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Threve

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Everything posted by Threve

  1. Ladies and Gentlemen, if you haven't heard already there's been a complete overhaul remaster of Lego Rock Raiders available for download. This remaster and essentially new game captures everything from the 1999 Lego Media Classic. But wait.. what's Lego Rock Raiders? If you know, you know. For those that don't Lego Rock Raiders was the Lego Company attempt at making an RTS based off of Lego figures that got lost in outer space. The only way to escape death is to mine energy crystals and Ore to build up the base and eventually power back the massive flagship to earth. This is alot easier said than done as the first couple of levels originally start out easy. However as you progress you find yourself having to survive time limits, Lava eroding the ground, Resuce trapped Miners, Air supply running out, Rock/Lava Monsters and Slugs that can cripple your game quickly. Sounds like fun. Why's it important? Admittedly, this is big news for those that played it back then and will appeal most to those as such. For me, it was the very first introduction to RTS style game play during the golden age of the 90's and also is considered one of Lego's greatest games. The atmosphere was also more serious rather than kid like extending a deep feel or connection to the game. For those who haven't played yet, it's a great way to pass some time and the remastered version (Titled Maniac Miners) is a completely new game in of itself that utilizes new graphics and technology. Coming up in an updated you'll be able to drive the vehicles as well FPS style. What's been done? The game Lego Rock Raiders (1999) has been turned into Maniac Miners (2020). Essentially the exact same, Maniac Miners instead offers the experience on the Unreal Engine, Remastered Audio/Textures, actual Physics, MASSIVELY improved scripting, support for modded levels (including the famous BAZ mod) and even a in-game map editor if you want to go hard. The game is so true to it's predecessor/original it even has an option for random crashes if you'd like. That's dedication. So it's completely ready? Sweet! Yes/No. The game in the course of a year has remade 65% of the OG levels Added all vehicles to be used (and a new one not originally in-game due to engine limitations at the time). Added an In-game Level Editor Completely remastered/developed all textures and a lot of sound files. However, the game still is lacking Rock Monsters which are the main antagonist for most levels and where I think the challenge really comes in. Based on reading/the discord they are to be updated soon along with First Person views. That's not all however.. plans are also in motion for even more levels to be based off the original story line and added soon. But the game is still in a development mode with all the little things being ironed out here and there. Luckily for us, it's still very very playable with zero game breaking bugs or glitches. All in all, a really incredible remake and out right damn good game that should be looked at if you have never heard of Lego Rock Raiders and immediately downloaded if you have. In addition the discord of Maniac Miners are full of RTS/Lego hobbiests. So if you're feeling the need to talk Lego or want a chat. This is the place. Enjoy! Download: https://baraklava.itch.io/manic-miners Discord: https://discord.com/invite/85k8JHz (Original 1999) (Original 1999)
  2. Beyond excited to see and possibly play what's put up on here! Can attest, the shirt is awesome! @ Winners, multiple colors available.
  3. Happy Birthday!

