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Found 64 results

  1. Upload any C&C related memes here, I'm bored.
  2. Well, it seems you all have a lot of questions. And with these questions shall come answers! Welcome to the official Questions and Answers (Q&A) Thread for Tiberian Dawn: Ground Zero! Feel free to ask any question that you have- any at all- and myself or ICE will answer it! There are no wrong questions, so long as it relates to GZ, so ask away!
  3. I was watching some old E3 videos of C&C Renegade back when it was in very very early development stages, and there's a few things there that I wish I knew how to create, i.e the running animations of Logan running around an empty Nod base, to the FPS model of Havoc's EVA unit. Wonder if EA will ever release these builds as part of an anniversary bundle or celebration of the C&C Franchise?
  4. In honor of W3D Hub's 4-year anniversary coming this weekend, the team would like to open this AMA thread! Anything you would like to ask, ask away! Questions for our developers? For our Admins? All questions will be answered so give us a shout! When asking a question please tell us who you'd like to pose it to! Here are a list of people and what they do! Admins @OWA - Lead Producer of Red Alert 2: Apocalypse Rising. Dabbles in everything from development work to community management. @moonsense715 - Co-producer of Red Alert 2: Apocalypse Rising, ingame bot programmer, and also our guy for changes to the website and stats pages. @danpaul88- Lead Developer of our W3D Hub Launcher, our flagship product. @Strike - Our host and webmaster. Any issues with our infrastructure should be directed to him. @TeamWolf - Lead Producer of Battle For Dune: War of Assassins. When not developing, he's off drinking. @Wallywood - Lead Producer of Tiberian Sun: Reborn. Can probably kick your ass irl. Ask him about his War Machine. @Jerad2142 - Lead Producer of Expansive Civilian Warfare. Likes deer. Staff Moderators @jonwil- Head of the code and scripts team, Tiberian Technologies. Avid collector of LEGO. @Pushwall - Lead Developer of Red Alert: A Path Beyond. Loves when people don't like things and proceed to not give proper feedback as to why. @triattack - Our guy in charge of all game servers. Report any server issues to him. @Pyryle - Lead Forum Moderator and A E S T H E T I C S. @Nodlied - Our esteemed Testing Director, tasked with whipping our testing team when things need doing. @Einstein is testing co-director, with equal responsibilities and duties to Nodlied. @FRAYDO - Lead Public Relations & Human Resources. Any ideas you have to engage the community or updates you want shown off to the world, he and his PR team of Coolrock, Testament, FORCE, and Hiramaky will be more than happy to help! Temporary Human Resources until Patricia returns from vacation. @ChopBam - Has been around the community ages making maps and working in 3DS Max. His brother, BattleLaf, is the APB EVA. A further list of staff can be found here. Also, if you'd like to ask a question anonymously, please use our idea box. You can find it at the top of our homepage: http://www.w3dhub.com
  5. Eric Martin, better known as General Mark Jamison Sheppard recently passed away. I saw the news from Frank Klepacki on Twitter and saw that his sister-in-law is doing a fundraising for him. https://www.gofundme.com/helpemartin F
  6. Recently I've found myself missing TeamSpeak. I can see the pros and cons of each platform, however, I've been considering one big con with Discord. It has killed casual Voice Communication. There are people who i haven't spoken to in years because everything migrated to Discord. Back along, i could guarantee that if i opened up TeamSpeak, connected to W3D, MPF, or BHP, there would be atleast 3 people in the voice channels where i could connect, and immediately have social interaction with people on more than a text based level. I miss casually sitting in VC, waiting for people to join just so you could casually natter. Personally, Discord has killed social interaction on a more meaningful level for me. Discuss!
  7. We've gotten word lately that people have been having major issues using Teamspeak 3, primarily with permissions. I've created this thread to investigate the issues people have been having. So, please let us know what issues you guys have been having. The more specific, the better. Thanks in advance!
