuff my buttons into instead. I feel that this works better because those buttons don't get used a whole lot, even though they are necessary. All adding/editing/deleting of games, server profiles, and IRC profiles is now done through the menus at the top. Also notice the addition of an "IRC Profile" dropdown box. The functionality is there, but I'm still finalizing the input window for that information. This feature should be complete for the next version that I make public. You may also notice that the menu strip color matches the theme now. Good news and bad news there! The good news is that it does look cool! The bad news is that because there isn't an easy way that I can find to make all the menu elements behave (change color properly) the way I need them to, I have temporarily disabled the theme module. I'll probably have to do some digging to get this working as intended but I've fixed the default theme to look alright for now.- 39 replies
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- connect tool
- better than a batch file
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A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
Hey guys! If anyone wants to take a look at these old maps being discussed, I have an archive here that you can get most of these maps from, as well as many others from the past. Have a look! https://drive.google.com/open?id=0Bzcnim4baG7fU2VnOVc2RV9IWTg The maps are stored separate from the game installers, so you'll need to download the version(s) of the game you want, and then manually place the map files into the data folder of the appropriate installation (for maps that are not packaged with the game). Pay attention to the install location during setup so you'll know where to go! -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
The entire world would explode. Kidding. There are a handful of reasons why we can't do this though. On that note, I have heard something about someone else possibly taking on fixing up the official launcher soon. I'll hold my tongue in case that person wants to reveal it in their own time.- 39 replies
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- connect tool
- better than a batch file
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A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
All of them ChopBam. All of them -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
That has been suggested already, and indeed that would be pretty awesome. However, that would bind Asterisk to the W3D-Hub infrastructure if we used the current method for how that tool is coded to find that information. If we could get it working using GSA then I would definitely be open to that. A renlist-like functionality has been on my "I want this" list from the beginning (which would encompass such a feature as what you suggest), but I believe it will also be one of the last things added due to my own lack of knowledge, and some other factors. Thanks for the feedback!- 39 replies
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Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
Its been a little while since I've put anything new out. I've been a little busy with life things, but I've managed to make a little progress. While I can't put out an update just yet, here's whats in the works for the next update. Made a handful of small changes and fixes, etc. Fixed bug where focus was not reset on secondary forms between calls. Added Feature: Menu option to "Save Current Profile As Default". Added Feature: Automated !auth user in IRC. Very useful for server mods or anyone that uses a protected nickname. Added Feature: Built-in wwconfig-like settings screen where most game-related settings can be changed. Resolution, texture quality, and other things of that nature. This portion of the tool is being developed by ChAoS. Last I heard, he is planning to release it as a standalone tool, but he also expressed to me an interest in integrating it into Asterisk. I'm quite impressed with the work he's done on it so far and I look forward to sharing more about it with you. Known bugs: Deleting a game will automatically save the first game in the list as the "last game used", to be restored on next launch if the program is then closed without launching a game. This causes some field-checking code to false-trigger and causes weird results (all fields are blank except for the game). Games can be deleted even if there is a saved profile that uses that game, which results in a broken profile. New Games and Profiles may be saved with identical names to existing saved ones, creating identical copies in every sense except the coded index number. The bug list is the same as last time except for one easy one I was able to quickly fix. The rest will require a bit more time to completely solve (remember, I'm not actually a programmer so this is all a learning experience for me). I have not even begun to check the two new features for bugs at all, so there is a significant potential there for more quirky things that I don't yet know about. Hopefully we will have this milestone completed soon and ready for public use. Stay tuned!- 39 replies
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- connect tool
- better than a batch file
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Fired.
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Me too dude. For some reason in IPB4, this option isn't where it was before. All this time until now, I believed that I could edit everyone else's signature except mine! Didn't even notice it there under Account settings, thanks NodGuy
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Tiny update: We have a new internal testing build of TSR. More news to come as things happen!
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A Path Beyond APB 3.0.8.7 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
You boys totally said what I was about to say I agree! It makes normal aiming ever so slightly more difficult when you need it to be exactly straight, however the slight tilt can be of use in other situations. Adding a Q-toggle for this would be amazing. -
If I may derail slightly.... I had forgotten until now how violent of a cartoon Spy vs Spy was. Some pretty gruesome deaths in there The context of april fools plus seeing that elephant tank though.....That would be a good addition for next year, assuming we can obtain and modify an elephant texture