MPRA2 Posted April 24, 2016 Report Share Posted April 24, 2016 (edited) The important thing to remember with the Colt (and other pistols) is that its bullets are hitscan, no need to lead the target like you do with other small arms, just click directly on the enemy and there's your hit. The M16 secondary is nowhere near as good in close quarters due to needing to lead the target, having about half the rate of fire, and having much heavier jumping penalties than the Colt. THATS WHY I CAN'T AIM! I'm not really good with leading targets that constantly running/hopping around and dance like they are little kids trying to avoid Jared from Subway. granted I notice that I'm slightly better with the HitScanned weapons like the pistol only on FOI for some reason. I should probably try to teach myself how to lead my shots to counter soldiers who stay in "Bounce House" mode for firefights.... granted i suck with Manya...... because >>>> Bad with gunfighting Edited April 24, 2016 by MPRA2 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted April 24, 2016 Report Share Posted April 24, 2016 Manya. .9915's newest unit 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted April 24, 2016 Report Share Posted April 24, 2016 I'm good with gun fighting, its just lag and the random spread that screw me. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted April 25, 2016 Report Share Posted April 25, 2016 Yeah if you're not bunnyhopping then the only weapons with enough random spread to actually be a problem are the machineguns/MP5/sniper rifles (all solved by crouching, captain/medic can also solve it by getting in closer) and shotguns (and if you're using them at the range they were intended for, the spread will barely be an issue), That's about it. In fact, when not bunnyhopping, pistols get the best deal; the Beretta/Makarov have a negligible spread cone (about the size of a character's hand at max range, if that) and the Colt has no spread whatsoever. So it's not even an excuse with those. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted April 25, 2016 Report Share Posted April 25, 2016 Does the random spread on the machine guns mean that rifle soldiers have an advantage over captains at longer ranges? 0 Quote Link to comment Share on other sites More sharing options...
devilslayersbane Posted April 25, 2016 Report Share Posted April 25, 2016 Does the random spread on the machine guns mean that rifle soldiers have an advantage over captains at longer ranges? This CAN be true. A running soldier is going to have an accuracy advantage over a running captain. However, the Captains have a range advantage, a RPM advantage, a magazine size advantage, and I believe a damage advantage. 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted April 25, 2016 Report Share Posted April 25, 2016 Yeah if you're not bunnyhopping then the only weapons with enough random spread to actually be a problem are the machineguns/MP5/sniper rifles (all solved by crouching, captain/medic can also solve it by getting in closer) and shotguns (and if you're using them at the range they were intended for, the spread will barely be an issue), That's about it. In fact, when not bunnyhopping, pistols get the best deal; the Beretta/Makarov have a negligible spread cone (about the size of a character's hand at max range, if that) and the Colt has no spread whatsoever. So it's not even an excuse with those. What I meant was that the bullets going everywhere but where I want them to within that cone. There have been times that I've aimed at an enemy with the machine guns for the killing blow while on death's door myself, only to have most of my bullets wiz past them off to the side and die to them. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted April 25, 2016 Report Share Posted April 25, 2016 Does the random spread on the machine guns mean that rifle soldiers have an advantage over captains at longer ranges?"solved by crouching" If you're wanting to bunnyhop, though, I say glhf. 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted April 25, 2016 Report Share Posted April 25, 2016 I don't bunny hop. I do move from side to side to make it harder to hit me though. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted April 26, 2016 Report Share Posted April 26, 2016 bunnyhop and hitscan for days 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted April 27, 2016 Author Report Share Posted April 27, 2016 (edited) Should we still do global announcement for Commandos? I also feel the Super C4 is a bit too easy to disarm? Edited April 27, 2016 by des1206 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted May 6, 2016 Author Report Share Posted May 6, 2016 Can we boost Tanya's C4 throwing range too? This will help make her a little more of an anti light vehicle infantry. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 6, 2016 Report Share Posted May 6, 2016 Problem there is that makes it easier to throw C4 into high places that repair tools can't reach... 0 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted May 7, 2016 Report Share Posted May 7, 2016 I was gonna ask where that'd really be relevant, and then remembered the ore silos. 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted May 7, 2016 Report Share Posted May 7, 2016 Lets increase the golden wrench and repair tool ranges as well then. 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted May 7, 2016 Report Share Posted May 7, 2016 If that was a serious response Isaac, then that'd let engis disarm flares from underneath roofs. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted May 7, 2016 Report Share Posted May 7, 2016 The repair tool range was originally longer, which allowed technicians to repair barracks mcts from outside the building. 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted May 7, 2016 Report Share Posted May 7, 2016 I'll give you a hint if a post of mine is followed by a it is most likely not serious. 0 Quote Link to comment Share on other sites More sharing options...
Death_Kitty Posted May 12, 2016 Report Share Posted May 12, 2016 My comment: anything that gives TiberCHSL's Tanya a buff is A BAD IDEA!!!!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
delta Posted May 12, 2016 Report Share Posted May 12, 2016 [15:38:46] delta: hax [15:39:10] gammae102: i love the old "shoot a tanya with a tesla tank and she dies" hax [15:39:41] delta: tanya should totally be able to bounce the tesla beam back at the TT and kill it Like this: 2 Quote Link to comment Share on other sites More sharing options...
Einstein Posted May 14, 2016 Report Share Posted May 14, 2016 Just put Wonder Woman into APB for an easter egg. Give everyone shock troopers on Forrest of Illusion and make her the boss! 2 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted May 15, 2016 Report Share Posted May 15, 2016 Hmm.. I never thought of a Tanya / Wonder Woman outfit (lol should be an Easter egg) 0 Quote Link to comment Share on other sites More sharing options...
delta Posted May 15, 2016 Report Share Posted May 15, 2016 Heh, but you pretty much never get close enough to an enemy to see their outfit anyway. 0 Quote Link to comment Share on other sites More sharing options...
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