  8. We've been talking about it internally for a couple of weeks, so I thought I'd bring this discussion to you guys to see what you think. @LiamGriever also mentioned it in his recent thread, so I figured it would be a good time to start the discussion. The original post: Also, if anyone isn't familiar with concepts being talked about in this thread, I recommend that you go and read this article about how weapons are setup in Planetside 2. Whilst there are a lot more elements to Planetside's weapon implementation, the core concepts are nearly identical to Renegade's. Take a read here: http://iridar.net/planetside2/weapons/weapon-mechanics/ I'm looking forward to the discussion and ideas!
  9. It has come to my attention that @jonwil does not believe in Santa, and I have his statement as evidence. Unbelievable! Everyone knows Santa's magic is what allows him to deliver toys and presents to all good boys and girls in one night. jonwil is going on the Naughty list. Post here and see if you're receiving Christmas presents from Santa this year or if you're getting a lump of coal.
  10. When i click on w3d's icon nothing happens
  11. The Chronoshift is now officially open source! NOTE: Chronoshift is the new title for the RedAlert++ project. It has taken almost 10 long years of blood, sweat and tears to get us to this point, but it does not mean we are done just yet! A cleaner version of the codebase which we have been working on for the past couple of years has been pushed to the GitHub repo and we will be continuing to clean up and rewrite our currently private hosted code, and then continue all development of the project publicly on GitHub. As it stands at the moment, Chronoshift requires the original Red Alert 3.03 installation as it hooks our code into the binary and allows us to test with 1:1 accuracy. But as we develop the codebase we will be also writing the code in preparation for when we can build a fully stand-alone binary. You might be asking, "Why develop another Red Alert engine from scratch, if we already have FreeRA, FreeCNC, OpenRedAlert and OpenRA?" FreeRA, FreeCNC and OpenRedAlert are far from complete and appear to be abandoned, while OpenRA is focusing on reimagining the classic Westwood RTS titles with modern era twists such as features found later Command and Conquer titles or other RTS games. Our focus is on a classic recreation with great attention to detail on the core mechanics, more akin to OpenDUNE, hence the Chronoshift project. At this time, Chronoshift has to be built with a specific compiler due to the way it hooks into the original binary, but we are in the process of also setting up an automated build system that will allow you to download the required files without going through the build process, allowing a greater number of people to help us with testing. The Chronoshift project is hosted on GitHub under our group, (which also hosts the Thyme project: https://github.com/TheAssemblyArmada/Thyme) The Assembly Armada, which you can visit here https://github.com/TheAssemblyArmada You can visit Chronoshift on GitHub: https://github.com/TheAssemblyArmada/Chronoshift In the meantime... Join the official Discord server for Chronoshift! Join the Discord Server now!
  12. [blurb]The update everyone has been waiting to see![/blurb][thumb]thumb_apb.7.png[/thumb]Hello everyone! Welcome to the late night update! The update you've all been waiting for the past few weeks! I'm your host, Coolrock-o! I bring you an exciting new showing of what's been in the works for the past few months. Let me tell you, it wasn't easy getting this all ready for the fans that have been sticking around all these years. Be happy that Pushwall is here, otherwise none of this wouldn't be possible! I know I have a lot of you on the edge wondering what this is all about by now, so let's get to it! MiGThe MiG is finally finished, and will be added into the game come the next patch. More details will be released in the developer blog! For now, I have a very nice render to show off the final product. This should be a nice flash back for anyone familiar with the Red Alert cutscenes. Model by @Sir_Phoenixx | Texture by @Fabian| Render by @Dghelneshi With such a flashy new MiG being added into the game, which threatens the Allied Navy, we decided that it was also time to overhaul the naval units. Let's face it, the older models have served their purpose! Gunboat While the best looking of the two ships, we still felt that this ship needed a new look to match the other detail wise. Here's a look at the new Gunboat! Again, more details will be given once the developer blog is released. Model & Texture by Omegavision | Render by @Dghelneshi Let's jump right into our last update for the night! DestroyerThis has to be one of the biggest improvements to a vehicle this game has seen in years. Hands down one of the best looking vehicles currently in the game. This will be your go-to when protecting your fleet from incoming Yaks, MiGs, and Hinds! Model & Texture by Omegavision | Render by @Dghelneshi Along with all this happening, the Soviets also need to see an update also. Currently a WIP, but I wanted to share this with you guys anyways! Missile SubSorry for the picture quality, but it's the best I have for this sneak peak. Hope you guys don't mind! Model by @Kane000 This one won't be ready for a while, but it'll be coming with hopefully a new Attack Sub later this year! With all that said and done, I hope you guys enjoyed this little teaser. I swear I'm forgetting something though Oh that's right! How silly of me! Cruiser Model & Texture by Omegavision | Render by @Dghelneshi IT'S HERE NEXT PATCH! GOODNIGHT EVERYONE!