  4. Dead and back Commander, dead and back.
  5. Good Evening Such. Happy to have you here at W3DHub, welcome. My name is Threve and I work quite often messing about with the strings. I am not too familiar with the Korean Alphabet so forgive me if i'm wrong. However, C&C Renegade has a set list of characters/letters that it accepts. If you go outside of this Character/letter list then anything else will just be random letters. We have been able to modify A Path Beyond to have some special characters replaced that are never used (such as ®) and turn it into a mammoth tank character for our game. I think you might be able to do this with your game where you can change the characters that are missing and put the correct ones in (this would then fix the random text issues you're having) but I have no idea how and @Pushwall would be the best to tell you or steer you in the right direction. It could also be a weird error with the Korean Version of Renegade. I've never heard or worked with an official copy. Another thing could be that you're not using the string editor correct in which case I can help you. However, have you ever used it before successfully? Could you provide pictures of what you're doing so we can better see?
  6. Never say Never. Incredible work! Can I use this for W3DHub Tacitus?
  7. Love it! Have you thought about taking this writing onto our Tactitus for APB? I enjoy reading about the tips and I think other players would to if you'd like to contribute some more ideas about Units in APB.
  8. No. It's absolutely not. This has and was an issue previously months ago where Mask would use bridges to do this and there would be 5 mammoth tanks up on the ridge destroying Nod base. @mask012 If you're building bridges to reach the ridge in-game, stop.
  9. You’d have to be more specific as to which however generally, During Afternoons/Week days IA sees 5-45 players depending. APB sees 4-25 players depending. (Group events are in high 20’s and happen every month or so) ECW sees 1-5 players depending. (This is largely a single player type game however). Reborn is a little slow but there are events. As you can see a majority of population happens at this time (Eastern Time). (Add yourself as a player to the discord server of the game you want and you will be pinged whenever there is a large game going on if you would like)
  10. @LiMaDo Stop abusing the !stuck command to get into inaccessible places/places where you're not supposed to go.
  11. Make hotwire not useless if Combat Engi gets a MK.III Also i'm not a fan of repairing so i don't really care as much.. But also not a fan of repairing longer if I have to. Although this would give a larger importance to Tank Ace's/Tank commanders making them more useful or effective.
  12. That’s a big thing as well I forgot about. He probably did that as he usually does with the ref as well.
  13. 2 or 3 mines kill a normal character depending on how forgiving the burn damage wants to be. In addition the Flame Thrower/Mendoza Fire suit is retarded resistant to mines.. being able to run through about 8/9 or so before death. It seems that the mines were being over limited, as you can see in the pictures they start to disappear. I'm willing to bet a couple senerios could have happened as I wasn't in-game. 1. Where'sMyMedal suicide rushed into your building the whole game till the mines blew up and then killed the PP. After which someone mined it again despite it being dead. 2. Where'sMyMedal used his apache to clear some of the mines in the door. It's possible to do this with certain vehicles such as the X1A Bernadini by moving the turret alongside the door. After clearing a certain number of mines he went to the left/right side of the door and avoided the mines. Maybe took a hit from 1 or 2.. As i can see in the last couple of photos, the mines were badly placed on the far side and they will not activate if someone runs on the opposite side of them. 3. Where'sMyMedal called in !support near the door whilist in a vehicle. I do this sometimes as well because the bots will fall on the door and blow up all the mines for you, they then ran outside and died to AGT. 4. A combination of all of these things. I don't doubt he was able to do it without cheating for a second. He does this every game, mainly only doing this over and over and over and over and over until he blows up a building. Only thing that can be done is to just build turrets facing the doors, place mines directly above the doors, and call in !support inside of the buildings along with shooting any helicopter in sight.
  14. Wow. What a blast from the past. Thank you very much for posting. Really incredible to see all the things that were originally planned and how the developers wanted it to really be. Love the aesthetic as well of this show. Just more proof that the 90's really ended later than 1999 imo.
  15. ^ They may be easy. But they cannot be 2 shotted like a laser turret which is where the problem lies for me. Although I'd like to compare the damage from laser to pillbox.. If the laser does a huge amount of damage to vehicles comparatively, then I can see them being balanced. It does not at the moment seem too unequal though in the damage department (Although Laser Turrets will 1 hit headshot and burn damage infantry..)
  16. Yes. No. This will make hotwire useless. The whole entire "Demo Timed Bomb" argument makes zero sense as it doesn't 1 hit K/O a building or any defence (Maybe a laser turret but you'll get Headshotted.. maybe 1 hit K/O a Flame Tower but that doesn't matter ethier because that defence kills itself on the regular and no one sees it as a threat worth wasting a hotwire on.) Also !ammo exists rendering it irrelevant against buildings because the (x2) Timed C4 explodes fast than the demo timed. The only thing you can use it for reliably is against tanks I guess. The only positives Hotwire has against the Combat Engi is - Can swim - MK.III Rep gun. - Maybe more armor? - Desert Eagle. (It's a pistol. Unless your name starts with Where'smyMedal/Guard55/LiMaDo. It's useless) -Slightly faster? -Kinda useful Demo Timed bomb against tanks. With this said, buffing the Combat engi to have MK.III will make hotwire useless. Instead, you should give them more armor or health if you want their role to be more combat tuned or be able to swim. The MK.III means there is zero reason I would ever pick Hotwire.. this is added by your proposed health regen. By the time GDI needs to buy a hotwire (To use the MK.III to repair) it's usually mid-game anyways at which point both teams have ample credits. It not an issue of Combat engi shouldn't be buffed but rather Hotwire will have zero point in-game besides being able to swim, throw a anti tank bomb that hopefully won't be diffused/cannot be used against buildings because !ammo exists and auto heal (although you're only autohealed to 75 hp so you're pretty much dead anyways as one touch from burn damage will take away 45 hp in seconds, the auto heal takes quite a bit of time as well so really where's the relevance.)
  17. If you can model/texture/skeleton-bone/script and sound it we’ll put it in.
  18. @Guard55 Agreement has been fulfilled. Nothing here required or in contract applies anymore including video taping. Although for the future it is highly recommended to avoid any further drama in the event something like this happens again.
  19. Threve

    g

    Thanks G. g.
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