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Showing most liked content on 02/17/2021 in all areas
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Elevate the soviet base. Sitting at the bottom of a cliff is a sitting duck base. Also totally blind to incoming attacks. Demos can roll it from the clifftop into the base (with gap gens if hinds are present). All the while the allies are on a clifftop, very easy to defend, see the whole map from, and it's hard to attack it. This has been a problem since always, not Delta specific. Elevate that dang soviet base on ridgewar please.7 likes
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[SEMI LONG READ - SORRY] One of the most important issues regarding balance for me is that I actually really dislike playing as Soviets. Yeah they are the slow but heavy firepower Faction, where the Allies are the quick and nimble Faction. The thing is, though; A good working Allied team can still present a heavy frontline with really high fighting power (think of: Mobile GAP + Medium tanks, Arties and Mechanics). In fact, a really good Allied front can probably beat any Soviet front, IMO (just IMO tho, lol). A good working Soviet team is, however, still completely tied to the fact that they are slow and that the Allies have vastly more options for moving around and being dynamic. EG: If you're playing CamosCanyon as Soviets, and the Allies blew up all the FT's -> you need to be afraid of phase rushes. But if you want to guard against phase rushes, you need to keep some players behind to defend. If you keep some players behind to defend, your slow moving rush has so much less chance of actually accomplishing something. In the end, the Soviets will have to let the Allies make the first move and react to it. Overall, I must say that I think that the Allies have way more ability to dominate the battlefield and determine a game's course of events. For my feeling, if the Allied team has good players, the Soviet team is almost always reactionary in play. Do I have any suggestions on how to 'fix' this? Nope, because I suck. In fact, a lot of people will probably disagree with me anyway. And even if they don't, the stats prove that the overall balance between the 2 factions turns out fine in the end, I guess..7 likes
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From an outside persepective APB has been refined in my opinion to perfection. I've never honestly seen a more balanced game in my life. I am sure more of the other players that play regularly will be able to pin point the specfics. But compared with Med Mech, Ranger/M60 outranging Coils, Early Demo's, Stinger doing building damage, V sniping of the past it's pretty incredible to see how far APB has come and will be for the future.4 likes
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The grenadier and flamethrower sharing the splash role is fine, but they need to bring different splash to the table. Grenadier needs to be fast, cheap, and do flat average damage all around. Flamethrower needs to be slow, medium priced, and do decent damage to light armor. At the moment, I find shock troopers and flamethrowers too fast comparatively to other troops, they are meant to be the slowest boys running around, with the shock being slightly slower. The benefit of the grenadier is he is FAST and CHEAP, but does flat damage to all armor types(meaning he's vastly better than flame against heavy vehicles) The benefit of the Flamethrower is he has large splash, and hurts light vehicles better than the grenadier. I am all for the abolition of the RPG trooper. I never liked it's introduction, as it overlaps the uses of the Grenadier/Flamethrower and makes it vastly harder to make them both viable(add the fact that RPG Trooper is just a long range Grenadier cause both are technically grenades)4 likes
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i miss the old flamethrower so much lol. as for maps, the most blatantly imbalanced one is ridgewar. Allies seem to win that one every time. maybe bring the tesla coils back at least?3 likes
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Yeah! I actually changed it so he says Comrade once again. Scorched Earth and the way he says it is cringe. I also took away the unique lines from the Sergeant/Starshina, Capitan/Kapitan, etc. and gave them the same generic sounds as the Rifle Infantry.2 likes
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The need to remove either one and folding into the survivor is what I'm getting at with Grenadier VS RPG Trooper2 likes
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Keep the LPO-50 model. It looks beautiful. Revert the Flamethrower firing mechanic to actually lobbing a ball of flame Red Alert-style. I hope we're in agreement there, or how else are we making the Flamethrower great again?2 likes
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And here we all made sad faces thinking that nobody recorded the LST fleet! Good man! The ghost of baba Yaga was certainly with us that day!2 likes
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Forg, who actually wanted to donate $50 but accidentally pressed the 0 key twice J/K - Very nice and generous man!2 likes
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Hello everyone! We've recently been having discussions among the staff about balance. With the recent high amount of game nights, it’s brought a lot of attention to certain units and maps. We’d like to ask our community to participate in giving feedback on anything you feel is off or not performing how you believe it should. This can range from damage not being high enough with a certain unit, to even prices being too high/low. Do you think a certain map has a higher advantage for one team over another? Now is the time to speak up! Let’s get to discussing1 like
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Hello players! We’d first like to thank everyone for joining another amazing game night! We once again want to ask that you reply with a nomination for which players they felt were the real MVPs of the night. After 24 hours from now, we’ll tally up the names and announce the MVP and Runner Up awards! What’re you waiting for? Get to voting!1 like
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1,702 downloads
Ever wondered where RA:APB started? Well, you can see for yourself! Back in 2002, two gents known as Agent Gibson and 13f7h4nd3d (Lefthanded) hatched an idea to build a Red Alert 1 themed mod for Renegade. This was a bold idea, as Renegade had only released earlier that same year. But they got to work, and Renegade Alert was born. Unlike all later versions which are "total conversions" aka standalone games, this initial release is a "pkg mod", or single-file self-contained mod, which was common in those days. It makes use of Westwood's built-in mod-loader, which works by using Renegade as a foundation, pulling what it needs from the base game, and loading new (modified) content on top of it to produce the intended experience. To play: (Renegade is required, version does not matter) Extract the .pkg file from the .7z file in the download. Paste it into your Renegade/data folder, and then run the game. Host a multiplayer game, and on the "map cycle" selection screen, choose "RedAlertMod" from the oft-ignored dropdown menu at the top labeled "Mod package". A single map will then appear in the list - ra_keep_off_the_grass - which you will want to double click to move into the rotation list. Click "start game" and travel in time all the way back to the dawn of Renegade modding! Enjoy!1 like -