  13. Good Evening everyone. I have a legit question I've been thinking about recently. More often then not, there seems to not be a lot of RTS Games coming out or at least any of particular interest to me. It could possibly be that I have not been looking or paying to much attention but I've also been stuck on the old school ones as well. In my theory, RTS games have come down to Twitch/Competitive Gaming type games which means the quality has been drastically decreased to the point of the story being non-existent, horrid or irrelevant. I also believe that It can be agreed that 1995-2006 was a really good golden decade for RTS games in general. With this said I want to know which RTS game is the best, examining not just the game but a lot of other things such as What makes a great RTS game? Total Annihilation Company of Hero's Starcraft I have never played this and I’m sorry. It is good and popular enough that I’ve put it on this list. I am sure someone can vouch for it Command and Conquer (Any game) Star Wars Empire at War (w/ expansions included) I understand obviously there may be other titles that I may have missed out but these are what I found to be the best and that I have played so far. If your choice is not listed on here then feel free to comment your favorite RTS game and what makes it so special!
  14. What’re you listening to right now? What kind of music do you like? Favorite band? I’m currently listening to Element Eighty - Broken Promises. I enjoy a pretty big range of music. Rock/Metal, Rap/HipHop, Pop, J-Pop/J-Rock, and even some dub-step. Nobody else in my family has my music taste either. I guess the internet is to blame for that. As for favorite band/singer, it’s really hard to say because I enjoy so much music. If I had to actually choose based on who I’ve listened to the most over the years, I’d probably go with Michael Jackson. Always enjoyed listening to him, and probably will for many years to come. Your turn!
  15. 'Aight, so after airing my greviances about text-based LARPing being to rampant on this shitfest of a forum (and subsequently being proven right in the same damn thread), I've decided to step up and attempt to slap some balls and get a regular video game night going. No @VERTi60, not creating a text-based LARPing session about video games, actually playing video games. I know this community centered around video game mods don't do alot of this, but bear with me. First of, I am not going to suggest we play any type of Grand-Strategy game, or anything that may take more than one session, because we tried that already and it was a gigantic disaster. 1 month for planing before we could start, and now another month of waiting for the second session to get going. I'm going to drop three games to start of with, whose barrier to entry cash-wise are fairly low and because I really want to play the multiplayer portions of these games again. Two of them function similarly to eachother, one does not. ALRIGHT LETS PUT NUTS TO BUTTS THEN MENTLEGEN. 1: Monday Night Combat Watch this video, it gives you a basic overview of how the main game mode plays out. It's everyone's favourite blood sport of the future, Monday Night Combat. Push your bots into the enemy moneyball, build defense, murder your enemies and humiliate them by slapping your balls on their forehead after you're done. Generally close to the MOBA genre in it's core mechanics, you must push your two lanes of droids into the enemy moneyball to gain all of da money and win the game. Build base defenses at pre-ordained locations with funds you get from crushing enemy drones and enemies, or send out a giant mechanical gorilla to hunt down enemy players. Yes, that is a thing you can do. Play as 6 unique classes, your 'Pro' fighters: The Sniper, a wannabe neckbeard that does what his name implies, snipe people. The Assassin, a weeb stealth class that can backstab and be a proper annoying prick. The Support, an Italian hacker mobster that can upgrade and deploy turrets and heal shit. The