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Killing_You

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Everything posted by Killing_You

  1. Noted for future reference. Thanks for the info!
  2. Didn't I do that? Or are you saying that I don't need to put "lynch" in? If so, cool, got it.
  3. Tempting, but seems like a stupid icebreaker. I'm going to ##votelynch Voe because if he's Allies he's a major threat, and if he's not I'll just unvote later. Guess it all depends on how this plays out, eh?
  4. And so it begins! Little nervous, but I'm excited! So is someone going to roleclaim or should we just start arguing until someone gets shot?
  5. Apologies to my teammates ahead of time, as I'll probably botch this badly.
  6. There's still a good chunk of people who play from time to time. If you're still in contact with people from that era, invite them over, because Delta is far better than NW.
  7. Not sure if bot or just extremely bad grammar...
  8. Captain: Versatile, good all around unit. Shock Trooper: Great against vehicles and buildings. Pretty decent against infantry too, but it takes some skill. Artillery: As I am the person who likes to take out the base, this is a good unit. Also holds up somewhat decently in combat. Tesla Tank: On it's own, great. With armored support, point-and-click adventure. Attack Sub: I love surprising my enemies with some well placed holes in their botes. Fun times. Longbow: I just like blowing up vehicles. Also holds it's own in the skies.
  9. I agree as well, however I still feel that there should be a slight damage increase so that a couple well-placed engies don't completely ruin the attack in an extremely cheap way. I vote buff the damage to 35% (40% seems a bit overboard), and if that doesn't work, give it more mobility.
  10. That guy was a badass. Interestingly enough, I almost went with Lu Bu. Go figure.
  11. The problem with removing or even reducing friendly fire (IMO) is that it's very much a risk/reward unit. A trio of them costs 7200 credits, they take a while to get into position, have no defenses of their own, then you have to deploy them, and if you lose even one, the entire attack is botched. Not to mention that using your remaining escort wouldn't be great for an immediate follow-up attack due to the damage received. You should be rewarded for succeeding in this ambitious task, and punished for messing it up. Not in a game ending way, but in a rush ending way. However, I do agree with the increase of damage vs enemies. One or two engineers hunkering down at the MCTs with a well-timed swing shouldn't be such an easy counter to 3 MADs attacking. The proper response should be a counterattack on all sides with the MADs being priority targets.
  12. Joan of Arc, the closest we have ever come to a real life Wonder Woman.
  13. Perhaps a respawning engineer crate in the bases on Hostile Waters only? That way having the Barracks go down isn't a total loss, but still detrimental to the team, as well as not impacting the rest of the game.
  14. Why not just put a single Flame Tower/Pillbox in the middle of the base, so that they can deter infantry rushes without ripping apart ships?
  15. Base defenses aren't bad. They're an obstacle. And unlike natural obstacles like mountains and rivers, they can be destroyed and avoided rather easily. Defenses that are too tight to take down can be an issue, but well placed defenses here and there can allow a match to change and evolve as it goes on.
  16. It's part of the Old Spice truck pack I released a while back: https://secure.w3dhub.com/forum/index.php?showtopic=415813
  17. I made this a while back, might make a new version soonish.
  18. Made this mockup of what the Order's flag would look like, complete with Halo of the Sun. Also a tease of something for the future
  19. Pretty much what happened was this: The map was Zama, 3v3 with me on Allies. We had managed to take out a single Flame Tower, but never made progress beyond that since we had to go up against Furs and Raptor. They were essentially laying the smack down on us, and I figured that as a spy I could at least pull some nice points for myself by planting a flare. I put it on the roof of the refinery because why not. I figured that the blast would damage the most buildings, plus it would be easy to defend. I notice the A-Bomb coming and high tail it to avoid adding a death. What I didn't expect was for the blast to destroy the entire Soviet base. And I do mean the entire frickin' base. Tesla coil, remaining flame towers, service depots, main production buildings, even the kitchen sink. Flattened. And that, I guess, triggered the EVA announcements in the next match.
  20. That moment when your flare is so destructive that it pushes the EVA announcements into the next match.
  21. Uh oh... I misread the date. I'll most likely be at work.
  22. I think I'll do some recording this session. Join us in TS if you want to say hi to viewers! Maybe, though. A lot gets cut because I generally stick to a few minutes of funny moments.
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