Popular Post Coolrock Posted October 21, 2018 Popular Post Report Share Posted October 21, 2018 [blurb]The update everyone has been waiting to see![/blurb][thumb]thumb_apb.7.png[/thumb]Hello everyone! Welcome to the late night update! The update you've all been waiting for the past few weeks! I'm your host, Coolrock-o! I bring you an exciting new showing of what's been in the works for the past few months. Let me tell you, it wasn't easy getting this all ready for the fans that have been sticking around all these years. Be happy that Pushwall is here, otherwise none of this wouldn't be possible! I know I have a lot of you on the edge wondering what this is all about by now, so let's get to it! MiGThe MiG is finally finished, and will be added into the game come the next patch. More details will be released in the developer blog! For now, I have a very nice render to show off the final product. This should be a nice flash back for anyone familiar with the Red Alert cutscenes. Model by @Sir_Phoenixx | Texture by @Fabian| Render by @Dghelneshi With such a flashy new MiG being added into the game, which threatens the Allied Navy, we decided that it was also time to overhaul the naval units. Let's face it, the older models have served their purpose! Gunboat While the best looking of the two ships, we still felt that this ship needed a new look to match the other detail wise. Here's a look at the new Gunboat! Again, more details will be given once the developer blog is released. Model & Texture by Omegavision | Render by @Dghelneshi Let's jump right into our last update for the night! DestroyerThis has to be one of the biggest improvements to a vehicle this game has seen in years. Hands down one of the best looking vehicles currently in the game. This will be your go-to when protecting your fleet from incoming Yaks, MiGs, and Hinds! Model & Texture by Omegavision | Render by @Dghelneshi Along with all this happening, the Soviets also need to see an update also. Currently a WIP, but I wanted to share this with you guys anyways! Missile SubSorry for the picture quality, but it's the best I have for this sneak peak. Hope you guys don't mind! Model by @Kane000 This one won't be ready for a while, but it'll be coming with hopefully a new Attack Sub later this year! With all that said and done, I hope you guys enjoyed this little teaser. I swear I'm forgetting something though Oh that's right! How silly of me! Cruiser Model & Texture by Omegavision | Render by @Dghelneshi IT'S HERE NEXT PATCH! GOODNIGHT EVERYONE! 10 Quote Link to comment Share on other sites More sharing options...
Testament Posted October 21, 2018 Report Share Posted October 21, 2018 Is this all? What a jip! 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted October 21, 2018 Report Share Posted October 21, 2018 Woof! 2 Quote Link to comment Share on other sites More sharing options...
GaryOak Posted October 21, 2018 Report Share Posted October 21, 2018 11 hours ago, Coolrock said: [blurb]The update everyone has been waiting to see![/blurb][thumb]thumb_apb.7.png[/thumb] Model & Texture by Omegavision | Render by @Dghelneshi Pew pew! Boom boom! 1 Quote Link to comment Share on other sites More sharing options...
Mihaita12004 Posted October 21, 2018 Report Share Posted October 21, 2018 Where do I find these units? 0 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted October 21, 2018 Author Report Share Posted October 21, 2018 6 minutes ago, Mihaita12 said: Where do I find these units? Coming soon to a patch near you! 0 Quote Link to comment Share on other sites More sharing options...
Popular Post des1206 Posted October 21, 2018 Popular Post Report Share Posted October 21, 2018 (edited) Kennel Migs Remodeled ships Cruiser Edited October 21, 2018 by des1206 9 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted October 21, 2018 Author Report Share Posted October 21, 2018 I like your post 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 21, 2018 Report Share Posted October 21, 2018 plot twist: only dogs can man the Cruiser. 4 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 21, 2018 Report Share Posted October 21, 2018 58 minutes ago, Coolrock said: Coming soon to a Battle For Dune: War Of Assassins near you! fixed 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted October 21, 2018 Report Share Posted October 21, 2018 (edited) I like the axing of the Missile Sub "pods", they always looked extremely weird even by Red Alert standards. Taking some artistic liberties with units is always fine in my opinion, when the outcome makes more sense. As for the botes, kinda makes me wish we had new water based vehicle physics. Edit: I presume the renders will function as purchase icons? Would be nice to have those for all recently updated vehicle units. Edited October 21, 2018 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Maraneshi Posted October 21, 2018 Report Share Posted October 21, 2018 6 minutes ago, Raap said: Edit: I presume the renders will function as purchase icons? Would be nice to have those for all recently updated vehicle units. That might be an interesting option, but they would have to be framed differently since the purchase icons are square and ideally have some sort of common style. 0 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted October 21, 2018 Author Report Share Posted October 21, 2018 37 minutes ago, Raap said: I like the axing of the Missile Sub "pods", they always looked extremely weird even by Red Alert standards. Taking some artistic liberties with units is always fine in my opinion, when the outcome makes more sense. As for the botes, kinda makes me wish we had new water based vehicle physics. Edit: I presume the renders will function as purchase icons? Would be nice to have those for all recently updated vehicle units. This is just a reworking of the Missile Sub to catch it up in detail to the Allied ships. The pods will be back I believe someone is looking into new water, but don’t quote me on that! Renders would be a nice way to make the Purchase Icons look way better. Will have to address the team on that one! 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted October 21, 2018 Report Share Posted October 21, 2018 How would the kennel work? 0 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted October 21, 2018 Author Report Share Posted October 21, 2018 27 minutes ago, des1206 said: How would the kennel work? Destroy the Kennel, no more doggies 0 Quote Link to comment Share on other sites More sharing options...