Assault, the Quarterback of the whole team. Comes complete with a bullcharge ability. The Tank, also another quite straight forward class. High health, and a big lazer gun used to roast scum with. Also has a sick beard. The Gunner, like the Tank he's got lots of HP. But he's got a big as fuck gun. That he can deploy with. Which gives him the highest level of dakka in the game. Aside from that, each class has 4 upgradeable abilities, one for each of your three activatable class abilities (Assassins stealth, Supports turret etc.), and one that increases your health and defense. You can also enter the game with a loadout of sponsorships deals that alter your characters stats. For instance, entering with a Sponsorship from Ammo Mule will increase your guns maximum ammo, if you support steroid use you'll get increased maximum health, and so forth. Classes maybe swapped at will in the spawn room, but you won't get a full refund on your abilities, roughly 70% of your money spent on these will be refunded and can be used again. The Game runs on a dedicated server system, so we could either host our own or invade one if there still is one. And all of this can be yours for a mere 4.5 Euromonies, or your regional equivalent. 2: Battleborn Battleborn died because it was released right next to Overwatch and it fucking hurts. The multiplayer is at it's core very similar to MNC, you have your lanes that your drones push, you have to push all the way to your enemies base to destroy their last defense robot, or feed a gigantic autistic murder robot more robots than the other team otherwise he will kill you. Yup. What differs majorly is the presentation. Wheras MNC takes itself seriosly in it's role as a Future Bloodsport, Battleborn is a game that's entierly about killing someone and then rubbing your balls in their face. Multiple times. As a Hyper-capitalist insane robot German. That's what is so fun with this game: The built in banter system with the massive numbers of taunts and voice lines delivered between rival characters in game. Hell, even the Defense Robots will flip you off if they manage to kill you. The game has alot of character, very reminiscent of the Borderlands style as it's from the same developer, but not in the same obnoxious manner that Bodermemes 2: Reddit Writes A Videomeme: The Revengememeing did it. As said, the Gameplay is very similar to MNC. Your character has two abilities plus an ultimate ability unlocked later on in the game. You can bring a loadout of three activatable items which can alter you character stats, just like sponsorships from MNC. You however level your abilities a little differently. Every character has a level, it goes from 1 to 10. At every level your character genetically changes and you get to level up your character and alter how an ability works. Like using a Grenade Launcher? Here, you can add another 40% splash radius to that ability. Or maybe you'd prefer to deal more damage on direct hits with your Grenade Launcher? It's a pick and chose that can completely change how your character plays every game. Selecting characters are permanent, so no character swapping mid game. As it's closer to your traditional MOBA in this regard, most classes fall into the Holy Trinity of Support/Healer, Tank and Damage Dealer. You'll have to carefully craft your party to maximize your chance of success. Or you can just play whatever and dick around while having fun as most characters have some ability upgrades which gives them life steal/health regeneration/shield regeneration anyway. A quick multiplayer game in one of the multiplayer modes. Do note this is a casual console player. AND ALL OF THIS CAN BE YOURS FOR THE ONCE-IN-A-LIFTEIME PRICE OF WHAT YOU PAY FOR YOUR INTERNET. Yup, the Multiplayer part of the game is free-to-play with all 30 characters on rotation. All you need to spend to play this is your time downloading it. 3: Warhammer 40k: Space Marine Space Marine is a game about being a Space Marine, a 8 feet walking Super Human wearing a