Read all about the new development direction for Battle for Dune: War of Assassins and get a sneak peak at some of the upcoming maps!
Battle for Dune April Update!
Hello everyone and welcome to this April BFD update! I know that we have once again been very quiet but that is all for a great reason!! The team have been talking a lot about how long it's taken the project to release and how we can seriously cut down on work time, all in the aim to get you the best Dune game that you deserve! So, after much talk and much planning and redesigning we've finally come to a model that we all agree one! I present to you, Battle for Dune: War of Assassins the Real Time Strategy game! We realised how long things were taking and how we could best recreate Emperor: Battle for Dune, the answer was staring at us the entire time!! But enough with the reason why, here is what we have to show so far!!
As you can see, we have all our maps that we've already shown off, Spice, Shield Wall, Dune Patrol and another new map, Lima Outpost!! Lima Outpost will be leading the way to our new gametype, Last Stand! In this gametype you control one Hero infantry or a Squad and you must take out the other players units!! To go along with our new direction we'll be fully recreating all of Emperor's features, improving them and adding more! Some of those features include;
Constant Cloaked Snipers
Earth
Thinking Machines
Rain!
A new Green toxic resource!
A new faction, The CHOAM Mercs
Trees
And much, much more!
Off I go, like a wild Ass into the desert!
Well that's it for this fun packed and overflowing update, I hope you liked it and expect to see more about it here, soon!!!