GaryOak Posted October 21, 2018 Report Share Posted October 21, 2018 9 minutes ago, Coolrock said: Destroy the Kennel, no more doggies Are they purchasable as player characters? Or do they spawn automatically? What kind of abilities do they dogs have? I guess I'll have to wait for the actual update though. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted October 21, 2018 Report Share Posted October 21, 2018 2 hours ago, Coolrock said: This is just a reworking of the Missile Sub to catch it up in detail to the Allied ships. The pods will be back I believe someone is looking into new water, but don’t quote me on that! Renders would be a nice way to make the Purchase Icons look way better. Will have to address the team on that one! Ah, well then I hope the pods are re-designed to make sense. Where do the missiles originate from in the current pods? The piece holding the pods isn't big enough to have a missile transport system in place. I think it would be infinitely more neat to have the missiles fire UP and OUT of the submarine deck, like they do in the real world. 3 hours ago, Dghelneshi said: That might be an interesting option, but they would have to be framed differently since the purchase icons are square and ideally have some sort of common style. I think the PT's could do with an update regardless but that's just my 2c. I'm mainly just very against the idea of baked texts. My belief is that all texts should be in a localisation file. It's one of the main issues I currently have with a lot of the non-Dan scripts in 5.x; They use text as a raw parameter input instead of referring to a string ID, this makes localisation impossible without altering the game client/levels. With text removed from the purchase images, you are left with more space for the image. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 21, 2018 Report Share Posted October 21, 2018 13 minutes ago, Raap said: Ah, well then I hope the pods are re-designed to make sense. Where do the missiles originate from in the current pods? The piece holding the pods isn't big enough to have a missile transport system in place. I think it would be infinitely more neat to have the missiles fire UP and OUT of the submarine deck, like they do in the real world. Well, that's already going to be a thing. I have a pretty bad habit of dropping spoilers in Discord and forgetting to do so here as well. The plan is that they'll fire the "ballistic missiles" that RA1 claims they have from the deck, for shore bombardment and sniping slower ships (gunboats can easily avoid them), while their secondary fire lets them fire their usual smaller surface-to-air missiles from the side pods. Though if the side pods end up not being a thing I guess the AAs can be launched from the deck too. 2 Quote Link to comment Share on other sites More sharing options...
Raap Posted October 21, 2018 Report Share Posted October 21, 2018 Looks much more intimidating. 😱 1 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted October 21, 2018 Report Share Posted October 21, 2018 All we need now is fresh new and balanced naval map! 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted October 21, 2018 Report Share Posted October 21, 2018 (edited) 1 hour ago, VERTi60 said: All we need now is fresh new and balanced naval map! And someone else to make it! I'm not going to say that I'll never do an APB map again, but my track record hasn't been good for APB Delta. I can deliver a level, it can even be a good looking one, but I am not in sync with the current player base and the meta that it has embraced. I'm also kind of waiting before starting a new full-blown level project again. They are time consuming, and I'm on hold until some W3D tech advancements are implemented before looking into it again. Hopefully, soon. Edit: If you truly need a naval map, and @Pushwall hasn't finished HW 5.0 yet, as a short term option he can opt to re-include the current HW but with the iceberg objectives disabled. It won't have an airfield though, which I guess makes this a hard sale. Edited October 21, 2018 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 21, 2018 Report Share Posted October 21, 2018 6 minutes ago, Raap said: Edit: If you truly need a naval map, and @Pushwall hasn't finished HW 5.0 yet, as a short term option he can opt to re-include the current HW but with the iceberg objectives disabled. It won't have an airfield though, which I guess makes this a hard sale. Yeah HW 5.0 (with Soviet airfield) is finished as far as gameplay goes and will be in next release; it's still frozen as far as aesthetics go until the public determines that it's playable. 2 Quote Link to comment Share on other sites More sharing options...
des1206 Posted October 21, 2018 Report Share Posted October 21, 2018 (edited) Edit again: forget what i said. I didn't reach what Pushwall posted careful. 😮 Edited October 22, 2018 by des1206 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 22, 2018 Report Share Posted October 22, 2018 > Cruisers I have arrived. 0 Quote Link to comment Share on other sites More sharing options...
Kane000 Posted October 22, 2018 Report Share Posted October 22, 2018 On 10/21/2018 at 5:09 PM, Raap said: I like the axing of the Missile Sub "pods", they always looked extremely weird even by Red Alert standards. Taking some artistic liberties with units is always fine in my opinion, when the outcome makes more sense. As for the botes, kinda makes me wish we had new water based vehicle physics. Edit: I presume the renders will function as purchase icons? Would be nice to have those for all recently updated vehicle units. Yeah, sorry for the confusion, Raap. I just hadn't gotten around to modelling the Missile pods yet. I personally don't think the pods themselves are too weird. I mean here's a Naval missile launcher in real life: The stem on that is tiny, and I assume would have to be manually reloaded by personnel. We could toy with the idea that the Missile Sub could only reload it's Missile pods if surfaced perhaps, I'll mention it to the guys. 0 Quote Link to comment Share on other sites More sharing options...
Bluesummers Posted October 22, 2018 Report Share Posted October 22, 2018 That is a Sea Sparrow, you are correct they are manually reloaded but not by hand, they have a gantry for that. The middle of the weapon system has a little crane they use that attaches to the tubes. I really like the new models, they look really nice. Excited to try them out! 0 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted October 22, 2018 Report Share Posted October 22, 2018 YAY FINALY THE DESTROYER AND GUN BAOTS WILL NO LONGER LOOK BORING LIKE IT ONCE DID!!!!!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
Cat Posted October 23, 2018 Report Share Posted October 23, 2018 Will Kennels have MCT or PTs? 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted October 23, 2018 Report Share Posted October 23, 2018 Can you give dogs a "bark" alt fire button? 0 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted October 23, 2018 Author Report Share Posted October 23, 2018 The Kennel was a joke to begin the update. Sorry guys! 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.