tank, using a Machine Gun Rocket Launcher to destroy the enemies of Man. Yes, this is awesome, you have no choice in what you think of this. It is just great. It plays radically differently from the other two games, being closer in playstyle to your average third person shooter. You have three modes, Team Deathmatch/Point Control/Dreadnought Mode. Team Deathmatch, fairly straight forward. You have two teams, you kill eachother until one reach the target score and win. Point Control is also fairly straight forward, there are a set number of points on the map. You capture these points to gain score. Whatever team reaches the score limit first wins. And then we have Dreadnought mode. Oh boy, Dreadnought Mode. In this mode you start of fighting for control over a capture point. Whatever team captures the point first has their highest scoring player turned into a Dreadnought. What is a dreadnought? Well, it is a sarcophaegus that have more armour than the Maus and bigger guns than the Yamato. The Player interred in this Dreadnought must then kill as many players of the enemy team as he can before they destroy him. When he gets destroyed, the point respawns and the circus starts all over again. The Team with the most Dreadnought kills at the end of the game wins. As for the gameplay, it's pretty straighforward. You have a gun (mostly), you point it towards your enemies and try to kill them. But how you try to kill them changes between what class you are playing. Tactical Marines are your bread and butter, medium armoured and versatile. They have the largest selection of weapons available to them, and can even equip two primary weapons with the right loadout. Their weapon choices include: Bolters (Assault Rifle), Storm Bolter (Shorter ranged SMG), Meltagun (Shotgun), Stalker Bolter (Light Sniper) and the Vengance Launcher (Sticky Grenade Launcher). They also come equipped with a Combat Knife and Bolt Pistol for close combat. Assault Marines/Raptors: Your Close Combat powerhouse, equipped with a jump jet so you can leap around the sky like a madman. The fastest class, but with the least durability. Comes with three weapon varities: A Chainsword (It's a Chainsaw Sword) + Bolt/Plasma Pistol, Power Axe/Chainaxe, or A GIANT FUCKING POWER HAMMER. Devastators are your heavy weapon specialists. Slow and fat, these lads carry the meanest, baddest weapons in the game. Only class that can't dodge roll. They have a few overly balanced weaponchoices: Heavy Bolter (An MG42 on Steroids), Plasma Cannon (It's a Mini Nuke Launcher essentially) and Lascannons (An Anti-tank rifle in the lore, it's a Big Dick Sniper Rifle here). Generally gets fucked in the aft-hole if not protected or positioned well. That's about it. Oh yeah, you have seventeen years worth of customization of your Multiplayer Character. You can make them look as painfully terrible as you wish with thousands of cosmetic combinations. Or you could use a few of the pre-made skins and actually look half-decent. It is up to you. A little more costly than the others, at 20 Euromonies for the base game and another 7 Euromonies for the Dreadnought Mode DLC. The game regularly goes on 75% sales though so it's just a matter of waiting. Alright that's fucking it. Post your own suggestions for games we could potentially play and what days you are generally available so we could maybe schedule something like this regularly.
  16. Good Evening everyone. I am attempting to upload a GIF Profile picture using GIFY. The website that allows you to turn a video into a GIF for a profile picture. The only problem is the server only allows GIF images lower than 0.94296847 something MB. Is it possible to increase the limit or would this lead to problems for you guys. Idk how much GIF images typically are. However my image is a little larger I would guess in size because I converted from FRAPS to AVI to GIF. If there is a website that makes smaller GIFs and it is a problem from this website then I would gladly use a suggested site as well. Thank you.
