Popular Post FRAYDO Posted January 13, 2016 Popular Post Report Share Posted January 13, 2016 We at W3D Hub have taken notice to the talks and discussions happening around as a result of Red Alert: A Path Beyond moving here. That said, the team would like to address this properly. Read for more details. We at W3D Hub have taken notice to the talks and discussions happening around as a result of Red Alert: A Path Beyond moving here. That said, the team would like to address this properly. One_Winged_Angel wished to address the community via video which you can view below. It addresses a few of the concerns brought up and will hopefully help to inspire some confidence in what we are aiming to build in the future. Furthermore, we would like to present to you a letter from the entire team here at W3D Hub. Hello everyone. These past few days in the W3D community as a whole have been rather eventful, to say the least! Red Alert: A Path Beyond Delta was successfully released via the W3D Hub launcher and we’ve already had a number of spectacular games! This release has been pretty special for all of us here (especially those of us who have been playing the game for 7+ years now), because we firmly believe that the way the game plays and feels harkens back to the glory days of APB Beta. Thanks to all of the graphical improvements, gameplay enhancements, and balance tweaks, it can be reasonably said that Delta truly surpasses Beta. With that in mind, we will now attempt to build upon the success of this release with additional infrastructure support from W3D Hub’s side. What this means is the statistics system that made those old games worth sinking so much time into will return with persistent progression tracking as well as the inclusion of achievements. Along with thorough bugfixing and extensive PR, this should hopefully get the word out there to the wider gaming community that C&C isn’t quite dead just yet and will conceivably serve to swell the ranks of the public players, allowing more regular games to be played.However, the release of Red Alert: A Path Beyond Delta via the W3D Hub launcher was not without vocal opposition. Concerns and speculations have been raised by several members of different C&C communities over the nature of the changes that are going to be happening. These are changes that we will address now. It would appear that a few are apprehensive to downloading the launcher and are instead demanding a standalone download. While we understand your unease, please understand that the W3D Hub launcher is the most viable and robust method of distribution. With it, patches and hotfixes can easily be implemented with little to no hassle. Rather than resorting to handing out loose files for every change (and teaching players how to direct connect to the server), it is more practical to deliver any and all updates through the launcher. Since Bluehell Productions has ceased official support for Red Alert: A Path Beyond, the project will now be entirely hosted and maintained by W3D Hub. The official forums, TeamSpeak channel, IRC network, Mod DB page and other relevant communication mediums for Red Alert: A Path Beyond are now all hosted by W3D Hub. Bluehell Productions is no longer the official source of news, updates and support regarding A Path Beyond. However, Red Alert: A Path Beyond is not over. There are a few people in this thread that are lamenting the end of BHP and the APB community, when in reality W3D Hub is comprised of some of the key founding BHP members. When we split off from BHP last year, our goal was to create a community that could surpass BHP in its services and infrastructure. With APB joining us now, we have achieved a part of this goal. This is the end of BHP’s affiliation with APB, but it is certainly not the end of the APB community. With some of us being founding members of Bluehell Productions, we understood that when there were those who stood against our progress; we needed to escape and create a new place where we could genuinely do something amazing for the community. Now with W3D Hub we have finally done that and APB is one of the final pieces to our puzzle. It’s safe to say that mods like Expansive Civilian Warfare, Battle for Dune and others would not have joined us if we hadn't split, but now as a truly united W3D community, we can push forward in ways that we could never do before. Our motives have always been for the good of the games and of the fans and we hope that we can continue to do right by them and develop a strong and thriving community that will stand for years to come. W3D Hub is the true BHP community now thanks to all of the talented developers that have joined our ranks to support our love for this oddball game engine with all of its triumphs and flaws. To clarify any confusion regarding assets, patches, and future developments: In December of last year, dialogue was opened between the leaders of the APB development team and the leaders of W3D Hub. During these talks, the APB leaders made their position clear to W3D Hub that under no circumstances was the game to be taken over, or simply handed across without clear guidelines being set. In the absence of Chronojam, who has not logged into the BHP forums since July 2015, Pushwall, who effectively became Lead Developer and Executive Producer, now holds creative control over A Path Beyond (http://i.imgur.com/7906j7V.jpg). It has been stipulated that if any W3D Hub member wishes to make any changes to the game, they are to be made by and/or approved by him. Whether development even continues on A Path Beyond is entirely up to Pushwall at this stage. Here's hoping that more content is on the way in the future! Whatever the future may hold with APB’s development, we will be providing support for as long as we are physically able to. When W3D Hub was founded, we made a promise to support the W3D community and affiliated projects as best as we can. We will continue to uphold that promise and make sure that Red Alert: A Path Beyond keeps shining as an outstanding example of what this community is capable of. Let’s make this place into a haven for like-minded Renegades to Command and Conquer! Yours truly, The W3D Hub Team 21 Quote Link to comment Share on other sites More sharing options...
