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  1. CLICK HERE if you just want to see what my work is about: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw https://www.skorvion.com/ _________________________________________________________________ I've been investing most of my time building up a creative project and team for the past couple of infinities, and I'm very happy and grateful to be able to share some of that if anyone is curious! I've combined my love of games and deep interest in personal development into an active project. This is Skorvion Games, where everything is focused on creativity, play and game development in connection with personal growth, health and awareness. So if someone here finds that interesting or is just curious about it, feel free to check things out for yourself! It's not for everyone, but if you find yourself enjoying this type of content then I hope what you see enriches your life in some way. There are currently three more-or-less introductory videos uploaded, and considering I'm the project lead, you can guess who's presenting the content! I'm very new to being in front of a camera at this stage (which is evident) and I'm thankfully just getting better and better with each experience! It's pretty cool, actually. There are certain more impactful (and larger in scale) things being worked on, but I can't reveal anything beyond the current assortment of videos and other similar content that is already on the way. So just expect more video content via YouTube for the time being if you're interested in following our work. Here's the currently most relevant video for this community: https://youtu.be/FOULGvAy58I The topic of the above linked video is C&C Tiberian Sun mapping in a certain sense, more aimed at enthusiasts who aren't as experienced with it than a lot of you here might be - so watch that first, it could be the most relatable entry-point for you. Just as a starting suggestion. SITE LINKS: WEBSITE: https://www.skorvion.com/ FACEBOOK: https://www.facebook.com/SkorvionGames YOUTUBE: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw Let me know your thoughts and I hope this type of thing resonates well with some of you. You can like the Facebook page, or subscribe to the YouTube channel if you'd like to be notified of any new stuff (don't count on forum thread updates, it's secondary)! I truly appreciate your support, so have a sincere thanks and invisible cookie! Enjoy!
  2. Join the fun this coming Saturday, March 19th! APB Game Night! Full details in the poster. BE THERE!
  3. Ok the name might have too much hype, I got a good idea for a map and can't not make it now. It will be a very small version of detroit with like 1/10 of the stuff in it, basically I will be re using a lot of the assets like roads for example. I decided carnage club is the best map of all time so I will be making carnage club (as it was from 2000 whenever) It will have a custom exterior and will be the center piece for the map in between the two bases with tank paths around the outsides of it. Should be high action stuff. Heres a little teaser as well. Obviously won't be done anytime soon and will be much (somewhat) more polished. You have played this game for 20+ years so whats a coupleweeks to wait for a new map. I can't stop myself...
  4. In December 2017, I decided to make my second best mod - Extreme Co-op. But this time, this is a server mod which sometimes appears in RenList. Just usual maps plus fanmade maps. But, there is one interesting thing: strong computer-controlled opponents, no mercy. They are challenging each other, blowing up bases, doing really dirty work, diffusing beacons, placing explosives, getting into empty vehicles, and so on! I've tried to play this with 7-8 players against bots with no bots in our team, and we somehow were losing tanks and characters. I have no ability to record a high-quality video of it, and screenshots are useless because they do not show all the chaos that is going on there. The idea was actually obvious: "Ok, I am tired to play online, why not to make some research and program smart bots, so I don't need to play online anymore and I can have fun from usual Skirmish mode." I started to make the first algorithm for rifle infantry from scratch. When I made it, I laughed and laughed for a long time, and still laughing. AI is almost completely random and making funny and crazy mess there. Today, I am adding new algorithms, fan maps, features, bots are slowly progressing to their final result. Maybe I will add base-building as it was in Commando Assault, who knows... ...Just wanted to let you know that I did not abandon the work on C&C Renegade, and there are always several ideas in my head about how to make old game a bit interesting. Also, I need to say thanks to people who played already and are still playing on my server. Have a good time! Here is a nice video to watch. Sorry for bugs and quality, but it is better than nothing:
  5. Cum sa nu îți place jocu asta lmai
  6. The other day my mates and I tried out OpenRA C&C2 Shattered Paradise for the first time and had a new game of OpenRA RA2 Rominov's Vengeance as it had been a couple of years since my last video (note: we're lousy players haha). Shattered Paradise really felt like a love letter to Command & Conquer 2 Tiberian Sun as there's just so much extra stuff. The new playable factions are awesome! Rominov's Vengeance is even more awesome than the last time I played as they've added so much extra stuff to the Red Alert 2 experience, the biggest being C&C Generals like commander powers which are quite fun to use.
