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Found 66 results

  1. I have not published anything special for quite some time. So, to compensate that emptiness, here it is, a long-awaited interview with Frank Klepacki about Tiberian Sons, Red Alert, new album, and also about few other things. After release of Coded Number in Spotify (that was awesome to hear that Spotify is now in Russia too, that was a shame for us to not have that) and in other services, we had awesome conversation which was, of course, planned two years ago when we were talking about Transform and how it has come to my hands. Enjoy, boys, you are doing great games on W3D Hub engine, so keep rockin' together with Frank! >> Interview with Frank Klepacki, two days after release of his new music album Coded Number <<
  2. CLICK HERE if you just want to see what my work is about: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw https://www.skorvion.com/ _________________________________________________________________ I've been investing most of my time building up a creative project and team for the past couple of infinities, and I'm very happy and grateful to be able to share some of that if anyone is curious! I've combined my love of games and deep interest in personal development into an active project. This is Skorvion Games, where everything is focused on creativity, play and game development in connection with personal growth, health and awareness. So if someone here finds that interesting or is just curious about it, feel free to check things out for yourself! It's not for everyone, but if you find yourself enjoying this type of content then I hope what you see enriches your life in some way. There are currently three more-or-less introductory videos uploaded, and considering I'm the project lead, you can guess who's presenting the content! I'm very new to being in front of a camera at this stage (which is evident) and I'm thankfully just getting better and better with each experience! It's pretty cool, actually. There are certain more impactful (and larger in scale) things being worked on, but I can't reveal anything beyond the current assortment of videos and other similar content that is already on the way. So just expect more video content via YouTube for the time being if you're interested in following our work. Here's the currently most relevant video for this community: https://youtu.be/FOULGvAy58I The topic of the above linked video is C&C Tiberian Sun mapping in a certain sense, more aimed at enthusiasts who aren't as experienced with it than a lot of you here might be - so watch that first, it could be the most relatable entry-point for you. Just as a starting suggestion. SITE LINKS: WEBSITE: https://www.skorvion.com/ FACEBOOK: https://www.facebook.com/SkorvionGames YOUTUBE: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw Let me know your thoughts and I hope this type of thing resonates well with some of you. You can like the Facebook page, or subscribe to the YouTube channel if you'd like to be notified of any new stuff (don't count on forum thread updates, it's secondary)! I truly appreciate your support, so have a sincere thanks and invisible cookie! Enjoy!
  3. Wow look what Renegade could have been? Never seen this video before so excuse me if it's been posted but man Westwood had some great ideas for this game. Look at some of those models, textures, lighting & effects. Looks unreal to me today but would have been mind-blowing back then. They even had plans to have Tesla Tanks in there? Man this makes me think what Renegade could have been like now after all these years of playing & loving it the way it is. Never thought I would wonder about this to be honest as I randomly came across this video since I don't usually seek out gaming videos but thought this was neat.
  4. Found this super fun video on Renegade so I thought I'd share it with all of you.
  5. Ladies and Gentlemen, if you haven't heard already there's been a complete overhaul remaster of Lego Rock Raiders available for download. This remaster and essentially new game captures everything from the 1999 Lego Media Classic. But wait.. what's Lego Rock Raiders? If you know, you know. For those that don't Lego Rock Raiders was the Lego Company attempt at making an RTS based off of Lego figures that got lost in outer space. The only way to escape death is to mine energy crystals and Ore to build up the base and eventually power back the massive flagship to earth. This is alot easier said than done as the first couple of levels originally start out easy. However as you progress you find yourself having to survive time limits, Lava eroding the ground, Resuce trapped Miners, Air supply running out, Rock/Lava Monsters and Slugs that can cripple your game quickly. Sounds like fun. Why's it important? Admittedly, this is big news for those that played it back then and will appeal most to those as such. For me, it was the very first introduction to RTS style game play during the golden age of the 90's and also is considered one of Lego's greatest games. The atmosphere was also more serious rather than kid like extending a deep feel or connection to the game. For those who haven't played yet, it's a great way to pass some time and the remastered version (Titled Maniac Miners) is a completely new game in of itself that utilizes new graphics and technology. Coming up in an updated you'll be able to drive the vehicles as well FPS style. What's been done? The game Lego Rock Raiders (1999) has been turned into Maniac Miners (2020). Essentially the exact same, Maniac Miners instead offers the experience on the Unreal Engine, Remastered Audio/Textures, actual Physics, MASSIVELY improved scripting, support for modded levels (including the famous BAZ mod) and even a in-game map editor if you want to go hard. The game is so true to it's predecessor/original it even has an option for random crashes if you'd like. That's dedication. So it's completely ready? Sweet! Yes/No. The game in the course of a year has remade 65% of the OG levels Added all vehicles to be used (and a new one not originally in-game due to engine limitations at the time). Added an In-game Level Editor Completely remastered/developed all textures and a lot of sound files. However, the game still is lacking Rock Monsters which are the main antagonist for most levels and where I think the challenge really comes in. Based on reading/the discord they are to be updated soon along with First Person views. That's not all however.. plans are also in motion for even more levels to be based off the original story line and added soon. But the game is still in a development mode with all the little things being ironed out here and there. Luckily for us, it's still very very playable with zero game breaking bugs or glitches. All in all, a really incredible remake and out right damn good game that should be looked at if you have never heard of Lego Rock Raiders and immediately downloaded if you have. In addition the discord of Maniac Miners are full of RTS/Lego hobbiests. So if you're feeling the need to talk Lego or want a chat. This is the place. Enjoy! Download: https://baraklava.itch.io/manic-miners Discord: https://discord.com/invite/85k8JHz (Original 1999) (Original 1999)
  6. This is my collection of Dirt & Soil textures i made up out of images all over the internet! 194 Seamless Dirt & Soil Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/vki4yoqez1b2ij8/Dirt%26Soil.rar?dl=0 Edit: Please leave feedback on what you think of them.
