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OWA

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Everything posted by OWA

  1. Try comparing install directories is all I can say really.
  2. Hi folks! Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position. This should hopefully benefit all of you forum gamers by making it easier to get to your section! On top of that, I've also docked a post feed to the right hand side of the page in the Forum Game section which will allow you to quickly glance at an overview of the last 30 posts and easily get to any of them at a click. Should hopefully be useful! If there are any changes that you feel still need to be made to any part of the forums, feel free to let me know! Cheers, - OWA [blurb]Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.[/blurb]
  3. I've moved this topic to the correct section and approved it. To answer your question @Milkbank, I have no idea on the preferable poly counts for Zero Hour, but I can point you at a few Discords full of people that would. SAGE Modding: https://discord.gg/TfdcQTn Generals Central: https://discord.gg/4w6gyEE ZH Worldbuilders: https://discord.gg/tJ6zyGb The model is looking great for a first try! Nice job!
  4. The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can! Credit to @jonwil for this release! Feel free to ask him if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can![/blurb][thumb]thumb_w3d.0.png[/thumb]
  5. My take on it is that the Light Tank is an M41 Walker Bulldog. Link: https://en.wikipedia.org/wiki/M41_Walker_Bulldog
  6. There's an option in one of the top menus called "Terrain Selectable", just check it on.
  7. Glad to hear it! Yeah the size increase will be in TSR 2.0. Anything you see in these updates moving forward will be featured in TSR 2.0!
  8. It sure is! We're currently in the process of fully updating it and bringing it back for 2.0!
  9. More bugfixes in from @jonwil and co. Here's the changelist! As ever, the tools are located here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]More fixes to the W3D Export tools from Jonwil and co! Grab it while it's hot![/blurb]
  10. As some of you may know by the coverage from our friends over at CNCNZ, Renegade X and various other C&C news outlets, Tiberian Sun turned 20 years old today! This absolute classic of a game has been inspiring us to make the ambitious Tiberian Sun: Reborn for many years now, but whilst Tiberian Sun: Reborn isn't quite ready to roll out to you all yet, why not partake in a mod of a slightly different kind. Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun! So what does this do? well, here are the changes: You can now queue up to 50 units, instead of up to 5. Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10. Along with this, they deal slightly more damage and are also slightly tougher VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran Medics can now heal at 3x the distance that they could before, making them easier to use. Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm! We hope you enjoy this little mod in the meantime, as we push forward towards the release of TSR! [thumb]thumb_tsr.h.png[/thumb] [blurb]Tiberian Sun turns 20 years old today! Join us as we reminisce on one of the games that has truly inspired us over the years![/blurb]
  11. Version 1.0.0

    350 downloads

    Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun! So what does this do? well, here are the changes: You can now queue up to 50 units, instead of up to 5. Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10. Along with this, they deal slightly more damage and are also slightly tougher VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran Medics can now heal at 3x the distance that they could before, making them easier to use. Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm!
  12. I have it now, so if we can find a full crew we should play!
  13. 1. We are currently looking at removing them. 2. This is a lot of work and something we can't do unless more artists appear to help us. 3. The MKII must be moving towards it's target in order to crush it, so attacking it from the sides will still work. The Devil's tongue is not effective against the MKII anyway, due to flamethrowers not being very good against heavy vehicles. Ideally you should pick a Stealth Tank, Bike or Reaper to fight a MKII. The MKII won't kill a DT when it it is burrowing because it relies on collision to crush. The Confessor gun texture can be tweaked, but it's not really a priority right now. I'll make a note of it however. Cheers for you feedback!
  14. Hi everyone. @jonwil and co. have just updated the w3d tools for Max 2017 to version 1.3.0! Here are the changes: You can find the files here! Happy modding! [blurb]jonwil and co. have just updated the W3D tools for Max 2017 to version 1.3.0![/blurb]
  15. It will crush anything that is a vehicle currently. Even other MKIIs. Luckily for us though, you can't have more than one MKII on the map at once. Eventually we'd like to introduce a crush rating, similar to what C&C3 has, so that we can control what can crush what in a more considered fashion.
  16. We've still got quite a lot of work to do. If you were free to come and help us with polishing up the maps, we'd definitely appreciate it!
  17. It doesn't any more. It's been completely re-rigged to fix the mistakes of the past.
  18. Hi there @zurx. Max's skin modifier has indeed replaced Westwood's WWSkin space warp. If you're not able to view the results in W3D Viewer, here's a few things to check. Check which version of W3D Viewer you are using. The one bundled with Renegade's Public Tools, Generals and BFME does not comprehend more than one bone weight per vert. The version bundled with the 3DS MAx tools in our download DB should have the one you need. Make sure that if you're trying to load a file that requires a skeleton, that you load the skeleton into W3D Viewer first. Loading a skinned mesh whichout loading the skeleton file first can have undesired effects. Make sure that you're not exporting with more than 2 bone weights per-vert. Renegade doesn't comprehend verts that have more than 2 bone weights anyway. Let me know how you get on. What are you trying to export, out of interest?
  19. I also did a 5 hour dev stream at the weekend where @Wallywood and I answered some burning questions whilst working on new content for the game! Catch it whilst it's still hot!
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