Popular Post Killing_You Posted January 13, 2016 Popular Post Report Share Posted January 13, 2016 This makes me incredibly happy. The drama is dead and buried, but the community and the games are alive and well. And I think it'll stay that way. 9 Quote Link to comment Share on other sites More sharing options...
Popular Post Raap Posted January 13, 2016 Popular Post Report Share Posted January 13, 2016 (edited) Hello folks, I figured I'd register over here, given APB's "change of hands". Since Delta released, I decided to make a small return to the community, so you might see me pop up from time to time. See you in-game! Edit: For those who have no idea who I am (can't blame anyone, it's been quite a few years), I used to be a BHP staff member and did work for several APB releases back in the day. Edited January 13, 2016 by Raap 9 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 13, 2016 Report Share Posted January 13, 2016 Hey Raapnaap! Good to see you here! Hope you enjoy yourself here! 1 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted January 13, 2016 Report Share Posted January 13, 2016 (edited) You and Wallywood aren't the leaders of W3D... Exactly what an Aircraftkiller crony would say !!!! Edit: Thanks for the update guys! Edited January 13, 2016 by Mojoman 2 Quote Link to comment Share on other sites More sharing options...
WhiteDevil Posted January 13, 2016 Report Share Posted January 13, 2016 This is just like it was back in the days of CF and NW that i played, i love and missed this game so much 3 Quote Link to comment Share on other sites More sharing options...
Popular Post Voe Posted January 14, 2016 Popular Post Report Share Posted January 14, 2016 ACK replay being the anthem. This is what I always wanted to happen. Finished watching the video. Thanks for the honorary mention, I'm having a blast with Delta and I highly recommend it to anyone who ever played and enjoyed this game before. Last but not least, great respect to Pushwall for making this happen. You did a brilliant job recovering something seemingly unrecoverable! 5 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 14, 2016 Report Share Posted January 14, 2016 Oh it gets better. Trust me. It gets MUCH better. 2 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 14, 2016 Report Share Posted January 14, 2016 Hello folks Hey Raap, good to see you again! I just read your mammoth feedback post over on the BHP forums, lots of good points raised there... I particularly liked the idea of being able to capture oil derricks by simply being present as a non-engineer... more similar to a control zone on domination mode I guess. Currently the two scripts, whilst built on similar foundations, aren't completely compatible but if Pushwall is interested I could look into supporting something like that... 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted January 14, 2016 Report Share Posted January 14, 2016 Hello folks Hey Raap, good to see you again! I just read your mammoth feedback post over on the BHP forums, lots of good points raised there... I particularly liked the idea of being able to capture oil derricks by simply being present as a non-engineer... more similar to a control zone on domination mode I guess. Currently the two scripts, whilst built on similar foundations, aren't completely compatible but if Pushwall is interested I could look into supporting something like that... Hey Dan, I just wrote down my thoughts after a few evenings of playing on the live server, but keep in mind that since I have been away from anything W3D related for quite a few years, that I might be a little "out of touch with reality" in terms of what might actually work, and what would not work. With that said, I have no idea what you guys have been up to with the W3D engine in my absence, besides seemingly having fixed some of the performance problems that plagued APB's Gamma release (VIS also helps, but not on flat maps, and my FPS nonetheless improved dramatically there as well). Anyhow, I got to feel quite nostalgic coming back to the game and recognizing a lot of old faces, so I might stick around and make an attempt to complete some old projects on APB - as a "fan" - that I never got around finishing during my time on the team. Oh, and can someone explain to me what AircraftKiller did this time? I remember having a brief email dialog with him when he was starting some W3D project, but I was unable to assist him. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted January 16, 2016 Report Share Posted January 16, 2016 Welcome Raap,long time no see. Also well said OWA Also I'm not THE leader 0 Quote Link to comment Share on other sites More sharing options...