  7. This is my collection of Sand & Desert textures i made up out of images all over the internet! 168 Seamless Grass Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/uganly26v83fo67/Desert%26Sand.rar?dl=0 Edit: Please leave feedback on what you think of them.
  8. This is my collection of grass textures i made up out of images all over the internet! 215 Seamless Grass Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/4b2ytmpwved8plw/Grassiases.rar?dl=0 Edit: Please leave feedback on what you think of them.
  9. The previous structure was completed as a test structure to lead into this, the main event! I wanted it to have minimum repetition. This is with no detail added to the textures, the 'bird' is modeled. This is before any modeled emissive lighting was added, and I had not modeled any of the outer floor areas. Here is a look at a more complete version which has the Tiberium Wars style upgrade models, in place of the 'stuff' that was around the outer floor areas in RA2:
  10. Everyone is prolly having their own Remastered release parties but see, you want to join ours because we’re cool and you love us! So much so that you’ll spread the word and tell others! Come hang on our Discord for our C&C Launch Party! 6 PM BST, June 5th we’ll be there! 🎉 Time Converter for your convenience: https://savvytime.com/converter/eest-to-cest-bst-est-cst-pst/jun-5-2020/6pm psst hey keep reading keep an eye out for a map contest for your chance to win some epic C&C posters from us! [blurb]The C&C Remastered Collection is Launching! So Join us on Discord to celebrate the launch![/blurb]
  11. In December 2017, I decided to make my second best mod - Extreme Co-op. But this time, this is a server mod which sometimes appears in RenList. Just usual maps plus fanmade maps. But, there is one interesting thing: strong computer-controlled opponents, no mercy. They are challenging each other, blowing up bases, doing really dirty work, diffusing beacons, placing explosives, getting into empty vehicles, and so on! I've tried to play this with 7-8 players against bots with no bots in our team, and we somehow were losing tanks and characters. I have no ability to record a high-quality video of it, and screenshots are useless because they do not show all the chaos that is going on there. The idea was actually obvious: "Ok, I am tired to play online, why not to make some research and program smart bots, so I don't need to play online anymore and I can have fun from usual Skirmish mode." I started to make the first algorithm for rifle infantry from scratch. When I made it, I laughed and laughed for a long time, and still laughing. AI is almost completely random and making funny and crazy mess there. Today, I am adding new algorithms, fan maps, features, bots are slowly progressing to their final result. Maybe I will add base-building as it was in Commando Assault, who knows... ...Just wanted to let you know that I did not abandon the work on C&C Renegade, and there are always several ideas in my head about how to make old game a bit interesting. Also, I need to say thanks to people who played already and are still playing on my server. Have a good time! Here is a nice video to watch. Sorry for bugs and quality, but it is better than nothing:
  12. Want to know what's happening ingame but don't want to stare at our launcher? Chitzkoi is here for you! Type !pl or !gi in our Discord channels and our beloved cybernetic dog will fetch the information for you! Thanks to moonsense for this QoL improvement in our Discord server. Be sure to join if you have not already! [W3D Hub Discord] Works with APB! Use in the #a-path-beyond channel. Works with TSR! Use in the #reborn channel. Works with IA! Use in the #intermix-apex channel. and works with ECW! Use in the #ecw channel. [blurb]Want to know what's happening ingame but don't want to stare at our launcher? Chitzkoi is here for you! Type !pl or !gi in our Discord channels and our beloved cybernetic dog will fetch the information for you![/blurb]
  13. Hello hello! Your resident deep lurker here, with another round of my sporadic modeling of Command and Conquer stuff in Roblox. Bunch of stuff I haven't shown off, some I have. About 50/50 Sun and Dawn/Renegade, and some comparisons of old versus new. Hope you enjoy. First off, almost entirely brand spanking new Titan. Threw together a quick vignette based on the loading screen pose. I am INCREDIBLY happy with this thing. It's a mix of concept art, a few fan models, in-game renders and sprites, and Reborn's model(mostly for scale and angles). The guide rails for the access ladders are my own addition. So many lights on this thing! Good comparison shot of new versus old. The new is much taller, smoother, more details. The legs didn't change much, the basic design is still the same, just larger and with more details on the 2020 model. The old is from I believe 2015 or so, with the occasional small update over the years. Wolverines! The iconic(IMO) GDI power armor. Bit of fog and lighting to