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Metaridley

Yet another attempt and concept for a possible Camo Pillbox Implementation

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Going to bed brings alot of ideas for everything, so i brainstormed in the night (when my brain decides not to sleep) how we bring back the Camo Pillbox in a good way.

So first of all, the CPB is a tactical - optional- defensive structure for the allies obviously.

But first we have to flatten it from his previous versions. The old version from Renalert has good textures but it was way too big.
Mf7TlDM.jpg

The texture is perfectly fitting with the enviroment, thats a big plus, you can't notice it from far away.

The I.Apex Version has a bit better size but is also too high, i would flatten it by half and the turret should be set a bit down into the ground.  Also the Turret should also get a camo texture (maybe)
YwNLKRt.jpg

The Green Version is ofcourse too high in this example.
KYncIjD.jpg


For Balancing this "extra" base defense, i have a few pro's and contra arguments.

Pro's:
- CPB has more range, more health/armor and higher damage/ higher shot rate than the normal PB (not extraordinary much but more like a "advanced" PB)
---- for a range extra, attacked units can't see the shot angle until they come closer to 30 meters (or so, just a example)
- Camo is freely deployable on certain points of the map with a special terminal (found in the CY/PP maybe or whatever building) with the preview-map system from the Chrono Tank
T2VYuf7.jpg

- in combination with the previous argument, the CPB is perfectly adjusted on the terrain textures, so the CPB need 3-4 texture versions (snow, rock, desert, grass?)
---- maybe the CPB also gets a invisible bonus without the gap generator (but i'm not sure if that makes the CPB too strong)

Contra's:
- The CPB isn't available on every map obv.
- The CPB should cost a decent amount of money (1000-2000 credits)
- The CPB amount on the map is restricted to 1-4 (depending on the map)
- Allies can't rebuild the CPB if it's destroyed
- The biggest flaw/weakness = because it's very flat, you can't use the CPB on top or in front of hills, it can't look up/down on units that are not in a horizontal angle
a few examples where the CPB can't shoot
Z8yCAPe.jpgRVNtSYr.jpgqDWXF4r.jpg

so... yeah i hope we can start to re-implementing the CPB again with that ideas, feel free to adjust my idea!

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The purpose of the camo pillbox in Red Alert was to surprise your opponents in multiplayer and catch the less-trained eye off-guard. In APB where building and base defense placements are static, there's no point. However, I can see the camo pillbox making an appearance if there were a randomized base defense script created with several possible spawn locations for base defenses.

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34 minutes ago, Jeod said:

The purpose of the camo pillbox in Red Alert was to surprise your opponents in multiplayer and catch the less-trained eye off-guard. In APB where building and base defense placements are static, there's no point. However, I can see the camo pillbox making an appearance if there were a randomized base defense script created with several possible spawn locations for base defenses.

That sounds like a heck of a thing to balance all those spawn locations.

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thats why i would use player-controlled placement of these boxes. because it's a tactical team shooter, you also should use a bit of tactic with the camo PBs

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In all honesty, I think we may be overthinking the camo pillbox a bit. We're all thinking of it as only being useful if it was 100% unpredictable 100% of the time. Personally, I don't think we need to go that far. It's not like it's instantly useless the second that it's spotted.

I honestly think we could get away with giving it a terrain-matching texture, some minor cover, and place it in ambush locations. Sure, people would learn where it is, but they'd still have to hunt down and destroy it. Simple texture change, armor buff, and clever placement would be enough to make it fun to find and fight, without being too powerful. Stuff like randomized locations would probably be a bit too much in practice.

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While I do like the concept of the camouflage pillbox, I don’t think this specialized defense has a place in APB.

Let me explain: for starters the current build is not designed/balanced for buildable defenses. Most maps have a few defenses making each one insanely valuable, and thus adding/subtracting one would immensely change the map balance (unlike the prior mentioned I.A. which each base has 15-20 if not more semi-easy to kill defenses).

secondly, APB’s current pillbox design is made for combat in all terrain, for as you stated the flat design of a camo-pillbox leaves it two big blind spots: above and below. 

Thirdly it’s been tried before, and in two different conceptions: one was as you described but the gun comes through the roof to fix the blind spot issue. The other design being a pillbox with a cloaking device. The first concept looked rediculus. The second concept became pointless, because all the enemy has to do is wave the targeting reticule over where the invisible target is to see if it is still there.

Despite all the above reasoning I do like the idea, and who knows it might happen down the road. But as for now there is little to no chance it would be implemented.

 

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