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JigglyJie

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Everything posted by JigglyJie

  1. Those are some interesting stats, thanks for this. As a European, I can actually relate to the whole MiG go crashycrashy thing. More often than not, they tend to 'spaz' out once you're either in the air or just about to land. Thankfully because of the reduced ping I can often recover but crashing is still relatively common if I happen to be in a inoppotune place. I even had a visual glitch regarding my landing gear where the wheels just remained "deployed" no matter what I did and... yeah, I happened to crash with that but thankfully I've only encountered that like twice. Yaks are fine though. (for me that is) Edit: Also I too tend to slam into some poor soul if I find myself unable to maintain control, even if it doesn't do anything like 90% of the time
  2. Not gonna lie, the chaos that often happened within the old GDI Barracks is something I'll miss. But the new one looks splendid.
  3. I remember back in Beta that Heavies had an extra 25HP and Armour. Not a great deal (to be honest, it almost seemed kinda pointless) but I think that was the only advantage it had aside from the extra turret. Right now, I think they're good enough, in fact ever since they got a mobility increase I do like to pick them over Mammoths most of the time as their lower profile allows me to get into fights quicker and retreat if necessary. Naturally they have to somewhat match the Med in terms of fire power, be it via fire rate or better mobility, so that Meds aren't hopelessly outmatched, especially since medmechwhoring doesn't exist anymore.
  4. Voted No although at this point it probably doesn't matter. As I mentioned on the Discord server, what makes me feel turned off from the idea of a remade ShallowGrave was that it was too plain, too easy to deny the ore fields (Soviet side in particular due to AT mines) and the fact that attacking felt like a chore due to the distance. Naturally this wouldn't be so much of a problem with Delta's standards, so it's not a strong no, it's just that map left a sour taste. Plus I once got banned for shooting at subs with a LAW underwater I would also feel that it might be good idea to include aerial units, namely because I would personally prefer to have another map that includes more options as opposed to the current disparity we have right now (or at least it feels like there isn't enough full naval/aerial maps to begin with) I personally did like it, and whilst also it did suffer the problem of being bland with nothing special added onto (aside from a random crate in the centre), the biggest issue was its size. It was so large that it was almost impossible to defend, and especially disarming flares, unless of course you got a lucky spawn. The map was pretty much built on RNG and it was due to that it moreorless decided whether your base lived or not. Granted it could also be a candidate for a full aerial map, though it would still need a significant resize and a shakeup as buildings were pretty much everywhere. That being said, as an alternative I would enjoy a CamosCrossing remake (ideally with the same setup but with a few tweaks), Partium (not sure why it got canned), an ant mission co-op or indeed a new city map.
  5. I've had this idea before but I never really refined it but in any case, I would make them AI-controlled only which players would have to manually contribute 'funds' in order to release ze hounds train a group of them that would patrol the base as some sort of alternative internal defence mechanism. Problem is, it might make it too tough for the Allies to deal with aggressive Spy checks, mines and now dogs, unless the Kennel appears on certain maps like Guard Duty or objective-based maps. Just a thought.
  6. I was hoping there would be an Other option to vote in, as my vote would go to Original War. It's a seriously underrated gem. I enjoy AoE and of course C&C but over the years I haven't found myself really coming back to those games unlike the previous two I mentioned.
  7. Would you be able to elaborate more on this please? As someone who generally likes Treyarch products I am not impressed by their offering thus far but never got to play the beta. It's a shame since I did like all their titles (WaW being the best one for me).
  8. It's all right is the best answer I can give. For such a unit, it's not really "slow" but I'm not sure if that's a good or bad thing considering its ability and robust frame. It deals good damage and is able to sustain fire for a bit.
  9. Red Dead Redemption 2 Two-Point Hospital Warriors Orochi 4
  10. As I spoke with Pushwall last night, there is a rather common issue where freshly made vehicles can trap your characters at the moment you're about to enter them. As I mentioned in last night's game, I bought a Medium Tank and proceeded to enter it but I got stuck when I tried to, I had no choice to use !killme (which apparently now has a delay of 5 seconds, I'm not too fussed about that as I only lost a Grenadier, BUT...), and upon doing that someone else's vehicle ate mine causing me to lose a total of $1100, including the Grenadier price of $200. Now that did hurt. Especially so because it was on a silo only map. I have posted this as a general reminder that this is a rather annoying and problematic issue that causes a lot of frustration, so hopefully others can verify and help track down this. Reproduction Steps There is no real way to 'reproduce' this other than just attempting to enter your vehicle but I do believe it may have something to do with entering them too 'fast' now you may say to not do so, it simply is impossible not to for gameplay reasons. ( for example, Soviets in particular have to get in their vehicles ASAP and prevent spies from grabbing them,and it would particularly suck if a Spy stole your Demo Truck because of it!)
  11. I shared this on a few Discord communities(which have a fair amount of people who are C&C fans as well) I am part of, so hopefully that'll bring in some more players. I would agree on a updated trailer since these ones do contain a few old assets. The Mammoths in particular and water do particularly stand out, that might turn off a few people.