  7. APB Game Night 12 has concluded, and we have our winners! https://w3dhub.com/ranks/apb/#/ladderevent/2021050120210502 Our winners for this event 1st Place - Guard55 2nd Place - BattleLaf 3rd Place - 1000MammothTanks MVP - forg0ten1 Please contact @ryknow69 for your prizes unless he so happens to hound you down himself first. Very proactive guy, that one. ALSO For a secret MVP prize not previously announced, @Mojoman has provided a special prize! According to Mojo, he will put up a game of the winner's choice on Steam. With that in mind, the floor is open for MVP nominations! Most voted player in this thread after 24 hours will receive the award. Vote away!
  8. We are halfway toward our yearly funding goal and it is only February! A massive thank you for your massive donation! Thank you forg! For others who would like to chip in, we do have a Donations button in the forum tabs and also to the right. With forg's $500 donation we are halfway to our yearly goal of $1,000. We appreciate every bit that goes toward this goal as it keeps our servers and infrastructure running. [blurb][/blurb]
  9. The community is organizing a huge reunion to celebrate Renegade's 19th birthday! During the event, we'll be hopping between multiple games inspired by Renegade, along with enjoying some action from the classic itself!
  10. Hello everyone! We'll be running an event on February 1st at 3PM EST. During the event, the focus will be on only running maps against AI. Work together with players to push back hordes of enemies. The more players that join, the more difficult it becomes! This is a good opportunity to relax and have a fun session against huge waves of bots! We know it’s short notice, and also an odd day of the week, but we hope to see you there!
  11. Hello hello! Your resident deep lurker here, with another round of my sporadic modeling of Command and Conquer stuff in Roblox. Bunch of stuff I haven't shown off, some I have. About 50/50 Sun and Dawn/Renegade, and some comparisons of old versus new. Hope you enjoy. First off, almost entirely brand spanking new Titan. Threw together a quick vignette based on the loading screen pose. I am INCREDIBLY happy with this thing. It's a mix of concept art, a few fan models, in-game renders and sprites, and Reborn's model(mostly for scale and angles). The guide rails for the access ladders are my own addition. So many lights on this thing! Good comparison shot of new versus old. The new is much taller, smoother, more details. The legs didn't change much, the basic design is still the same, just larger and with more details on the 2020 model. The old is from I believe 2015 or so, with the occasional small update over the years. Wolverines! The iconic(IMO) GDI power armor. Bit of fog and lighting to spruce it up. Very happy with this one too. Once again a mash up of different references. Comparison again. New is on the left, old is on the right. Slimmer, more details, just better in every way. Once again the new is from earlier this year, and the old is somewhere in 2015-2016, with updates here and there. Time for the classics. X-66 Mammoth tank. This one is largely based on the Renegade X version, with a bit of my own flare. Also one of the smoothest models I've ever built, I actually have trouble sometimes seeing it as a Roblox model, rather than something whipped up in a modelling program. No comparison on this, cuz I think the previous version got saved over at some point. Throw in a Renegade vignette for good measure. I've shown this off before, but I've done some updates, figured I'd put it in anyway. TW1-era Orca VTOL. Built off of a bunch of different references, more than any of the others. I used concept art, fan creations, in-game models and sprites, and added a bunch of my own touches to it. Updates are largely to the belly-mounted cannon, and the landing gear. Turbofans got a facelift as well, with some new meshes. Better look at the new landing gear, and cannon/mount. I used a model of a Russian MI-28 heli for inspiration on the gear. The cannon is basically an M134 minigun, with a mount of my own design that I thought made sense. Hope you all like these. I don't have much else to do with this stuff aside from the occasional vignette, so I might as well show off a little.