spruce it up. Very happy with this one too. Once again a mash up of different references. Comparison again. New is on the left, old is on the right. Slimmer, more details, just better in every way. Once again the new is from earlier this year, and the old is somewhere in 2015-2016, with updates here and there. Time for the classics. X-66 Mammoth tank. This one is largely based on the Renegade X version, with a bit of my own flare. Also one of the smoothest models I've ever built, I actually have trouble sometimes seeing it as a Roblox model, rather than something whipped up in a modelling program. No comparison on this, cuz I think the previous version got saved over at some point. Throw in a Renegade vignette for good measure. I've shown this off before, but I've done some updates, figured I'd put it in anyway. TW1-era Orca VTOL. Built off of a bunch of different references, more than any of the others. I used concept art, fan creations, in-game models and sprites, and added a bunch of my own touches to it. Updates are largely to the belly-mounted cannon, and the landing gear. Turbofans got a facelift as well, with some new meshes. Better look at the new landing gear, and cannon/mount. I used a model of a Russian MI-28 heli for inspiration on the gear. The cannon is basically an M134 minigun, with a mount of my own design that I thought made sense. Hope you all like these. I don't have much else to do with this stuff aside from the occasional vignette, so I might as well show off a little.
  14. Every bit of acting I've done has lead to this. I've hinted that I'll be undertaking a HUGE film project during the year of 2020. Well, we're now ready to announce it to the world: Dead Legion. The fifteen-episode series follows the gory misadventures of a group of misfit nobodies from the American Midwest as they try to survive the endless undead legion, unhinged villains, and being stuck with each other. Inspired by films like George A Romero’s Dawn of the Dead and John Carpenter’s They Live, the show aims to use its world of undead ghouls to discuss social issues and imagine what a modern American zombie apocalypse might look like. I play one of the main characters; Dave, an unemployed, drug-using, pop-culture savvy average guy who lives with his hard-working best friend Pete. He may not look like much, but his devotion to his best friend and knowledge of zombie lore may hold the key to the survival of humanity. I'm very excited to be a part of this project, and I hope you guys enjoy this journey as much as I will. Keep an eye on the website for more! https://www.deadlegionseries.com/
  15. We need a place around here to share free non-C&C games! I'll start this thread off with a couple of my favorites from when I was a wee lad. Anyone can post here as long as the posted content follows the forum rules! That basically means nothing illegal, warez, etc. You know how to be good, so do it. Also please do not upload what you are sharing to the forum itself. Please use some other external file host. For the time being, I'm just using either my OneDrive or Google Drive. You can easily do the same. Please limit discussion in this thread to avoid clutter, and please please please do not criticize my choice of free file hosts. I realize that some of you don't believe in "free" file hosts but please discuss that elsewhere. Hasbro Interactive - Risk (1997) City Interactive - Demolition Champions (2003)
  16. Hey all! I was told to speak up more by Mr. Einstein. I don't usually have much to say, but I thought you all might have some interest in some of my Roblox modeling work, since you showed interest back when I posted my reimagined M16 Mk. II Pulse Rifle. I still build a little for fun, and I make C&C stuff pretty often, much of which tends to be Tiberian Sun or Renegade. So, here are pictures of some of my latest work or updates to old stuff. Front view of my GDI Barracks. This is unfortunately the only outside shot I took, but I got all the external details thanks to the Reborn mod, which has been a huge help recreating this stuff. It has a full interior, but I wasn't able to show it due to upload limits. This is a quick vignette I threw together using my Riparius models, and all my wall components(Gate, Concrete Wall, Vulcan, RPG, and SAM) One of my larger vignettes depicting a scaled down scene from Renegade's first mission, The Scorpion Hunters. I took a lot of inspiration from Ren-X for a lot of the models used, mostly in the vehicles and weapons. Picture of my ORCA Maintenance Hanger. I used a pair of pictures from a guy named AircraftKiller as inspiration, but threw in my own flair. The ORCAs I've been building for years, and this is their current best state, which I think is pretty good. They're a mashup of a couple dozen reference pictures I've found over the time I've been working on them, so they're not really accurate to TD. Better view of the ORCA from the top. I hope you all like these! I've put a lot of work into this stuff, it's sort of a hobby of mine.