  12. Whilst I agree it is a huge slap in the face for fans who grew up with the series, it could on the flip side, draw interest for the younger generations. This could lead to them looking for older games, this could peak a lot of interest for a potential revival of the main games. But no, EA still feel the need to tell us why the next FIFA game is better than the last and occasionally present a short-lived C&C spin-off that'll shortly die off soon after when they absorb the message that it doesn't sit well with the fans. That being said I still maintain my current description of this insulting piece of a product, gross. If this is indeed the series' future, then I'd rather they just let it rest in peace. Guess mobile content just isn't really my thing.
  13. Aside from the Kirov moving at that funky speed... I actually kinda like this. Especially the art direction, it does look beautiful.
  14. Reborn... Reborn this year? Colour me excited. I do generally hope there will be more media updates this year, if possible.
  15. Opening the launcher doesn't download the update, so I reinstalled. It applies it, then reverts back to the previous version. But I get no errors regardless. Running Windows 10 if that helps?
  16. I didn't think they'd actually do it but it was a nice surprise certainly. If they are following the timelines correctly, it's likely they may do the 19th century but they are pushing it. The AoE2 and AoE3 remasters are also certainly a surprise but I don't know if I'll buy AoE2 again just for prettier graphics I wonder if this means that AoE2HD is NOT receiving another expansion at all? The DLC entry over at Steamdb continues to be a mystery.
  17. Personally, I'd prefer the repair tools in Reborn, they just looked and functioned better, in my opinion. Can't remember if it was the same for Renegade but yeah... I just kinda dislike the dial-up thing. It was also neat at how engineer tools repaired somewhat better but I suppose that was warranted considering the lack of a wrench.
  18. Just throwing this out here but... I think HostileWaters would be a great candidate for Yaks. The map is large enough (would be cool to see Yaks engaging the Allied navy), the Hind was sparingly used there, and the Chinook saw next to no use... I think it could be a real possibility, perhaps?
  19. And due to the two ore silos, that hardly matters. I remember a game where the Allied OT was being constantly wrecked and everyone could still afford hordes of longbows. It's less a question of size and more how far the ore fields are from base (but again, two ore silos makes that less relevant). Ridge War's Allied ore field is within kissing distance of the refinery, that doesn't make it a tiny map. With the Allies, it's not so much of a problem, they are able to be rather conservative with their assets, which is quite difficult for the Soviets. Soviets naturally have more expensive assets and can lose them relatively quick. Which brings upon a point I wanted to add; it's still incredibly difficult to root out the camp cannon strategy, no matter what I do, it's just really frustrating that I cannot cost-effectively remove that threat and even if me or my team does... they can just repair it back to full health in a matter of seconds. The nerf on cash-on-damage really hurts. particularly as the Soviets, at least on that map, relied a lot on it. It's not hard to C4 the outlying SAMs and even C4 the silos and Helipad. The Soviet base design in general is something I'm not too keen on. I did vote in that poll to keep the map but this has changed my opinion somewhat, mainly because it is just frustrating and it becomes a bit boring. I also agree with a secondary route, I voiced my opinion on this before but got shut down on that.
  20. I personally think the Medic is fine, as per my vote. But that doesn't necessarily mean I disagree on some of the issues raised regarding him. I will say though, do remember that Medic groups often require a number of people to pull off and yes whilst it makes defending a bit hard, it does often leave their base vulnerable to attack. I think it more depends on certain maps (which has been documented, strong on a few, often useless on others) and player counts. I don't mind the potential changes, especially the flamer being the first counter to them. One thing I want to ask though, I know that Shock Troopers aren't really meant to counter infantry but I noticed that shocks now deal tiny damage (even when landing a direct hit) and will out heal the damage being done. Is that supposed to happen? In other words, the self-healing seems to override direct damage of time from the Shock Trooper.
  21. Was a bit lacklustre for me too, most games I'm interested in did not make an appearance (Dynasty Warriors 9, Red Dead Redemption 2). Though CoDWW2 looks pretty good and a surprise announcement of Age of Empires: Definitive Edition has me interested. It's just too bad that they had to be Microsoft and (so far) release it on Windows 10 and Windows Store. Blargh.
  22. Well to be fair, it is situational and hard to pull off, the only thing I can recommend is to hop on the server when its empty and bring someone along for testing? I'm not very good at using video software otherwise I'd try and capture it but as I say, it only happens in rare circumstances but it does happen. I first noticed it on PacificThreat when it had a Flame Tower during several matches, whether that helps or not? This game has a habit of not reproducing stuff when trying it out in LAN mode, for some reason.
  23. Even with the reduction of income stolen from a Silo, they do tend to hit the Soviets very hard, especially on Metro. But that being said, can't do much without making the Thief useless. Though one thing that does need fixingfor obvious reasons is to make it so the corpse of a Thief not able to steal... haha.
  24. You know, back in RA1 (that was my first C&C game) I always thought it was some fancier radar dome due to the similarities it had shown. I know it's unlikely to happen and probably shouldn't but a recent change locking Volkov/Tanya at the radar dome reminded me of something. Since it's very unlikely that both the Allied and Soviet tech centres are to be implemented in the way as we know it, I thought, why not the shared technology centre act as both the radar dome AND the prerequisite for Tanya and Volkov? Like I say, don't take that too seriously, was just a random thought I had. Anyway this would be neat if the technology centre were to make an appearance, like Seamist but with the Soviets defending it or something.
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