  12. I find it strange that a big one is an orbit on his middle (there is mobile radar nowhere) from afar notice and they fire at me while I am invisible. The other one, that a full tank (T-62) at which vitality and an armour are a centurion with 1 shooting take. Increasingly better disturbance this during a game, because I hate the cheaters
  13. Every bit of acting I've done has lead to this. I've hinted that I'll be undertaking a HUGE film project during the year of 2020. Well, we're now ready to announce it to the world: Dead Legion. The fifteen-episode series follows the gory misadventures of a group of misfit nobodies from the American Midwest as they try to survive the endless undead legion, unhinged villains, and being stuck with each other. Inspired by films like George A Romero’s Dawn of the Dead and John Carpenter’s They Live, the show aims to use its world of undead ghouls to discuss social issues and imagine what a modern American zombie apocalypse might look like. I play one of the main characters; Dave, an unemployed, drug-using, pop-culture savvy average guy who lives with his hard-working best friend Pete. He may not look like much, but his devotion to his best friend and knowledge of zombie lore may hold the key to the survival of humanity. I'm very excited to be a part of this project, and I hope you guys enjoy this journey as much as I will. Keep an eye on the website for more! https://www.deadlegionseries.com/
  14. Hello there! I have recently discovered how to play almost every C&C game with a controller via steam. Here's a tutorial that explains better than i can on how to add Non-steam games to your steam library: https://support.steampowered.com/kb_article.php?Refinery=2219-YDJV-5557 (Notice: You cant use the w3d hub launcher to play, you have to go and find that game in w3d's files. (You may have to do this with other C&Cs too.)) After that you will have to turn on big picture mode, via the view part on steam. Then go to the library and find the game, here is when you can map the controls to how you like. After that you are finally able to play almost every C&C on contoller.
  15. I have not published anything special for quite some time. So, to compensate that emptiness, here it is, a long-awaited interview with Frank Klepacki about Tiberian Sons, Red Alert, new album, and also about few other things. After release of Coded Number in Spotify (that was awesome to hear that Spotify is now in Russia too, that was a shame for us to not have that) and in other services, we had awesome conversation which was, of course, planned two years ago when we were talking about Transform and how it has come to my hands. Enjoy, boys, you are doing great games on W3D Hub engine, so keep rockin' together with Frank! >> Interview with Frank Klepacki, two days after release of his new music album Coded Number <<
  16. Wow look what Renegade could have been? Never seen this video before so excuse me if it's been posted but man Westwood had some great ideas for this game. Look at some of those models, textures, lighting & effects. Looks unreal to me today but would have been mind-blowing back then. They even had plans to have Tesla Tanks in there? Man this makes me think what Renegade could have been like now after all these years of playing & loving it the way it is. Never thought I would wonder about this to be honest as I randomly came across this video since I don't usually seek out gaming videos but thought this was neat.