Welp Pyra/Mithra in Smash so we won’t be seeing Cat5 for a month.1 like
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I've always said that Mechanics shouldn't be allowed to drive vehicles. It's unfair to the Soviets that you can be in a tank and attacking an Allied tank but all that allied player needs to do is go behind cover for a sec to heal his tank. I do this a lot and I always feel like a piece of shit but hey, winning's winning.1 like
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Given the past few games, Shade enjoys on being the easy lynch1 like
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Flamethrower is wayyy too undrpowered both for its price and efectivness. If you'id add an ability for it to do more dmg ot buildings and the ability to deal way more dammage when headshotting, it would balance it out for its price (or just bring back the old one) And Soviets not having mechanics is also a not fun thing. Im not saying you should add them to Soviets, but an allied vehicle can be just infinetly repaired for free so repairs for Soviets in the sd for free or just give soviet vehicles more hp in general to balance them not being repairable for free as the allied ones tho. (just my sugestion, i personally thing mechanic is op, idk if anyone shared my opinin tho)1 like
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Make Flamethrower Great Again. Increase the price of Rocket Soldiers. I think they are too cheap for how effective they are at destroying tanks. Increase the turn rate of cruisers. They are so frustrating to maneuver right now. Killing a main battle tank should kill or do massive damage to the infantry inside. Reduce the price of demolition trucks so more people buy them.1 like
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Volkov's napalm grenades should also explode on impact; I hate seeing them stick to the ground, and then eventually get eaten by the ground (noclipping through the terrain) just before exploding and causing little to no splash damage with a short fire proc. On that note, since the Sergeant no longer uses its slug round as its secondary, perhaps this can be relegated as Volkov's primary fire on the AP cannon. It can serve as a somewhat compromise for the players that preferred volkov when its AP cannon was the "sniper" cannon (myself included), and players who wanted the napalm grenades back.1 like
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Volkov's shotgun hand is really hard to use beyond point blank range. I've watched multiple Volkovs try and kill a single rocket soldier and it took forever.1 like
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@AZ-Stalker, @Metaridley and whoever else was behind the creation of the Babayaga Vodka squadron, best meme of the whole gamenight in my opinion :D1 like
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@Guard55 for streaming the game night! @ryknow69 for his coordination of epic moments and attacks. @GaryOak for being a reliable teammate in any scenario. (Honorable mentions to Staff so they don't count toward awards) @AZ-Stalker for the LST-LST rush. That Allied beach was left full of them! @ChopBam for keeping this game great and fun. I've enjoyed every round in these game nights. @Coolrock for his charisma and charm that makes all of this happen!1 like
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If @ryknow69 was behind that chrono rush, I will add my vote for him! We were seriously impressed by that one on the soviet side EDIT: If I'm not too late, I would also like to mention @forg0ten1and @SilverShark. High level play and they outscored me like every game too1 like
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Voting list: @ryknow69 for the good memes. @SilverShark for constant artillery barrages that led to match victories. @TeamWolf for the good Light Tank rushes. @PXD2000 for the spy operations.1 like
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That was hilarious. I have all of those encounters recorded, I need to edit a video together. Also, I played for 10 hours, 53 minutes, 5 seconds straight that day.1 like
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@Metaridley for doing his part in helping support lead the Vodka Squadron. @ryknow69 for the Chrono rush and combined enthusiasm in the spirit of the game night. Plus telling us to hold before takeoff like a pro. @ChopBam for spreading verbal fear as the Vodka Squadron did its glorious work for the motherland. @NodGuy for the priceless look on his face helicopter when we showed up with about 8 LSTs to counter his aerial harassment. @Killing_You for taking an LST beating like a champ. Vote for more people everyone, it's not like you only have one choice. Spread the love around a bit!1 like
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@ryknow69 for his crazy rush ideas, such as the Coastal Influence Chrono Tank rush when all seemed lost.1 like
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I nominate @Nodlied. He worked hard and doesn't afraid of anything. He was always there when I needed him and never left my side. Always in the line of fire to attract enemy attention, oretrucking a team to victory, or taking part of daring offensives. I like the guy. Please clap.1 like
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Again @AZ-Stalker for the birth of the Baba Yaga Vodka Squadron with Yaks and LST's!1 like
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Paid by MI6 for another glorious year of successful Forg-spy-shenanigans! Your pizza/server-money will not be wasted.1 like
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I don't think becoming a dog is a good idea. It means you're useless for the entire rest of the game if you combine it with the previous idea. Back in the day though, it was proposed that purchased dogs could roam around the base as passive defense. Rather than this, perhaps purchasing a dog means that you become a dog handler. Basically your standard infantry unit (maybe a Starshina or Kapitan could also purchase them, but I see it as a bad idea to give Volkov or Shock Troopers this ability) gets a dog that follows you around, sniffing down spies and hidden infantry units. This also prevents issues with melee weapons that this engine has, since the AI would be handling that and not a human.1 like