  17. Went to a MASSIVE used book/video/game store today and found this! Never played the N64 version so this should be interesting
  18. Good Evening all. As the holidays come near and most of us will be busy, I just wanted to say MERRY CHRISTMAS!! It wouldn't be Christmas of course without some gifts for those of us who were naughty and nice. If you're on the nicer side, feel free to download some of Santa's gifts to W3DHub! 1. C&C Renegade Ringtones Are you requesting more firepower, do you want to just Defend the Refinery! or tell those kids to Stay off my crops every time you get a text from someone IRL or a notification? Look no more. Here we have a soundpack of assorted C&C Renegade Sounds converted into Iphone ringtone format to use. Over 50 tones to choose from! (To install these tones to a phone, I used this tutorial.) 2. Ugly Christmas Sweater Nod Harvester Nod was incredibly evil this year (Shocker) and I'm sure so were you. As such they've been banished by Santa to don an ugly Christmas harvester. Enjoy the artisan Elf crafted, Ridged lines and christmas colors with a less evil pink/red theme surrounding the vehicle. This thing really is an ugly Xmas Harv. 3. Modified IA Reticle Last gift for all the good people is a custom reticle still in design/trial by me. Due to the many vehicles having a long range (but also large shell drop). This reticle should help to judge where to fire at long range with artillery or tanks. The lines moving to the left on the reticle also help provide a little bit of compensation for moving targets. Used with great effect on rocket launchers and long range firing tanks. However, with the original design left in.. it helps anyone using it to be familiar with the reticle without having to readjust their whole aiming process or have something extremely alien. Subject to redesign later on. While it's still a whiles away, I know we will all be busy doing our thing. To everyone here on W3DHub, Discord, Game Servers and beyond. Have a Merry Christmas and a kick ass new year! - Threve Custom Reticle.7z Ugly Xmas Harvester.7z Iphone Ringtones actual.zip
  19. As you all know, every year I take some time to participate in the local 48 hour film festival by Missouri Western State University. For those unfamiliar, teams of filmmakers are given 48 hours to write, shoot, edit, and submit a short film based on an assigned genre. In addition, each team is required to have three elements; a character (Chris, a patient), a prop (broom), and a line (Where have you been all my life?) Two years ago, we drew Action/Adventure, made Just Libby, winning Best Use of Prop and Best Use of Character. Last year, we drew Noir, made Always Together, and won Best Editing and Best Use of Line. This year, we drew Horror, made Dead Ringer, and won Best Special Effects and Best Original Score. As always, I loved every second of making this, and I look forward to hearing what you all have to say!
  20. And Red Alert 2 again! Two-three days of work, but I have to say that wasn't too hard to remake this. Unfortunately, original vibe is gone, but kind of good experiment with guitar. http://download.ccassault.com/museum/music/solomusic/Grinder.mp3
  21. And Red Alert 2 again. I released new remake. More powerful than Motorized! It took from me almost one week to remake it and to change some things a bit. http://download.ccassault.com/museum/music/solomusic/Burn.mp3 INSANELY HARD WORK...
  22. And oh yes, it is! Roland JV-2080 included as well as a vibe from Red Alert.
  23. LEAD THE TRIBE Listen on Soundcloud Download from website This is something new to hear from me while I am working on Extreme Coop. Experimental track for sure. I think, I will upload this later to YouTube too.
  24. Imaginary Frontiers is my unofficial addition to Digital Frontiers, the musical solo album composed and released by Frank Klepacki in 2016, and also a little gift to him. Imaginary Frontiers has the best quality and grooves of my little studio, and it contains influence from Frank Klepacki's early works for Command & Conquer Red Alert up to his late solo works and game soundtracks. Inspired by Unreal Tournament and some chill-out and ambient songs as well. Imaginary Frontiers also partially includes original synthesis and instruments that Frank Klepacki used in his melodies. Suitable for mods and games of Command & Conquer series and not only for games, so you can use it in your projects if you want. Still making new tracks and adding them there, still exploring many ways to use Frank Klepacki's equipment and sounds. Donations are much appreciated. https://grayasdf.bandcamp.com/album/imaginary-frontiers Frank Klepacki: "I was able to hear everything. Nice. I appreciate the gesture, and I hope it continues to drive you to keep creating and improving. If you ever decide to take any music classes like theory and orchestration, a new world will open up to you."
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