  17. As of this point, I'm currently waiting for Starlink: Battle for Atlas, Pokemon: Let's Go!, Dragon Quest IX, and Battlefield V. Probably most excited for Pokemon: Let's Go!, since it brings back great memories, and I've spent a lot of time on Pokemon Go in the past. Starlink being next, since I'll be getting it for the Nintendo Switch, which also means getting a pretty sweet Arwing and Fox McCloud. Dragon Quest IX because I just love RPGs and enjoy stories way too much (and grinding for hours for no reason). Battlefield V because it's one of my favorite eras in history, and I know a lot of people getting it
  18. Due to Florida recently feeling like you’re living on the surface of the sun, my garden became toasted. This weekend, I decided to go ahead and replace everything with plants more friendly to higher heats. I’m not in any way a landscaper, but I don’t think I do a bad job when it comes to it. Let’s get to it! Started by pulling everything out and leveling the ground. Replaced the stone edgers, and also decided to add a raised section in the back. Next, I laid top soil and started planting the bushes I got to the raised section. I hopefully want these to grow to cover some of the brick for now, until I have a chance to replace them (they aren’t very pretty, and have a lot of damage to them I’m general). I’ve always liked marble and stones, but didn’t want to do the entire thing with them. I decided to use an older pot I had, and did something to add a little character to the garden. I think it turned out pretty well. After that, I decided to start adding the bulk of the plants that I’d got. Some I already had in planters, waiting for the chance to put somewhere. There time finally came to shine! Added a few smaller flowers around the open spaces, and decided to call it complete. There’s also a smaller area that I decided to do again also, since the flowers here burned up as well. I wanted to keep flowers here, but they never faired well with all the sun that hits the front of the house. I decided to do something with pots, so that I could move them into the shade if it gets too hot. Last but not least, I put mulch around everything. I decided on a dark mulch, since most of everything is green for the time being until the flowers start to bloom. I plan to do another area next week. Feel free to share any of your gardens and whatnot also!
  19. Just for the information of everyone who might be interested; a few of us who play APB are also playing Minecraft on: 151.80.146.192 It's vanilla and there are no mods at the moment
  20. Why does he suck so much now? I know that people said to try it against a tank, but that's why Soviets have a rocket soldier for, right? I can hardly seem to kill infantry at all with him now. Maybe I just remember how good he was on maps like FoI and Fissure. Not exploding on death was kind of a let down too. What're your thoughts?
  21. I'm curious on what everyone's thoughts are on the current state of the Shock Trooper? I could be wrong, but is the range shorter than I remember? I find it hard to believe that the Rifle Soldier was always able to out range it. Also, I really miss the splash damage. Probably because out of habit, I'm constantly aiming for the legs. Still seems the same when it comes to vehicles. Haven't noticed anything that sticks out. Seem to do roughly the same damage to them that I remember.
  22. I have not listened to this in a very, very long time. I remember constantly listening to this song when playing TibSun and Rebarn. Good times.
  23. Last one for tonight! What happened to unit pricing and money in general? I found it so odd getting my first Ore Truck dump after returning all these years, only to get $350. I decided to check the PT, and noticed a lot had changed. Ore Trucks are only $700 now? That seems a bit crazy to me. I see plenty of people buy an Ore Truck right away, and by the time you get your next dump, the game has already entered end game. What I mean is, it feels like there's no early game now, minus the usual infantry rush to the other teams base. This has also changed, as you now start with $350. This leads to people rushing with Rocket Soldiers early on, which also means that you hardly ever see V2/Light Tank rushes anymore. Maybe this is what people prefer now, but I personally don't. I've also noticed that Volkov now has a price of $1800. I'd assume because of his recent weapon changes, but even then it doesn't seem he needs such a high price. For $1800, he shouldn't be killed in a single head shot (which I thought he had protection for at one point). Seems a little steep to me. Tanya also remaining at $1200, while he's at $1800 seems odd. Tanya can destroy an entire building in 30 seconds, while killing most things coming her way (depending on the player), while Volkov has been made to be more of a sniper now (I haven't had much success). I liked the pricing how it was before. What're your thoughts?
  24. So before long, I'm planning to make a 5-part series on how EA has handled the C&C franchise. The first part will be establishing the franchise as a whole, as well ad defining what makes a "true" C&C game, before I examine Generals, C&C3, RA3, and C&C4 in the second, third, fourth, and final parts, respectively. For this first part, I'd like to ask you guys: What do you think makes a "true" C&C game? What elements need to be present in order for a game to be considered a "true" entry, and how important are these elements to you? Keep in mind that there is a difference between a "true C&C game" and a "good C&C game." For example, Generals is considered to not be a "true" C&C while still being praised as a great game, while RA3 seems to hit the mark as far as being a C&C game goes while also falling short of being good.
  25. I guess whoever designed the faction logo is a fan of Command & Conquer, specifically GDI.
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