Dadud Posted January 17, 2016 Report Share Posted January 17, 2016 can we add some US based servers in the future? i feel like im back on dial up and its kind of soiling the experience. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 17, 2016 Report Share Posted January 17, 2016 Most of our playerbase is in EU so it makes sense to have an EU (main) server no? I honestly don't know what the plan is for the future of expansion but I haven't heard anyone say anything about any US servers yet. We'll be sure to announce it if we do open one though! Just curious, have you checked your connection? Because I have one of the worst home internet connections imaginable and I can still play fine. Kinda strange actually haha. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted January 17, 2016 Report Share Posted January 17, 2016 I'm in California and am able to play on the EU server just fine. I.e. it isn't all about the location of the server. It's about your internet too. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Jerad2142 Posted January 18, 2016 Popular Post Report Share Posted January 18, 2016 I quite enjoy Delta, busy working on/with ECW/IA currently; however, I feel like it could still use some dogs... Or maybe I'm just secretly trying to keep development going on APB, not sure which 5 Quote Link to comment Share on other sites More sharing options...
Dadud Posted January 18, 2016 Report Share Posted January 18, 2016 Most of our playerbase is in EU so it makes sense to have an EU (main) server no? I honestly don't know what the plan is for the future of expansion but I haven't heard anyone say anything about any US servers yet. We'll be sure to announce it if we do open one though! Just curious, have you checked your connection? Because I have one of the worst home internet connections imaginable and I can still play fine. Kinda strange actually haha. 14 meg DSL, usually get pings of 50. i get 160-250. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 18, 2016 Report Share Posted January 18, 2016 5mbps dsl and i average 100-150 ping. Idk man 0 Quote Link to comment Share on other sites More sharing options...
Venom Posted January 18, 2016 Report Share Posted January 18, 2016 (edited) I quite enjoy Delta, busy working on/with ECW/IA currently; however, I feel like it could still use some dogs... Or maybe I'm just secretly trying to keep development going on APB, not sure which Wow that's great Would it be possible to get dogs implemented into APB at this point? What all would need to be done to get them in the game, would it need a new release entirely, a patch, etc? Also is it possible to make giant ants? Edited January 18, 2016 by Venom 0 Quote Link to comment Share on other sites More sharing options...
Coolrock Posted January 18, 2016 Report Share Posted January 18, 2016 GIANT ANTS! So much more could be added :/ 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 18, 2016 Report Share Posted January 18, 2016 Possible? ofcourse because we have awesome folks breaking modding renegade here and they can do all sorts of cool stuff. Going to make it in the game? Unless there's some kind of fan-made patch....i really doubt it. But RA2:AR is supposed to have dogs last i heard 1 Quote Link to comment Share on other sites More sharing options...