  17. Found this super fun video on Renegade so I thought I'd share it with all of you.
  18. Ladies and Gentlemen, if you haven't heard already there's been a complete overhaul remaster of Lego Rock Raiders available for download. This remaster and essentially new game captures everything from the 1999 Lego Media Classic. But wait.. what's Lego Rock Raiders? If you know, you know. For those that don't Lego Rock Raiders was the Lego Company attempt at making an RTS based off of Lego figures that got lost in outer space. The only way to escape death is to mine energy crystals and Ore to build up the base and eventually power back the massive flagship to earth. This is alot easier said than done as the first couple of levels originally start out easy. However as you progress you find yourself having to survive time limits, Lava eroding the ground, Resuce trapped Miners, Air supply running out, Rock/Lava Monsters and Slugs that can cripple your game quickly. Sounds like fun. Why's it important? Admittedly, this is big news for those that played it back then and will appeal most to those as such. For me, it was the very first introduction to RTS style game play during the golden age of the 90's and also is considered one of Lego's greatest games. The atmosphere was also more serious rather than kid like extending a deep feel or connection to the game. For those who haven't played yet, it's a great way to pass some time and the remastered version (Titled Maniac Miners) is a completely new game in of itself that utilizes new graphics and technology. Coming up in an updated you'll be able to drive the vehicles as well FPS style. What's been done? The game Lego Rock Raiders (1999) has been turned into Maniac Miners (2020). Essentially the exact same, Maniac Miners instead offers the experience on the Unreal Engine, Remastered Audio/Textures, actual Physics, MASSIVELY improved scripting, support for modded levels (including the famous BAZ mod) and even a in-game map editor if you want to go hard. The game is so true to it's predecessor/original it even has an option for random crashes if you'd like. That's dedication. So it's completely ready? Sweet! Yes/No. The game in the course of a year has remade 65% of the OG levels Added all vehicles to be used (and a new one not originally in-game due to engine limitations at the time). Added an In-game Level Editor Completely remastered/developed all textures and a lot of sound files. However, the game still is lacking Rock Monsters which are the main antagonist for most levels and where I think the challenge really comes in. Based on reading/the discord they are to be updated soon along with First Person views. That's not all however.. plans are also in motion for even more levels to be based off the original story line and added soon. But the game is still in a development mode with all the little things being ironed out here and there. Luckily for us, it's still very very playable with zero game breaking bugs or glitches. All in all, a really incredible remake and out right damn good game that should be looked at if you have never heard of Lego Rock Raiders and immediately downloaded if you have. In addition the discord of Maniac Miners are full of RTS/Lego hobbiests. So if you're feeling the need to talk Lego or want a chat. This is the place. Enjoy! Download: https://baraklava.itch.io/manic-miners Discord: https://discord.com/invite/85k8JHz (Original 1999) (Original 1999)
  19. This is my collection of Dirt & Soil textures i made up out of images all over the internet! 194 Seamless Dirt & Soil Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/vki4yoqez1b2ij8/Dirt%26Soil.rar?dl=0 Edit: Please leave feedback on what you think of them.
  20. This is my collection of Sand & Desert textures i made up out of images all over the internet! 168 Seamless Grass Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/uganly26v83fo67/Desert%26Sand.rar?dl=0 Edit: Please leave feedback on what you think of them.
  21. This is my collection of grass textures i made up out of images all over the internet! 215 Seamless Grass Textures. Only 1k as i use them with Renegade https://www.dropbox.com/s/4b2ytmpwved8plw/Grassiases.rar?dl=0 Edit: Please leave feedback on what you think of them.
  22. The previous structure was completed as a test structure to lead into this, the main event! I wanted it to have minimum repetition. This is with no detail added to the textures, the 'bird' is modeled. This is before any modeled emissive lighting was added, and I had not modeled any of the outer floor areas. Here is a look at a more complete version which has the Tiberium Wars style upgrade models, in place of the 'stuff' that was around the outer floor areas in RA2:
  23. Everyone is prolly having their own Remastered release parties but see, you want to join ours because we’re cool and you love us! So much so that you’ll spread the word and tell others! Come hang on our Discord for our C&C Launch Party! 6 PM BST, June 5th we’ll be there! 🎉 Time Converter for your convenience: https://savvytime.com/converter/eest-to-cest-bst-est-cst-pst/jun-5-2020/6pm psst hey keep reading keep an eye out for a map contest for your chance to win some epic C&C posters from us! [blurb]The C&C Remastered Collection is Launching! So Join us on Discord to celebrate the launch![/blurb]
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