Jerad2142 Posted January 18, 2016 Report Share Posted January 18, 2016 I quite enjoy Delta, busy working on/with ECW/IA currently; however, I feel like it could still use some dogs... Or maybe I'm just secretly trying to keep development going on APB, not sure which Wow that's great Would it be possible to get dogs implemented into APB at this point? What all would need to be done to get them in the game, would it need a new release entirely, a patch, etc? Also is it possible to make giant ants? At this point I definitely have the whole animation system down after making cats, deer, dogs, and bears; however, I already bought a mountain lion 3d model and I really need to animate that one of these days. Now, if the base animations for the ants were already made, it'd be pretty easy to make the tweaks and generate the ~700 animations off of them. Possible? ofcourse because we have awesome folks breaking modding renegade here and they can do all sorts of cool stuff. Going to make it in the game? Unless there's some kind of fan-made patch....i really doubt it. But RA2:AR is supposed to have dogs last i heard Indeed, once OWA gets the time he just has to reshape his dog to match that dog model and it'll be good to go. TSR's fiend almost looks ready to go too, that'll either use a bear skeleton or a dog skeleton, we'll see what size it is. 1 Quote Link to comment Share on other sites More sharing options...
Venom Posted January 18, 2016 Report Share Posted January 18, 2016 Looking forward to seeing those I checked out some of your other videos by the way, you are doing some really cool stuff with the engine! I didn't know most of that stuff was even possible, very cool. Maybe one day development on APB will reopen if enough interest is there, one can only dream. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted January 18, 2016 Report Share Posted January 18, 2016 (edited) I quite enjoy Delta, busy working on/with ECW/IA currently; however, I feel like it could still use some dogs... Or maybe I'm just secretly trying to keep development going on APB, not sure which I spit out my coffee after realizing your dog was wielding a gun with his mouth. Seriously, that's some pretty good animating for this engine... I remember dogs being classed 'impossible' back in the day, along with stuff like heli carriers. If only there was a way you could smooth out the turning, maybe not make it possible to turn instant 360 degrees, and add a slight vehicle-like momentum. But I do think it'd be pretty awkward to play a dog in normal APB gameplay. Perhaps it would be best reserved for AI units and special maps. (Read: A doggy-land FoI, featuring yet more time travel! ... Or not.) As for APB development, its up to Pushwall. Currently player interest does exist, although player awareness of Delta even existing can improve. If it makes any difference; I'll contribute a few 'fan' map projects to keep things fresh for a little while. I'll share more info on that once I got the files that I need. Edited January 18, 2016 by Raap 1 Quote Link to comment Share on other sites More sharing options...
Eggman891 Posted January 18, 2016 Report Share Posted January 18, 2016 can we add some US based servers in the future? i feel like im back on dial up and its kind of soiling the experience. To be fair, when the server was US-based back in the day, 100-200ms is a perfectly playable ping. The fact that the game has dumb netcode ironically makes it more accessible for players with higher latencies. even 300ms+ is still playable, albeit fairly warpy. Game engines like Source cack themselves with pings like those. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 18, 2016 Report Share Posted January 18, 2016 As for APB development, its up to Pushwall. Currently player interest does exist, although player awareness of Delta even existing can improve. If it makes any difference; I'll contribute a few 'fan' map projects to keep things fresh for a little while. I'll share more info on that once I got the files that I need.What do you need exactly? 0 Quote Link to comment Share on other sites More sharing options...
Bfranx Posted January 18, 2016 Report Share Posted January 18, 2016 I'm definitely interested to see how all of this turns out... 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 18, 2016 Report Share Posted January 18, 2016 I see Jerad turned this into a tease. Well, if HE gets to tease, then I get to tease too! 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 18, 2016 Report Share Posted January 18, 2016 I heard you guys like to tease? 1 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 18, 2016 Report Share Posted January 18, 2016 You both are totally wasting a proper update post that we can repost on Facebook and everywhere 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted January 18, 2016 Report Share Posted January 18, 2016 can we add some US based servers in the future? i feel like im back on dial up and its kind of soiling the experience. I used to get worse when it was US based lol. 0 Quote Link to comment Share on other sites More sharing options...
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